Difference between revisions of "OutZone"

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== General remarks ==
+
[[File:Outzonelogo.jpg|400px|center]]
 
+
----
=== Creating a new page ===
 
There are two ways to create a new entry in the wiki:
 
# Reference the new page that you would like to make on a page somewhere ( <nowiki>[[Your Page Name Here]]</nowiki> ), and then click the red link to be taken to the "missing page" screen. You can then click "create a new page" and start filling it out.
 
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.
 
 
 
=== Writing etiquette ===
 
* Write from a [https://en.wikipedia.org/wiki/Wikipedia:Neutral_point_of_view neutral point of view], avoid personal opinions and overly subjective explanations.
 
* Particularly when it comes to the inner workings of a game (e.g. scoring, rank system etc.), please confirm and double-check your statements, ideally backing them up with hard evidence. If you can't confirm something right away but have very good reasons to believe that it's true, please attach the tag <code><nowiki>{{unconfirmed}}</nowiki></code> to the statement in question. This way, other people can work on this part and eventually confirm it.
 
 
 
 
 
 
 
[[File:Outzonelogo.jpg|center]]
 
 
 
 
{{GameInfobox
 
{{GameInfobox
 
|bordercolor = black
 
|bordercolor = black
Line 23: Line 10:
 
|imagescalepx = 180px
 
|imagescalepx = 180px
  
|developer = Toaplan
+
|developer = [[Toaplan]]
 
|
 
|
 
|music = Tatsuya Uemura
 
|music = Tatsuya Uemura
 
|
 
|
|program = Person B
+
|program = Naoki Ogiwara
 
|
 
|
 
|art = Person C
 
|art = Person C
 
|
 
|
|releasedate = 1990
+
|releasedate = August 1990
 
+
|previousgame = [[Same! Same! Same!]]
|nextgame = Next game in a series
+
|nextgame = [[Vimana]]
 
}}
 
}}
  
 +
{{VideoIndex}}
 
__TOC__
 
__TOC__
 +
{{clear}}
  
== ( OutZone ) ==
+
== OutZone ==
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets.
 
 
 
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.
 
  
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]
+
OutZone (アウトゾーン) is a vertical freely scrolling shmup developed by Toaplan in 1990. It was published by Tecmo in Japan, Romstar in North America, and Toaplan in Europe.  
  
 +
OutZone never received any home console ports. M2's ShotTriggers division announced in April 2020 that they were developing a new port of OutZone for modern consoles. A PC port on [https://store.steampowered.com/app/2022920/Out_Zone/ Steam] was released in February 2023.
  
 
== Gameplay Overview ==
 
== Gameplay Overview ==
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.
+
OutZone is a two-button game with 7 stages.
  
 
=== Controls ===
 
=== Controls ===
 
----
 
----
* '''A:''' Description
+
* '''A (Press, both main weapons):''' Fires a shot.
* '''A (Press):''' Description
+
* '''A (Press, Super Ball):''' Launches a ball forward.
* '''A (Hold):''' Description
+
* '''A (Hold, 8 way main weapon and Super Burner):''' Auto fires at a fast rate.
* '''B:''' Description
+
* '''A (Hold, fixed main weapon):''' Auto fires but the shots do not repeat very fast.
 +
* '''B:''' Launches a bomb. The bombs in this game generate fire that affects the entire area of the screen. The bombs are screen clearing and repeatedly damage enemy until the fire disappears. The bombed area also cancels all bullets. However, the player is not invincible when bombing and may still die if ramming into an enemy.
  
=== Unlockable Secrets ===
+
=== Weapons ===
 
----
 
----
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''
+
You have access to two normal weapons and two special weapons. You can switch between the normal weapons by picking up the C items. The two main weapons can be upgraded by picking up two "P" items.
 +
* The 8-directional laser fires in whatever direction you're moving, and creates a sweep of bullets as you change direction.
 +
* The 3-way wide shot always shoots forward.
 +
The two special weapons are used when collecting their corresponding SP item, randomly dropped by enemies.
 +
* The Super Burner is similar to the 8-directional laser but with shorter range and increased power
 +
* The Super Ball will rotate around you when you keep the button pressed, and will be launched forward when you release the button
  
