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- 06:08, 13 May 2021 diff hist +446 N Category:Detachable module mechanic Created page with "In some games the ship (or other avatar) can have a module attached to or detached from them during the stage game-play. Typically said module works differently whether it is..."
- 06:02, 13 May 2021 diff hist +39 Dragon Blaze →References: change categories
- 05:32, 13 May 2021 diff hist +16 Pawarumi →Dune Ocean of Cha-Ni
- 05:31, 13 May 2021 diff hist +259 Pawarumi →Dune Ocean of Cha-Ni: first info about pyramid and snake boss
- 05:26, 13 May 2021 diff hist +97 Pawarumi →Gameplay Overview: add hitbox
- 13:47, 12 May 2021 diff hist +29 Ikaruga →Notes and references: add mechanic
- 13:46, 12 May 2021 diff hist +358 N Category:Puzzle mechanic Created page with "While not typical to have a shooter game and a puzzle cross-over, there are several games that introduced puzzle elements of various types and to various degrees. Some call t..." current
- 13:44, 12 May 2021 diff hist +64 OutZone →References & Contributors: add mechanics and orientation
- 13:41, 12 May 2021 diff hist +29 R-Type →References & Contributors: add mechanic
- 13:38, 12 May 2021 diff hist +47 Category:Melee attack mechanic mention bullet cancel & absorb current
- 13:35, 12 May 2021 diff hist 0 Blue Revolver →References: add category
- 13:31, 12 May 2021 diff hist +67 Danmaku Unlimited 2 →References: add categories
- 13:29, 12 May 2021 diff hist +9 m Danmaku Unlimited 3 →References & Contributors: syntax
- 13:28, 12 May 2021 diff hist +18 Danmaku Unlimited 3 →References & Contributors: add category
- 13:28, 12 May 2021 diff hist +40 Danmaku Unlimited 3 →References & Contributors: add category
- 13:26, 12 May 2021 diff hist +231 N Category:Bullet-cancelling mechanic Created page with "In some shooting games, when you defeat an enemy, their already fired bullets disappear from the screen, or even get turned into (typically score) pick-ups. This mechanic is c..."
- 13:24, 12 May 2021 diff hist +67 Mushihimesama Futari →References: add mechanics
- 13:21, 12 May 2021 diff hist +29 Category:Lock-on mechanic current
- 13:20, 12 May 2021 diff hist +375 N Category:Lock-on mechanic Created page with "Some games have a weapon that you need to lock onto enemies before it can launch and home in on them. The lock-on typically happens through a reticle before the ship (e.g. R..."
- 13:14, 12 May 2021 diff hist +57 Crimzon Clover →References: add mechanics
- 10:59, 12 May 2021 diff hist +40 Ikaruga →Notes and references: add category
- 10:57, 12 May 2021 diff hist +40 Giga Wing 2 add category
- 10:56, 12 May 2021 diff hist +153 N Category:Bullet-absorption mechanic Created page with "A mechanic where the ship absorbs nearby bullets in order to charge something or to reflect the bullets back at the enemies. Category:Game mechanics" current
- 10:55, 12 May 2021 diff hist +40 Mars Matrix →References: added category
- 09:23, 12 May 2021 diff hist +512 Pawarumi added some Trivia
- 14:30, 11 May 2021 diff hist +18 m Pawarumi →Trinity Mechanic: syntax
- 14:29, 11 May 2021 diff hist +442 Pawarumi →Trinity Mechanic: spelled out the Trinity system
- 10:56, 11 May 2021 diff hist +13 Pawarumi →Nintendo Switch: After more staring at the screen and talking with the dev, finally got the JoyFul colourscheme right!
- 10:52, 11 May 2021 diff hist +56 Pawarumi →Nintendo Switch: more fixing of the JoyFul :)
- 10:46, 11 May 2021 diff hist +63 Pawarumi →Nintendo Switch: fixed how the JoyFul colourscheme actually works in practice
- 19:34, 10 May 2021 diff hist +764 Pawarumi →Scoring: summsarised scoring from the official website
- 19:27, 10 May 2021 diff hist +437 N Category:Bomb mechanic Created page with "The Bomb mechanic is a common one describing a limited-use weapon, usually one that does large amounts of damage, typically granting some amount of invi..."
- 19:24, 10 May 2021 diff hist +48 Category:Hyper system mechanic
- 19:21, 10 May 2021 diff hist +595 Pawarumi explained Super Attack
- 19:08, 10 May 2021 diff hist -33 Help:Glossary Undo revision 9508 by Hook (talk) Tag: Undo
- 19:07, 10 May 2021 diff hist +33 Help:Glossary →Euroshmup
- 19:06, 10 May 2021 diff hist +530 N Category:Health bar mechanic Created page with "Most shooter games have lives and continues/extends, which is a clear indication of the genre’s origins on coin-operated arcade machines. Which is a..." current
- 18:56, 10 May 2021 diff hist +33 Pawarumi →References & Contributions: add health bar mechanic
- 18:56, 10 May 2021 diff hist +273 Pawarumi →Gameplay Overview: lives/health bar/
- 18:47, 10 May 2021 diff hist +253 Pawarumi →Story: short explanation of difficulty impacting the story
- 18:44, 10 May 2021 diff hist +186 Pawarumi →Scoring: add basic info, very vague
- 17:06, 10 May 2021 diff hist +329 Category guidelines add spelling requirement
- 17:03, 10 May 2021 diff hist +49 Category:Color-matching mechanic named the two implementations current
- 13:19, 10 May 2021 diff hist +37 Ikaruga →Notes and references: add category
- 13:18, 10 May 2021 diff hist +249 N Category:Color-matching mechanic Created page with "A game mechanic where it is important to match the colour of one’s shot with that of the enemies. Probably the two best examples of this are Ikaruga and Pawarumi, w..."
- 13:16, 10 May 2021 diff hist +15 Pawarumi fixed categories
- 13:14, 10 May 2021 diff hist +71 Pawarumi →Default configuration: add Switch button layout
- 08:18, 10 May 2021 diff hist +33 Category guidelines
- 08:17, 10 May 2021 diff hist +348 Category guidelines fixed syntax
- 08:11, 10 May 2021 diff hist +2,412 N Category guidelines initial draft