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- 06:31, 14 May 2021 diff hist +212 Dragon Blaze/Strategy add technical bonus strategy link
- 06:24, 14 May 2021 diff hist +120 Dragon Blaze →References
- 06:22, 14 May 2021 diff hist +742 Dragon Blaze →Characters: added basic character stories
- 06:15, 14 May 2021 diff hist +892 Dragon Blaze added stages section and named the stages and bosses
- 06:29, 13 May 2021 diff hist +620 N Category:Sub-genres Created page with "Shooter games come in a few sub-genres. The number of which varies from whom you ask. On this wiki, we try to make sure the sub-genres are meaningful and useful, and want to..." current
- 06:21, 13 May 2021 diff hist +25 Category:Traditional shooter sub-genre add parent category current
- 06:20, 13 May 2021 diff hist +322 N Category:Traditional shooter sub-genre Created page with "Typical for this sub-genre is that enemy bullets are relatively few, but move quite quickly. Historically, this sub-genre evolved after the proto- and early shooter games, an..."
- 06:13, 13 May 2021 diff hist +29 Category:Detachable module mechanic put into game mechanics
- 06:12, 13 May 2021 diff hist +10 Dragon Blaze →References: rename category
- 06:09, 13 May 2021 diff hist -29 Ikaruga →Notes and references: fix categories
- 06:09, 13 May 2021 diff hist -29 R-Type →References & Contributors: fix categories
- 06:09, 13 May 2021 diff hist +11 R-Type →References & Contributors: fix categories
- 06:08, 13 May 2021 diff hist +446 N Category:Detachable module mechanic Created page with "In some games the ship (or other avatar) can have a module attached to or detached from them during the stage game-play. Typically said module works differently whether it is..."
- 06:02, 13 May 2021 diff hist +39 Dragon Blaze →References: change categories
- 05:32, 13 May 2021 diff hist +16 Pawarumi →Dune Ocean of Cha-Ni
- 05:31, 13 May 2021 diff hist +259 Pawarumi →Dune Ocean of Cha-Ni: first info about pyramid and snake boss
- 05:26, 13 May 2021 diff hist +97 Pawarumi →Gameplay Overview: add hitbox
- 13:47, 12 May 2021 diff hist +29 Ikaruga →Notes and references: add mechanic
- 13:46, 12 May 2021 diff hist +358 N Category:Puzzle mechanic Created page with "While not typical to have a shooter game and a puzzle cross-over, there are several games that introduced puzzle elements of various types and to various degrees. Some call t..." current
- 13:44, 12 May 2021 diff hist +64 OutZone →References & Contributors: add mechanics and orientation
- 13:41, 12 May 2021 diff hist +29 R-Type →References & Contributors: add mechanic
- 13:38, 12 May 2021 diff hist +47 Category:Melee attack mechanic mention bullet cancel & absorb current
- 13:35, 12 May 2021 diff hist 0 Blue Revolver →References: add category
- 13:31, 12 May 2021 diff hist +67 Danmaku Unlimited 2 →References: add categories
- 13:29, 12 May 2021 diff hist +9 m Danmaku Unlimited 3 →References & Contributors: syntax
- 13:28, 12 May 2021 diff hist +18 Danmaku Unlimited 3 →References & Contributors: add category
- 13:28, 12 May 2021 diff hist +40 Danmaku Unlimited 3 →References & Contributors: add category
- 13:26, 12 May 2021 diff hist +231 N Category:Bullet-cancelling mechanic Created page with "In some shooting games, when you defeat an enemy, their already fired bullets disappear from the screen, or even get turned into (typically score) pick-ups. This mechanic is c..."
- 13:24, 12 May 2021 diff hist +67 Mushihimesama Futari →References: add mechanics
- 13:21, 12 May 2021 diff hist +29 Category:Lock-on mechanic current
- 13:20, 12 May 2021 diff hist +375 N Category:Lock-on mechanic Created page with "Some games have a weapon that you need to lock onto enemies before it can launch and home in on them. The lock-on typically happens through a reticle before the ship (e.g. R..."
- 13:14, 12 May 2021 diff hist +57 Crimzon Clover →References: add mechanics
- 10:59, 12 May 2021 diff hist +40 Ikaruga →Notes and references: add category
- 10:57, 12 May 2021 diff hist +40 Giga Wing 2 add category
- 10:56, 12 May 2021 diff hist +153 N Category:Bullet-absorption mechanic Created page with "A mechanic where the ship absorbs nearby bullets in order to charge something or to reflect the bullets back at the enemies. Category:Game mechanics" current
- 10:55, 12 May 2021 diff hist +40 Mars Matrix →References: added category
- 09:23, 12 May 2021 diff hist +512 Pawarumi added some Trivia
- 14:30, 11 May 2021 diff hist +18 m Pawarumi →Trinity Mechanic: syntax
- 14:29, 11 May 2021 diff hist +442 Pawarumi →Trinity Mechanic: spelled out the Trinity system
- 10:56, 11 May 2021 diff hist +13 Pawarumi →Nintendo Switch: After more staring at the screen and talking with the dev, finally got the JoyFul colourscheme right!
- 10:52, 11 May 2021 diff hist +56 Pawarumi →Nintendo Switch: more fixing of the JoyFul :)
- 10:46, 11 May 2021 diff hist +63 Pawarumi →Nintendo Switch: fixed how the JoyFul colourscheme actually works in practice
- 19:34, 10 May 2021 diff hist +764 Pawarumi →Scoring: summsarised scoring from the official website
- 19:27, 10 May 2021 diff hist +437 N Category:Bomb mechanic Created page with "The Bomb mechanic is a common one describing a limited-use weapon, usually one that does large amounts of damage, typically granting some amount of invi..."
- 19:24, 10 May 2021 diff hist +48 Category:Hyper system mechanic
- 19:21, 10 May 2021 diff hist +595 Pawarumi explained Super Attack
- 19:08, 10 May 2021 diff hist -33 Help:Glossary Undo revision 9508 by Hook (talk) Tag: Undo
- 19:07, 10 May 2021 diff hist +33 Help:Glossary →Euroshmup
- 19:06, 10 May 2021 diff hist +530 N Category:Health bar mechanic Created page with "Most shooter games have lives and continues/extends, which is a clear indication of the genre’s origins on coin-operated arcade machines. Which is a..." current
- 18:56, 10 May 2021 diff hist +33 Pawarumi →References & Contributions: add health bar mechanic