Difference between revisions of "USAAF Mustang"

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(Stub page for elaborating on rank)
 
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=== Rank ===
 
=== Rank ===
 
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----
Rank in USAAF Mustang is tied to number of stages cleared time and increases by +1 every stage cleared. It only affects the number of enemy bullets. Dying reduces rank by -1. After the 1st loop, rank is fixed at 3 (maximum rank) and cannot be lowered again.
+
Rank in USAAF Mustang is affected only by clearing stages and dying, and only affects the number of enemy bullets, such that at ranks lower than maximum, some enemies do not fire, or fire simpler attacks. At the end of the stage clear display, rank is increased by +1 up to a maximum of 3. Dying reduces rank by -1, down to a minimum of 0. After the 1st loop, rank is fixed at 3 (maximum rank) and cannot be lowered again.
  
 
=== Loops ===
 
=== Loops ===
 
----
 
----
USAAF Mustang loops infinitely. Any loop after the first one is a simple repetition of the second loop. Therefore, the difficulty stays the same.
+
USAAF Mustang loops infinitely. Any loop after the first one is a simple repetition of the second loop.
  
 
== References & Contributors ==  
 
== References & Contributors ==  

Revision as of 03:12, 10 December 2022

USAAF Mustang

Title screen

Developer: NMK
Planning: Saburou Yotsuya (alias)
(and others?)
Music: Kazunori Hideya
Program: Youichi Koyama
Art: Kenji Yokoyama
(and others?)
Release date: Arcade: 1990
Previous game: Task Force Harrier
Next game: Black Heart

USAAF Mustang is a shmup developed and published by NMK in 1990. It is a spiritual sequel to the earlier P-47, and was called P-51 during development to reflect this.

There is a port released for the Sega Mega Drive and Genesis called Fire Mustang.

Gameplay Overview

Controls


USAAF Mustang is a two-button game.

Joystick (Two Buttons).png
  • A: Shot (with internal autofire)
  • B: Bomb

It's worthwhile to have an autofire A button at 30Hz, as it is much faster than the internal autofire.

Rank


Rank in USAAF Mustang is affected only by clearing stages and dying, and only affects the number of enemy bullets, such that at ranks lower than maximum, some enemies do not fire, or fire simpler attacks. At the end of the stage clear display, rank is increased by +1 up to a maximum of 3. Dying reduces rank by -1, down to a minimum of 0. After the 1st loop, rank is fixed at 3 (maximum rank) and cannot be lowered again.

Loops


USAAF Mustang loops infinitely. Any loop after the first one is a simple repetition of the second loop.

References & Contributors

  1. Page created and written by trap15.