Difference between revisions of "Dogyuun/Strategy"

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'''B Tier:''' Homing Fire (Red)
 
'''B Tier:''' Homing Fire (Red)
* <span style="color:#1C7BFD">'''(~)'''</span> Prioritizes ground enemies over flying enemies
+
* <span style="color:#1C7BFD">'''(~)'''</span> Homing ability prioritizes airborne enemies
 
* <span style="color:#009449">'''(+)'''</span> Highly versatile weapon
 
* <span style="color:#009449">'''(+)'''</span> Highly versatile weapon
 
* <span style="color:#009449">'''(+)'''</span> Great damage with [[point-blank]]ing + rapid fire, potentially rivaling Mega Shot in damage
 
* <span style="color:#009449">'''(+)'''</span> Great damage with [[point-blank]]ing + rapid fire, potentially rivaling Mega Shot in damage
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* <span style="color:#F53D65">'''(-)'''</span> In boss fights, when not point-blanking, volleys are more likely to home in on destructible parts instead of the base of the boss itself
 
* <span style="color:#F53D65">'''(-)'''</span> In boss fights, when not point-blanking, volleys are more likely to home in on destructible parts instead of the base of the boss itself
  
'''C Tier:''' Psycho Beam (Purple)
+
'''C Tier:''' Psycho Beam / Psychic Beam (Purple)
* <span style="color:#1C7BFD">'''(~)'''</span> Prioritizes flying enemies over ground enemies
+
* <span style="color:#1C7BFD">'''(~)'''</span> Homing ability prioritizes grounded enemies
 
* <span style="color:#009449">'''(+)'''</span> Moderate to good damage potential
 
* <span style="color:#009449">'''(+)'''</span> Moderate to good damage potential
 
* <span style="color:#009449">'''(+)'''</span> Large bullet trails that deal damage
 
* <span style="color:#009449">'''(+)'''</span> Large bullet trails that deal damage

Revision as of 17:12, 29 May 2020

Click here to return to the Dogyuun information overview page.

Weapon Tiers

A Tier: Mega Shot (Blue)

  • (~) When not shooting, it starts charging a sphere of energy in front of the ship, which deals damage to enemies at close range; however, the damage doesn't seem to be very high, making it more of a risk and potentially not worth utilizing (needs more research)
  • (+) Best damage potential with rapid fire
  • (+) Fantastic vertical coverage
  • (+) Pairs great with Thruster sub-function due to a persistent hitbox when firing single-shot bursts, and the side lasers from the Thruster's options when rapid firing
    • (+) Uniquely, this is the only weapon that is directly enhanced by equipping the Thruster sub-function!
  • (-) Weak crowd control ability without a Thruster equipped
  • (-) Limited horizontal range
  • (-) Extremely difficult to use against some bosses (such as the Stage 5 boss)

B Tier: Homing Fire (Red)

  • (~) Homing ability prioritizes airborne enemies
  • (+) Highly versatile weapon
  • (+) Great damage with point-blanking + rapid fire, potentially rivaling Mega Shot in damage
  • (+) Excellent crowd control
  • (+) Sharp angled bullet movement gives the weapon good overall accuracy
  • (-) Only two volleys can be on screen at once
  • (-) Fairly slow bullet travel speed
  • (-) Reckless rapid-fire can create problematic situations in zako rushes
  • (-) In boss fights, when not point-blanking, volleys are more likely to home in on destructible parts instead of the base of the boss itself

C Tier: Psycho Beam / Psychic Beam (Purple)

  • (~) Homing ability prioritizes grounded enemies
  • (+) Moderate to good damage potential
  • (+) Large bullet trails that deal damage
  • (+) As a homing weapon, it allows you to position yourself in safe positions (extremely useful in most boss fights)
  • (-) Only one volley can be on screen at once
  • (-) Extremely weak point-blank weapon
  • (-) Bends and homes in wide arcs, making it difficult to hit enemies with when they are within certain ranges or positions on screen
  • (-) Slow refire rate

D Tier: V-Laser (Green)

  • (+) Persistent hitboxes by holding the Fire button
  • (+) Pairs well with the Thruster, making it good for tearing down big groups of popcorn enemies
  • (+) No bullet travel time -- press the button to instantly start dealing damage
  • (-) Very low damage weapon
  • (-) Huge blind spot in the center
  • (-) Horrible to useless for point blanking
  • (-) Severely underpowered in almost all boss encounters in the game
  • (-) Awful earsore of a sound effect when firing the weapon

Basic Strategy

(in progress)

Advanced Strats

(in progress)

Enemy Overview

(in progress)

Individual Stage Breakdown

Stage 1

(in progress)

Stage 2

(in progress)

Stage 3

(in progress)

Stage 4

(in progress)

Stage 5

(in progress)

Stage 6

(in progress)

Stage 7

(in progress)

Stage 8

(in progress)

Stage 9

(in progress)

Stage 10

(in progress)