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- 13:21, 19 October 2020 diff hist +29 Category:True Last Boss add categories
- 13:20, 19 October 2020 diff hist +474 N Category:True Last Boss Created page with "Many shooting games include a "'''True Last Boss''' (TLB)," a hidden boss encounter that only appears to highly skilled players. Reaching the TLB of a game often requires..."
- 13:18, 19 October 2020 diff hist -9 m Danmaku Unlimited 2 fixed category
- 13:18, 19 October 2020 diff hist +11 m Danmaku Unlimited 2 fixed category
- 13:17, 19 October 2020 diff hist +91 Danmaku Unlimited 2 add categories
- 13:16, 19 October 2020 diff hist +98 Crimzon Clover add categories
- 13:15, 19 October 2020 diff hist +1 m True Last Boss fix typo
- 13:15, 19 October 2020 diff hist +1 m Blue Revolver fix typo
- 13:14, 19 October 2020 diff hist +28 True Last Boss add categories
- 13:14, 19 October 2020 diff hist +27 Blue Revolver add categories
- 13:11, 19 October 2020 diff hist +50 Category:Grazing mechanic current
- 13:06, 19 October 2020 diff hist +70 ALLTYNEX Second add categories
- 13:05, 19 October 2020 diff hist +515 N Category:Melee attack mechanic Created page with "Weapons which are intended to be used at short range, and often resemble swords or other “traditional” weaponry, which is pretty odd for a shooter. Typically used as a sec..."
- 13:01, 19 October 2020 diff hist +35 Gunbird 2
- 12:08, 19 October 2020 diff hist +29 m Category:Dragon Shot mechanic
- 12:08, 19 October 2020 diff hist +842 N Category:Dragon Shot mechanic Created page with "A game mechanic introduced in Dragon Blaze, and so far unique to that game. It is similar to some extent to an older game mechanic present in R-Type, but it is distinc..."
- 12:01, 19 October 2020 diff hist +34 Dragon Blaze add categories
- 07:13, 19 October 2020 diff hist -104 Help:Shooting game Undo revision 5072 by Hook (talk) current Tag: Undo
- 07:06, 19 October 2020 diff hist +104 Help:Shooting game introduced categories
- 06:39, 19 October 2020 diff hist +29 Category:Hyper system mechanic
- 06:36, 19 October 2020 diff hist +390 N Category:Hyper system mechanic Created page with "'''"Hyper system"''' or '''hyper''' refers to a game mechanic where the player can spend a gauge or power-up that grants them increased power, invulnerability, or various othe..."
- 06:36, 19 October 2020 diff hist +72 P-47 Aces add categories
- 06:35, 19 October 2020 diff hist +35 DoDonPachi DaiOuJou add categories
- 06:34, 19 October 2020 diff hist +45 Category:Grazing mechanic synced up with Help:Glossary
- 06:32, 19 October 2020 diff hist +155 N Category:Game mechanics Created page with "Games apply different mechanics to make the game-play more interesting. Many of these have become a staple, while others are a bit more esoteric in nature." current
- 06:30, 19 October 2020 diff hist +316 N Category:Grazing mechanic Created page with "Grazing is a mechanic present in some shooting games, in which some effect is produced by getting extremely close to, but not touching, enemy bullets..."
- 06:28, 19 October 2020 diff hist +65 Undefined Fantastic Object add categories
- 06:26, 19 October 2020 diff hist +30 Raiden Fighters Jet add categories
- 06:24, 19 October 2020 diff hist -2 m Ikaruga vertical, of course
- 06:20, 19 October 2020 diff hist +37 Ikaruga add categories
- 06:19, 19 October 2020 diff hist 0 m Mars Matrix fix typo
- 06:19, 19 October 2020 diff hist +35 Giga Wing 2 add categories
- 06:18, 19 October 2020 diff hist +35 Mars Matrix add categories
- 06:16, 19 October 2020 diff hist +260 N Category:Horizontal orientation Created page with "Horizontal shmups (also referred to as hori / yoko) are typically top-down affairs where the screen scrolls left or right. They are less numerous compared to vertical shmups (..."
- 06:14, 19 October 2020 diff hist +37 Cotton 2: Magical Night Dreams add categories current
- 06:11, 19 October 2020 diff hist +55 m Gunbird 2 add categories
- 06:10, 19 October 2020 diff hist +55 Sengoku Ace add categories
- 06:09, 19 October 2020 diff hist +57 Dragon Blaze add categories
- 06:06, 19 October 2020 diff hist -3 m DonPachi fixed category
- 06:06, 19 October 2020 diff hist -3 m DoDonPachi SaiDaiOuJou fixed category
- 06:06, 19 October 2020 diff hist -3 m DoDonPachi MAXIMUM fixed category current
- 06:05, 19 October 2020 diff hist -3 m DoDonPachi DaiOuJou fixed category
- 06:04, 19 October 2020 diff hist -3 m DoDonPachi DaiFukkatsu Ver1.5 fixed category
- 06:03, 19 October 2020 diff hist +1 m DoDonPachi →References
- 06:03, 19 October 2020 diff hist -3 m DoDonPachi DaiFukkatsu fixed category
- 06:02, 19 October 2020 diff hist -4 m DoDonPachi fixed category
- 06:00, 19 October 2020 diff hist +12 m Blue Revolver fixed category
- 05:59, 19 October 2020 diff hist 0 m Category:Vertical orientation Hook moved page Category:Vertical shooting games to Category:Vertical orientation: more concise
- 05:58, 19 October 2020 diff hist +26 Category:Vertical orientation moved to be a subcategory of Orientation
- 05:57, 19 October 2020 diff hist +154 N Category:Orientation Created page with "The orientation the game plays in. Most shooter games are either vertically or horizontally aligned, but other orientations, such as isometric also exist." current