Difference between revisions of "RayForce"

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'''Main Shot'''
 
'''Main Shot'''
  
The main shot is a linear, rapid fire shot that shoots directly forward, and only hits enemies in the foreground layer. The weapon has 6 power levels, and it can be powered up by collecting red or yellow items during stages (decreases by 1 level on death).
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The main shot is a linear, rapid fire shot that shoots directly forward, and only hits enemies in the foreground layer. The weapon has 6 power levels, and it can be powered up by collecting red or yellow items during stages. Upon death, the power level of the main shot decreases by 1.
  
  
 
'''Lock-on Laser'''
 
'''Lock-on Laser'''
  
The Lock-on Laser is the central mechanic of Rayforce, and is used to destroy or damage enemies in the background layer. By making use of the targeting reticle located directly in front of the player craft, it is possible to lock-on to several enemies at once. Pressing the B button then shoots homing lasers at each of the acquired targets. The player begins with the ability to lock onto 5 enemies at once, but this can be increased to 8 by collecting the appropriate powerups (decreases by 1 level on death).
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The Lock-on Laser is the central mechanic of RayForce, and is used to destroy or damage enemies in the background layer. By making use of the targeting reticle located directly in front of the player craft, it is possible to lock-on to several enemies at once. Pressing the B button then shoots homing lasers at each of the acquired targets. The player begins with the ability to lock onto 5 enemies at once, but this can be increased to 8 by collecting the appropriate powerups. Upon death, the number of the lasers decreases by 1.
  
 
When locking on to multiple enemies, an escalating score multiplier is applied to each enemy within the lock on, meaning that this mechanic is crucial to both scoring and survival.
 
When locking on to multiple enemies, an escalating score multiplier is applied to each enemy within the lock on, meaning that this mechanic is crucial to both scoring and survival.
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== Items ==
 
== Items ==

Revision as of 23:10, 25 October 2022

Rayforce logo.png
Rayforce
Rayforce title.png

Title screen

Developer: Taito
Producer: Yukio Abe
Music: Tamayo Kawamoto (Zuntata)
Release date: February 1994 (JP)
Next game: Raystorm

RayForce is a vertically scrolling shooting game developed by Taito for the Taito F3 arcade hardware and released in Japanese arcades in 1994. The game is notable for it's multi-layer gameplay, requring the player to engage with enemies in both the foreground and background layers simultaneously. It has been released in several regions, and under several different names, including Gunlock, Layer Section, and Galactic Attack.


Gameplay Overview

RayForce is a 2 button game with 8-way movement. The player pilots the RVA-818 X-LAY craft across 7 stages to defeat the malevolent Con-Human supercomputer.

Controls


  • A Button: Fire main shot. Hold for autofire.
  • B Button: Fire laser

Weapons


The X-LAY fires homing lasers at ground targets in stage 3

Main Shot

The main shot is a linear, rapid fire shot that shoots directly forward, and only hits enemies in the foreground layer. The weapon has 6 power levels, and it can be powered up by collecting red or yellow items during stages. Upon death, the power level of the main shot decreases by 1.


Lock-on Laser

The Lock-on Laser is the central mechanic of RayForce, and is used to destroy or damage enemies in the background layer. By making use of the targeting reticle located directly in front of the player craft, it is possible to lock-on to several enemies at once. Pressing the B button then shoots homing lasers at each of the acquired targets. The player begins with the ability to lock onto 5 enemies at once, but this can be increased to 8 by collecting the appropriate powerups. Upon death, the number of the lasers decreases by 1.

When locking on to multiple enemies, an escalating score multiplier is applied to each enemy within the lock on, meaning that this mechanic is crucial to both scoring and survival.


Items

Rayforce red.png
Red Shot Powerup
Collect 3 to power up the Main Shot by 1 level
Rayforce yellow.png
Yellow Shot Powerup
Collect 1 to immediately power up the Main Shot by 1 level
Rayforce laser.png
Laser Powerup
Collect to increase the number of lock-on lasers by 1
Rayforce capsule.png
Recovery Capsule
Appears after dying. May contain either a Red shot powerup, or a Laser powerup

Stages

Stage 1: "Red Power to Pierce Through"
Stage 2: "The Gravity of Blue Side"
Stage 3: "The Phantasm of Silver"
Stage 4: "The Fissure of Consciousness"
Stage 5: "Toward the Darkness"
Stage 6: "The End of Deep Layer"
Stage 7: "Releasing Infinitely"

Scoring

Laser Multiplier

When the player locks on to multiple targets, a score multiplier is applied to each enemy, according to the following table:

Laser Multiplier
1st x1
2nd x2
3rd x4
4th x8
5th x16
6th x32
7th x128
8th x256

Therefore, the player should aim to always lock onto 8 enemies at a time, and the locks should be constructed such that the most valuable enemies (ie. highest base value) are the final targets to be acquired (ideally in the 7th and 8th slots). The maximum score awarded for a single enemy is capped at 99900.

Extends

An extra life is awarded at 1 million points, and then again at 2 million points.

Video References

Video index for RayForce

Ports

Legacy

RayForce received a sequel, RayStorm, which was released in 1996. This was followed up by a third game in the series, RayCrisis, released 3 years later in 1999. A more direct sequel to RayForce, entitled R-Gear, was also in development at Taito at some point after the release of the original game, but this project was cancelled in favour of RayStorm.

References

  1. Primary info provided by JayLab
  2. Official logo from https://www.taito.co.jp/classics/rayforce