Difference between revisions of "Crimzon Clover"

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<center><big>This wiki page focuses on the '''original doujin release''', please see the page for ''[[Crimzon Clover: World Ignition|World Ignition / EXplosion]]'' for info pertaining to that version.</big></center>
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{{GameInfobox
 
{{GameInfobox
 
|bordercolor = #fa1c40
 
|bordercolor = #fa1c40
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|program =  
 
|program =  
 
|art =  
 
|art =  
|releasedate = '''Doujin''': January 11, 2011 (PC), 2013 (Arcade) <br/> '''World Ignition''': June 6, 2014 (PC) <br/> '''World EXplosion''': October 29, 2020 (NS), December 6, 2021 (PC)
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|releasedate = '''Doujin''': January 11, 2011 (PC)<br/>'''For NESiCAxLive''': 2013 (Arcade)<br/> '''[[Crimzon Clover: World Ignition|World Ignition]]''': June 6, 2014 (PC) <br/> '''World EXplosion''': October 29, 2020 (NS), December 6, 2021 (PC)
 
}}
 
}}
  
  
[[File:crimzoncloverworldignitionlogo.jpg|center]]
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[[Replace File: with OG logo|center]]
'''''Crimzon Clover''''' (クリムゾンクローバー) is a indie vertical [[shooting game]] developed by YOTSUBANE and released in 2011 for Windows PCs.  
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'''''Crimzon Clover''''' (クリムゾンクローバー) is a doujin vertical [[shooting game]] developed by [[YOTSUBANE]] (CLOVER-TAC) and released in 2011 for Windows PCs.  
An arcade version was released in 2013, and an updated version of the game, known as '''''Crimzon Clover: World Ignition''''', was released in 2014 on Steam and GOG.
+
An arcade version ''(For NESiCAxLive)'' was released in 2013, and an updated retail version of the game, known as '''''[[Crimzon Clover: World Ignition]]''''', was released in 2014 on Steam and GOG, then followed by '''''Crimzon Clover: World EXplosion''''' for Nintendo Switch in 2020, and Steam in 2021.
It was then superseded by '''''Crimzon Clover: World EXplosion''''' for Nintendo Switch in 2020, and Steam in 2021.  
 
  
 
The game focuses on the destruction of a mechanical army known as the '''Gorgoneion''', and their new doomsday weapon known as the '''Crimson Heart'''. The primary focus with the game's overall gameplay is on utilizing '''homing lock-on shots''' -- which activate a score multiplier -- and a [[hyper system]] mechanic known as '''Break Mode''' and '''Double Break Mode'''.
 
The game focuses on the destruction of a mechanical army known as the '''Gorgoneion''', and their new doomsday weapon known as the '''Crimson Heart'''. The primary focus with the game's overall gameplay is on utilizing '''homing lock-on shots''' -- which activate a score multiplier -- and a [[hyper system]] mechanic known as '''Break Mode''' and '''Double Break Mode'''.
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! scope="col" style="width: 330px;" | Function
 
! scope="col" style="width: 330px;" | Function
 
|-
 
|-
| '''A''' || Shot (OK)
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| '''A''' || <center>'''Shot''' (CONFIRM)</center><small>Auto-fires the player's primary weapon.<br>If the player is shooting while '''B''' (Lock-On) is held, their shot range will narrow closer to the center.</small>
 
|-
 
|-
| '''B''' || Lock (CANCEL) / Slow Movement / Narrow Shot
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| '''B''' || <center>'''Lock-On''' (CANCEL)</center><small>Hold to open lock-on field. Release to fire homing lasers at targets.<br>Movement speed is reduced while Locking-On.<br>A multiplier will activate based on number of lock-ons.</small>
 
|-
 
|-
| '''C''' || Break / Double Break / Bomb
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| '''C''' || <center>'''Bomb / Break'''</center><small>Releases a Bomb that deletes all bullets on screen and deals heavy damage to on-screen enemies.<br>Using a bomb will increase the amount of Break Gauge required to use another.<br>In Original and Unlimited, pressing C with a full Break Gauge will activate '''Break Mode'''.</small>
 
|-
 
|-
|'''Start''' || Pause (START)
 
 
|}
 
|}
  
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===TYPE-I===
 
===TYPE-I===
 +
Type-I is a general all-rounder ship featuring a wide shot and quick lock-ons.<br>
 +
It has a slow movement speed and is not particularly powerful but can play a simple but effective game.
 
