Giga Wing Generations

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YS-GWGlogo.png
Yokushin: Giga Wing Generations
YS-GWG Title.png

Title screen

Developer: Takumi
Release date: 2004
Previous game: Night Raid

Yokushin: Giga Wing Generations (翼神 ギガウイング ジェネレーションズ) is a vertical shooting game developed and published in 2004 by Takumi. Developed for the Taito Type X board, it is the 3rd and last game of Giga Wing. It was eventually ported to the PS2, but it was kinda uncomftable because of fps cutted to 30 during the stages.

Like its predecessor, Giga Wing Generations utilizes the Reflect Force mechanic, which allows players to activate a shield and reflect enemy bullets back to create medals. Attacking at enemies constantly with the fighter´s shot will spawn nugget medals. Grabbing score items increases your multiplier, which every enemy's value is multiplied against.

For replay videos, visit the Video Index.

Gameplay Overview

Giga Wing Generations is a 2 Button game

  • A Button (Press): Shot; light tapping will result in a full stream of fire.
  • A Button (Hold): Reflect Force (when meter is full; recharges over time)
  • B Button: Bomb (limited quantity)

The PS2 port adds a button for dedicated autofire.

Reflect Force

The series' main mechanic is the Reflect Force. Holding down the shot button will cause a shield to envelop the player ship. While this shield is activated, the player is invulnerable to enemy fire (including non-bullet attacks; e.g. missiles, lasers, fire).

Items

Certain enemies will drop items when destroyed.

Item Description
GWG - Power Item.png
Power Item
Increases your shot power
GWG - Bomb Item.png
Bomb Item
Give you one bomb

Stages

The game takes place over 5 stages, with an extra one that has the TLB, accessible by 1cc`ing. The first two stages can be selectable as the first stage.

First two stages:

  • Island
  • Volcano

Ships

Giga Wing Generations offers 4 playable ships.

Hawk Shot: Wide waves
Hawk.png
GWG - Hawkshot.png
Bomb: Spark spread
Movement speed: Somewhat slow

This ship has good coverage, altho it kinda lacks some damage when attacking afar.

Robin Shot: Forward
Robin.png
GWG - Robinshot.png
Bomb: Volcanic laser burst
Movement speed: Fast

Has fast speed, making it pretty decent for medal collecting in most cases, and tho it lacks wide shot, it has pretty good shot strength.

Eagle Shot: Homing missile
Eagle.png
GWG - Eagleshot.png
Bomb: Flame bursts
Movement speed: Slow

This ship has homing missiles, making them perfect for survival, but also making scoring kinda hard due to it`s speed for medal collecting in most situations.

Grouse Shot: Photon mines
Grouse.png
GWG - Grouseshot.png
Bomb: Medallion laser blasts
Movement speed: Slow

The most diffucult ship to use for survival. It`s photon mines detonate, and dealing high damage would mostly require pointblanking while using the RF.

Score Multiplier

The primary driver of score in Giga Wing Generations is the multiplier. Everytime you kill enemies or reflected shots hit enemies, medals will be spawned and their value can variate.

Nugget medals appear when attacking enemies with the fighter´s main shot.

Medal types

GWG - Nuggetmedal.png
GWG - Medal1.png
GWG - Medal2.png
GWG - Medal3.png
GWG - Medal4.png

Scoring Tips

By taking advantage of the RF, you can poinblank while reflecting certain attacks to get a huge increase in medal multiplier and make your score shoot right trough the roof.

References

  1. Primary info provided by JSAV2006STG(ABC)