Difference between revisions of "Category:Hyper system mechanic"
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In more non-traditional uses of the term, '''hyper''' may be used to refer to any temporary, powered-up state. | In more non-traditional uses of the term, '''hyper''' may be used to refer to any temporary, powered-up state. | ||
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+ | In most shmups, using Hyper will also make enemy bullet patterns more agressive. | ||
''See [[Help:Glossary#Hyper_System|the glossary]] and [[History#Hyper System|the history page]] for more details.'' | ''See [[Help:Glossary#Hyper_System|the glossary]] and [[History#Hyper System|the history page]] for more details.'' | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 02:55, 10 January 2024
"Hyper system" or hyper refers to a game mechanic where the player can spend a gauge or power-up that grants them increased power, invulnerability, or various other enhancements for a limited time.
In more non-traditional uses of the term, hyper may be used to refer to any temporary, powered-up state.
In most shmups, using Hyper will also make enemy bullet patterns more agressive.
See the glossary and the history page for more details.
Pages in category "Hyper system mechanic"
The following 9 pages are in this category, out of 9 total.