<div style="display:table; border:8px double  Darkred">[[File:Type1Large.jpg|420px]]</div>
 
<div style="display:table; border:8px double  Darkred">[[File:Type1Large.jpg|420px]]</div>
 
{| class="wikitable"
 
{| class="wikitable"
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===TYPE-II===
 
===TYPE-II===
 +
Type-II is a technical ship that uses tracing options that follow the path of the player.<br>
 +
They can be locked into place while Locking-On, allowing creativity in option setups.
 
<div style="display:table; border:8px double  DarkBlue">[[File:Type2Large.jpg|420px]]</div>
 
<div style="display:table; border:8px double  DarkBlue">[[File:Type2Large.jpg|420px]]</div>
 
{| class="wikitable"
 
{| class="wikitable"
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|}
 
|}
  
===TYPE-III===
 
<div style="display:table; border:8px double  Gold">[[File:Type3Large.jpg|420px]]</div>
 
{| class="wikitable"
 
|-
 
! scope="row" style="width: 120px;" | Ship Functions
 
! scope="row" style="width: 290px;" | Specs
 
|-
 
| '''Ship Speed''' || Fast
 
|-
 
| '''Attack Width''' || Narrow; narrower when locked-on.
 
|-
 
| '''Attack Strength''' || High
 
|-
 
| '''Lock-on Speed''' || Slow
 
|}
 
Note: Lock-on Shots do not increase break gauge, unless they kill the enemy.
 
 
===TYPE-Z===
 
===TYPE-Z===
 +
Type-Z is basically a beefed-up Type-I; it features greater fire power, more options, and moves faster, but scores lower than the other ships.
 
<div style="display:table; border:8px double  Purple">[[File:TypeZLarge.jpg|420px]]</div>
 
<div style="display:table; border:8px double  Purple">[[File:TypeZLarge.jpg|420px]]</div>
 
{| class="wikitable"
 
{| class="wikitable"
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! scope="col" style="width: 290px;" | Specs
 
! scope="col" style="width: 290px;" | Specs
 
|-
 
|-
| '''Ship Speed''' || ???
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| '''Ship Speed''' || Average
 
|-
 
|-
| '''Attack Width''' || ???
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| '''Attack Width''' || Wide; narrow when locked-on.
 
|-
 
|-
| '''Attack Strength''' || ???
+
| '''Attack Strength''' || Average
 
|-
 
|-
| '''Lock-on Speed''' || ???
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| '''Lock-on Speed''' || Fast
 
|}
 
|}
  
 
==Original==
 
==Original==
 +
Basic description of mode here.
 +
===System===
 +
 
===Scoring===
 
===Scoring===
==Boost==
+
 
 +
==Simple==
 +
Basic description of mode here.
 +
===System===
 +
 
 
===Scoring===
 
===Scoring===
 +
 
==Unlimited==
 
==Unlimited==
 +
Basic description of mode here.
 +
===System===
 +
 
===Scoring===
 
===Scoring===
 +
 
==Time Attack==
 
==Time Attack==
== Console Release Notes ==
+
Basic description of mode here.
 +
===System===
  
'''Steam = "World Ignition"'''
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===Scoring===
 
 
* Physical Release? - No, digital only via Steam.
 
* Region Locked? - No
 
* Arranged Modes - There are 3 modes of play but no arranged modes
 
* Online Leaderboards? - Yes
 
* Tate Option? - Yes
 
* Original Arcade Graphics - Yes
 
* Internal Scanlines Generator: n/a - Graphics are somewhere between 480p and full HD
 
* Graphical Filters: Bilinear
 
* Training mode - Yes
 
* Training Mode Configuration:
 
- Save States - No
 
- Level Select - Yes
 
- Customise Resources - Yes, all.
 