=== Characters / Ships / Styles ===
+
=== Items ===
 
----
 
----
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different "styles" (for games that use them, such as ''[[DoDonPachi]]'') would also be included here.  
+
{| class="wikitable" style="width:100%;"
 +
|-
 +
|[[File:Outzonebombitem.PNG|100px]]||'''Bomb:''' Adds 1 to your bomb stock.
 +
|-
 +
|-
 +
| [[File:Outzoneenergybox.PNG|100px]][[File:Outzoneeenergyitem.PNG|100px]]||'''Energy item:''' Partially fills up your energy bar. In two-player games, two energy items will appear in each container, and can only be collected by the player of the matching color.
 +
|-
 +
|-
 +
|[[File:Outzonecitembox.PNG|100px]] [[File:Outzonecitem.PNG|100px]]||'''Change:''' Changes your main weapon to free range if you have fixed, or fixed if you have free range. If you have a special weapon (Super Burner or Super Ball) when picking it up, you go back to the main weapon you had just before.
 +
|-
 +
|-
 +
|[[File:Powerup.PNG|100px]]||'''Power-Up:''' Dropped by red enemies, increases the power of your main weapon by 1 level. Two are required for full power.
 +
|-
 +
|[[File:Outzonesuperburner.PNG|100px]]||'''Yellow - Super Burner:''' Replaces your main shot with the Super Burner weapon, which can shoot a column of flames in 8 directions and based on your character's position.
 +
|-
 +
|[[File:Outzonesuperball.PNG|100px]]||'''Pink - Super Ball:''' Replaces your main shot with the Super Ball weapon, which has a constantly rotating ball that contact damages any enemies it touches and can be launched forwards with a button press.
 +
|-
 +
|[[File:Outzoneshelid.PNG|100px]]||'''Pale Pink - Shield:''' Gives the player a Shield that allows them to take one bullet without dying. The player will still die if they ram into an enemy or against some attacks such as lasers.
 +
|-
 +
|[[File:Outzonespeedup.PNG|100px]]||'''Blue - Speed up:''' Increases the player's speed.
 +
|-
 +
|[[File:Outzoneenergyextend.PNG|100px]]||'''Green - Energy Extend:''' Increases the player's energy bar, allowing them to survive for a longer period of time without energy pickups. Also completely fills up your energy bar.
 +
|-
 +
|[[File:Outzone1up.png|100px]]||'''Red - 1UP:''' Gives the player a 1up. Very rare item and only present in the first loop.
 +
|}
  
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.
+
===Hit Box===
 
 
=== Weapons ===
 
 
----
 
----
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''
+
The player's [[Help:Glossary#Hitbox|hit box]] covers the chest and legs, making the head and gun of the character unaffected.
  
=== Items ===
+
[[File:OUTZONE_HITBOX.png]]
----
 
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.
 
  
 +
When dying by a bullet or enemy collision, a large explosion will occur where the player died that covers the entire sprite. This is meaningless when playing solo.
 
=== Rank ===
 
=== Rank ===
 
----
 
----
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''
+
Rank is tied to survival and maxes out in loop 3.
  
 
=== Loops ===
 
=== Loops ===
 
----
 
----
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''
+
The game will loop indefinitely.
  
 
=== Scoring ===
 
=== Scoring ===
 
----
 
----
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.
+
Points are awarded by shooting enemies, destroying item boxes, and blowing up destructible environments like wall columns.
 +
 
 +
Power Ups and Bombs: Collecting power ups and bombs yields 100 pts each. After you have collected 10 bombs, additional bomb pickups yield 5,000 points each.
 +
 
 +
End Stage Bonus: 5000 points are awarded for each bomb left over at the end of the stage.
 +
 
 +
Zero Wing Bonus: These give up to 50k each and can appear 9 times in a loop (1 in stages 2-4, 2 in stages 5-7). So they can give up to 450k points in a loop. They appear in certain spots if you've picked up eight C items at that point. The counter resets back to one if you pick up a ninth C item.
 +
 
 +
Pipiru Bonus: Appears in Stage 1 and gives 5k points if you destroy it immediately, up to 40k if you manage to bring Pipiru to the Stage 1 boss.
  
 
== Strategy ==
 
== Strategy ==
 
<div style='text-align: center;'>
 
<div style='text-align: center;'>
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''
+
''See [[OutZone/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''
 
</div>  
 
</div>  
 
----
 
----
 
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.
 
 
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''
 
 
  
 
== Story ==
 
== Story ==
Line 102: Line 119:
  
 
== Development History ==
 
== Development History ==
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''
+
Uemura recounted its development process and history in a 2017 interview, stating that it was difficult for him as he could not apply his experience from vertical-scrolling shooters with flying ships, as players controlled the game on-foot and could not design its progress.<ref name="pixelatedaudio">https://web.archive.org/web/20191023230947/https://pixelatedaudio.com/out-zone/</ref> He stated that the project was fundamentally different due to the lack of forced scrolling, which did not required skills from vertical shoot 'em ups and players could move or stop freely.<ref name="pixelatedaudio">https://web.archive.org/web/20191023230947/https://pixelatedaudio.com/out-zone/</ref><ref name="shmuplations uemura">http://shmuplations.com/toaplan-uemura1/</ref> Uemura stated that the intro was written during creation of the demonstration sequence, as the game's world was already established.<ref name="shmuplations toaplan">http://shmuplations.com/toaplan-chronicle/</ref> The team integrated puzzle elements not found in ship-based shooters, which took time to plan out and Uemura stated that the schedule for sound production was constantly being reduced, barely implementing the music during development.<ref name="pixelatedaudio">https://web.archive.org/web/20191023230947/https://pixelatedaudio.com/out-zone/</ref> When composing the music for the last stage, Uemura wanted to convey the sense of a "decisive battle".<ref name="pixelatedaudio">https://web.archive.org/web/20191023230947/https://pixelatedaudio.com/out-zone/</ref> Uemura has since regarded the project as "the most difficult product he worked on".<ref name="pixelatedaudio">https://web.archive.org/web/20191023230947/https://pixelatedaudio.com/out-zone/</ref>
 
