Difference between revisions of "Radiant Silvergun"
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+ | [[File:RS_logo.jpg|center|250x250px]] | ||
+ | ---- | ||
+ | {{GameInfobox | ||
+ | |bordercolor = black | ||
+ | |title = Radiant Silvergun | ||
+ | |background = #f8f8f8 | ||
+ | |image = RS_Title.png | ||
+ | |width = 324px; | ||
+ | |imagecaption = Title screen of the Sega Saturn Version | ||
+ | |imagescalepx = 180px | ||
+ | |||
+ | |developer = [[Treasure]] | ||
+ | | | ||
+ | |music = Hitoshi Sakamoto | ||
+ | | | ||
+ | |program = Fukuryuu, Hideyuki Suginami (Choko Monkey) | ||
+ | | | ||
+ | |art = Tetsuhiko Kikuchi (characters), Hiroshi Iuchi (backgrounds) | ||
+ | | | ||
+ | |releasedate = May 1998 (Arcade), July 1998 (Sega Saturn) | ||
+ | |||
+ | | | ||
+ | |nextgame = Silpheed: The Lost Planet | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''Radiant Silvergun''' (JP:''レイディアント シルバーガン'') is the first shooting game developed by [[Treasure]] in the year 1998. The game features a futuristic, apocalyptic setting, and a single playable ship, the Silvergun. Somewhat unique for the genre, Radiant Silvergun features no traditional collectible power-ups, instead relying on score pertaining to one of the game's weapons to measure their power and effective range. The scoring mechanic involves chaining enemies of certain specific colors, Red, Blue and Green, with each chain of 3 increasing score progressively. Shooting an enemy of another color breaks the chain and its bonus points. | ||
+ | |||
+ | ''Radiant Silvergun'' was initially developed for the Sega Saturn adjacent arcade board ST-V, before being released to the home console Sega Saturn. It later received ports to the XBOX 360, Nintendo Switch and Windows PC. It has a spiritual sequel also developed by Treasure, named [[Ikaruga]], featuring radically different gameplay mechanics. | ||
+ | |||
{{VideoIndex}} | {{VideoIndex}} | ||
+ | |||
+ | __TOC__ | ||
+ | {{clear}} | ||
+ | |||
+ | ==Story== | ||
+ | |||
+ | [[File:RS_BackCover.jpg|center|685px]] | ||
+ | |||
+ | The ST-V board version/arcade version of home versions of Radiant Silvergun contains images with captions explaining the story of the game: | ||
+ | |||
+ | |||
+ | <div style="text-align:center; font-style:italic"> July 2520 A.D.: A robonoid is unearthed from a prehistoric stratum. It is found to be identical to a robonoid manufactured in 2519 A.D. | ||
+ | |||
+ | Nearby, a stone-like object is unearthed, but its purpose cannot be determined from analysis of its composition. | ||
+ | |||
+ | The Research Laboratory of the Global Coalition Forces successfully restores the Robonoid's memory data, but it is lost in a mysterious explosion. | ||
+ | |||
+ | At the same time, an unknown flying object and a stone-like object appear and begin an indiscriminate attack on the human race. Before long, the stone-like object emits a blinding light that annihilates the human race. | ||
+ | |||
+ | One year later... four crew members and a robonoid from the cruise ship Tetra who escaped death by taking in an orbiting satellite stake their survival on a mission to return to Earth. <div> | ||
+ | |||
+ | |||
+ | {| | ||
+ | |- | ||
+ | | [[File:RS_SilvergunBlue.jpg|177px|thumb|<br><center>Silvergun<br>(Player 1 ship)</center>]] [[File:RS_silvergunred.jpg|177px|thumb|<br><center>Silvergun<br>(Player 2 ship)</center>]] || [[File:RS_Buster.png|177px|thumb|<br><center>Buster<br>(Player 1 protagonist)</center>]] [[File:RS_Reana.png|177px|thumb|<br><center>Reana<br>(Player 2 protagonist)</center>]] || [[File:RS_Gai.png|177px|thumb|<br><center>Gai<br>(Non-playable character)</center>]] || [[File:RS_CaptainTengai.png|177px|thumb|<br><center>Captain Tengai<br>(Non-playable character)</center>]] || [[File:RS_Creator.png|177px|thumb|<br><center>CREATOR<br>(Non-playable character)</center>]] || [[File:RS_StoneLike.png|177px|thumb|<br><center>Stone-like<br>(Antagonist)</center>]] | ||
+ | |} |
Revision as of 16:58, 30 June 2025
Title screen of the Sega Saturn Version
Developer: | Treasure |
---|---|
Music: | Hitoshi Sakamoto |
Program: | Fukuryuu, Hideyuki Suginami (Choko Monkey) |
Art: | Tetsuhiko Kikuchi (characters), Hiroshi Iuchi (backgrounds) |
Release date: | May 1998 (Arcade), July 1998 (Sega Saturn) |
Next game: | Silpheed: The Lost Planet |
Radiant Silvergun (JP:レイディアント シルバーガン) is the first shooting game developed by Treasure in the year 1998. The game features a futuristic, apocalyptic setting, and a single playable ship, the Silvergun. Somewhat unique for the genre, Radiant Silvergun features no traditional collectible power-ups, instead relying on score pertaining to one of the game's weapons to measure their power and effective range. The scoring mechanic involves chaining enemies of certain specific colors, Red, Blue and Green, with each chain of 3 increasing score progressively. Shooting an enemy of another color breaks the chain and its bonus points.
Radiant Silvergun was initially developed for the Sega Saturn adjacent arcade board ST-V, before being released to the home console Sega Saturn. It later received ports to the XBOX 360, Nintendo Switch and Windows PC. It has a spiritual sequel also developed by Treasure, named Ikaruga, featuring radically different gameplay mechanics.
For replay videos, visit the Video Index.
Contents
Story
The ST-V board version/arcade version of home versions of Radiant Silvergun contains images with captions explaining the story of the game:
Nearby, a stone-like object is unearthed, but its purpose cannot be determined from analysis of its composition.
The Research Laboratory of the Global Coalition Forces successfully restores the Robonoid's memory data, but it is lost in a mysterious explosion.
At the same time, an unknown flying object and a stone-like object appear and begin an indiscriminate attack on the human race. Before long, the stone-like object emits a blinding light that annihilates the human race.
One year later... four crew members and a robonoid from the cruise ship Tetra who escaped death by taking in an orbiting satellite stake their survival on a mission to return to Earth.