Difference between revisions of "RayStorm"
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Revision as of 06:57, 22 March 2023
RayStorm
Title screen
Developer: | Taito |
---|---|
Producer: | Yukio Abe |
Music: | Tamayo Kawamoto (Zuntata) |
Release date: | August 1996 (JP) |
Previous game: | RayForce |
Next game: | RayCrisis |
RayStorm is a vertically scrolling shooting game developed by Taito for the Taito FX-1B arcade hardware and released in Japanese arcades in August 1996. Following on from RayForce, RayStorm marks the series' first entry into 3D.
Scoring
Laser Multiplier
When the player locks on to multiple targets, a score multiplier is applied to each enemy. The multipliers for the player ships are: [1]
R-Gray 1
Laser | Multiplier |
1st | x1 |
2nd | x2 |
3rd | x4 |
4th | x8 |
5th | x16 |
6th | x32 |
7th | x64 |
8th | x128 |
R-Gray 2
Laser | Multiplier |
1st | x1 |
2nd | x2 |
3rd | x4 |
4th | x8 |
5th | x12 |
6th | x16 |
7th | x24 |
8th | x32 |
9th | x48 |
10th | x64 |
11th | x80 |
12th | x96 |
13th | x128 |
14th | x160 |
15th | x192 |
16th | x256 |
Therefore, the player should aim to always lock onto as many enemies at a time as possible, and the locks should be constructed such that the most valuable enemies (ie. highest base value) are the final targets to be acquired. The maximum score awarded for a single enemy is capped at 999,900.
Video References
References
- ↑ Values taken from ingame gadgets in "Ray'Z Arcade Chronology"