Difference between revisions of "RayCrisis"

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The Bad ending is achieved by allowing Encroachment to reach 100%. When this happens, the player is immediately taken to the battle with Dis-Human, and the Bad ending follows thereafter.
 
The Bad ending is achieved by allowing Encroachment to reach 100%. When this happens, the player is immediately taken to the battle with Dis-Human, and the Bad ending follows thereafter.
  
The True ending has two conditions - first, a certain number of maps must have been unlocked on the player's user code. Beating the game 5 times while selecting a 'New' course on each run, is sufficient to meet this condition. On subsequent runs, reaching Dis-Human with less than 25% encroachment will trigger the True Last Boss, Infinity. Defeating Infinity will then lead to the True Ending.
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The True ending has two conditions - first, a certain number of maps must have been unlocked on the player's user code. Beating the game 5 times while selecting a 'New' course on each run is sufficient to meet this condition. On subsequent runs, reaching Dis-Human with less than 25% encroachment will trigger the True Last Boss, Infinity. Defeating Infinity will then lead to the True Ending.
  
 
== Secret Codes ==
 
== Secret Codes ==

Revision as of 23:33, 20 March 2023

RayCrisis
Raycrisis title.png

Title screen

Developer: Taito
Producer: Yukio Abe
Music: Tamayo Kawamoto (Zuntata)
Release date: 1998 (JP)
Previous game: RayStorm

RayCrisis is a vertically scrolling shooting game developed by Taito for the Taito G-NET arcade hardware and released in Japanese arcades in 1998. Acting as a prequel to 1994's RayForce, RayCrisis details the rise of the malevolent Con-Human supercomputer.

The game is notable for it's unusual structure, featuring 41 different variations of the game map.

Scoring

Laser Multiplier

When the player locks on to multiple targets, a score multiplier is applied to each enemy. The multipliers for the player ships are:

WR-01R

Laser Multiplier
1st x2
2nd x4
3rd x8
4th x16
5th x32
6th x64
7th x128
8th x256

WR-02R

Laser Multiplier
1st x2
2nd x4
3rd x8
4th x16
5th x24
6th x32
7th x48
8th x64
9th x80
10th x96
11th x112
12th x128
13th x160
14th x192
15th x224
16th x256

Therefore, the player should aim to always lock onto as many enemies at a time as possible, and the locks should be constructed such that the most valuable enemies (ie. highest base value) are the final targets to be acquired.

Endings

There are three possible endings in RayCrisis - commonly referred to as the Good, Bad and True endings.

The Good ending is achieved by beating the game normally.

The Bad ending is achieved by allowing Encroachment to reach 100%. When this happens, the player is immediately taken to the battle with Dis-Human, and the Bad ending follows thereafter.

The True ending has two conditions - first, a certain number of maps must have been unlocked on the player's user code. Beating the game 5 times while selecting a 'New' course on each run is sufficient to meet this condition. On subsequent runs, reaching Dis-Human with less than 25% encroachment will trigger the True Last Boss, Infinity. Defeating Infinity will then lead to the True Ending.

Secret Codes

The hidden ship WR-03 can be unlocked as follows: after inserting a credit, enter ↑ → ↑ → ↓ ↑ ← A B

Video References

Video index for RayCrisis