- Save multiple sets of training configurations - Yes :)
 
- Boss Fight Select - Yes :)
 
- Mid Boss Fight Select - No
 
- Save Training Run Replays - No
 
* Replay Mode - Yes (& can download high scoring replays from Leaderboards)
 
* Replay Options:
 
- Can slow playback to 1/16 speed.
 
  
 
== References ==
 
== References ==
 
<small>
 
<small>
 
# Primary info provided by [[User:CHA-STG|CHA-STG]]
 
# Primary info provided by [[User:CHA-STG|CHA-STG]]
 +
# Thanks to ASE-SOT and moglar5k in the STG Rev. 2020 Discord for providing info on the doujin version of the game!
 
</small>
 
</small>
  

Revision as of 11:24, 6 January 2022


This wiki page focuses on the original doujin release, please see the page for World Ignition / EXplosion for info pertaining to that version.

Crimzon Clover
Crimzoncloverworldignitiontitle.png

Title screen

Developer: Yotsubane
Music: potechi
Release date: Doujin: January 11, 2011 (PC)
For NESiCAxLive: 2013 (Arcade)
World Ignition: June 6, 2014 (PC)
World EXplosion: October 29, 2020 (NS), December 6, 2021 (PC)


center Crimzon Clover (クリムゾンクローバー) is a doujin vertical shooting game developed by YOTSUBANE (CLOVER-TAC) and released in 2011 for Windows PCs. An arcade version (For NESiCAxLive) was released in 2013, and an updated retail version of the game, known as Crimzon Clover: World Ignition, was released in 2014 on Steam and GOG, then followed by Crimzon Clover: World EXplosion for Nintendo Switch in 2020, and Steam in 2021.

The game focuses on the destruction of a mechanical army known as the Gorgoneion, and their new doomsday weapon known as the Crimson Heart. The primary focus with the game's overall gameplay is on utilizing homing lock-on shots -- which activate a score multiplier -- and a hyper system mechanic known as Break Mode and Double Break Mode.

Controls

Button Function
A
Shot (CONFIRM)
Auto-fires the player's primary weapon.
If the player is shooting while B (Lock-On) is held, their shot range will narrow closer to the center.
B
Lock-On (CANCEL)
Hold to open lock-on field. Release to fire homing lasers at targets.
Movement speed is reduced while Locking-On.
A multiplier will activate based on number of lock-ons.
C
Bomb / Break
Releases a Bomb that deletes all bullets on screen and deals heavy damage to on-screen enemies.
Using a bomb will increase the amount of Break Gauge required to use another.
In Original and Unlimited, pressing C with a full Break Gauge will activate Break Mode.

Ships

TYPE-I

Type-I is a general all-rounder ship featuring a wide shot and quick lock-ons.
It has a slow movement speed and is not particularly powerful but can play a simple but effective game.

Type1Large.jpg
Ship Functions Specs
Ship Speed Slow
Attack Width Wide; narrow when locked-on.
Attack Strength Weak
Lock-on Speed Fast

TYPE-II

Type-II is a technical ship that uses tracing options that follow the path of the player.
They can be locked into place while Locking-On, allowing creativity in option setups.

Type2Large.jpg
Ship Functions Specs
Ship Speed Average
Attack Width Variable; Trace options can be locked in place.
Attack Strength Average
Lock-on Speed Average

TYPE-Z

Type-Z is basically a beefed-up Type-I; it features greater fire power, more options, and moves faster, but scores lower than the other ships.

TypeZLarge.jpg
Ship Functions Specs
Ship Speed Average
Attack Width Wide; narrow when locked-on.
Attack Strength Average
Lock-on Speed Fast

Original

Basic description of mode here.

System

Scoring

Simple

Basic description of mode here.

System

Scoring

Unlimited

Basic description of mode here.

System

Scoring

Time Attack

Basic description of mode here.

System

Scoring

References

  1. Primary info provided by CHA-STG
  2. Thanks to ASE-SOT and moglar5k in the STG Rev. 2020 Discord for providing info on the doujin version of the game!