----
 
----
  
 
== Version Differences ==
 
== Version Differences ==
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.
+
* JP version contains additional text during the attract mode and after you beat the stage 7 boss.
 +
----
 +
 
 +
==Ports==
 +
There is currently only one port of the game on [https://store.steampowered.com/app/2022920/Out_Zone/ Steam], released by Bitwave Games on February 14, 2023. Aside from autofire, This version provides an assist feature and other quality of life improvements in order to make the game significantly easier:
 +
*Auto-dodging
 +
*Instant slowdown button
 +
*Health: Allows the player to take a select number of hits before dying.
 +
*Hitbox size modification
 +
*Hitbox display
 +
*Rewinds
 +
*Savestates, up to 10
 +
*Practice mode
 +
*Online leaderboards, only accessible when not using assists.
 
----
 
----
  
 
== Trivia ==
 
== Trivia ==
* Cool facts and random tidbits go here!
+
The game contains several references to previous Toaplan works, such as
 +
* Pipiru, Toaplan's mascot, appears in Stage 1 if you shoot a specific area
 +
* Planes from [[Hishouzame]] help you if you shoot some bushes in Stage 2 in a specific order. Their behavior is similar to the helper planes in [[Daisenpuu]].
 +
* The [[Zero Wing]] ship can give you a point bonus if you reach specific areas fulfilling a certain condition (see [[(OutZone)/Strategy#Advanced_Strategy|the Advanced Strategy page.]])
 +
* The ship from [[Tatsujin]] will help you if you have exactly 7 bombs upon destroy the door at the beginning of Stage 4. It follows you, automatically fires its signature 3-way shot at a slow rate and blocks bullets. The ship is destroyed after taking 20 hits and it's shot goes through some walls. The ship leaves when reaching the Stage 4 boss if it hasn't been destroyed at this point.
 
----
 
----
  
Line 118: Line 152:
 
</div>
 
</div>
 
----
 
----
 
== Video References ==
 
 
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.
 
 
 
== Other ==
 
 
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
 
 
{| class="wikitable" style="float: right; margin-left: 10px;"
 
|-
 
! [[(Template Page)]]
 
|-
 
| put your stuff here
 
|}
 
  
 
== References & Contributors ==
 
== References & Contributors ==
<small>
+
<small>* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].</small>
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
 
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: <nowiki>[[User:(You)|(Your Name)]]</nowiki>
 
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.
 
 
 
  
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].</small>
+
[[Category:Vertical orientation]]
 +
[[category:Puzzle_mechanic]]

Latest revision as of 16:48, 2 May 2024

Outzonelogo.jpg

OutZone
Outzoneflyer.jpg

Title screen

Developer: Toaplan
Music: Tatsuya Uemura
Program: Naoki Ogiwara
Art: Person C
Release date: August 1990
Previous game: Same! Same! Same!
Next game: Vimana

For replay videos, visit the Video Index.

OutZone

OutZone (アウトゾーン) is a vertical freely scrolling shmup developed by Toaplan in 1990. It was published by Tecmo in Japan, Romstar in North America, and Toaplan in Europe.

OutZone never received any home console ports. M2's ShotTriggers division announced in April 2020 that they were developing a new port of OutZone for modern consoles. A PC port on Steam was released in February 2023.

Gameplay Overview

OutZone is a two-button game with 7 stages.

Controls


  • A (Press, both main weapons): Fires a shot.
  • A (Press, Super Ball): Launches a ball forward.
  • A (Hold, 8 way main weapon and Super Burner): Auto fires at a fast rate.
  • A (Hold, fixed main weapon): Auto fires but the shots do not repeat very fast.
  • B: Launches a bomb. The bombs in this game generate fire that affects the entire area of the screen. The bombs are screen clearing and repeatedly damage enemy until the fire disappears. The bombed area also cancels all bullets. However, the player is not invincible when bombing and may still die if ramming into an enemy.

Weapons


You have access to two normal weapons and two special weapons. You can switch between the normal weapons by picking up the C items. The two main weapons can be upgraded by picking up two "P" items.

  • The 8-directional laser fires in whatever direction you're moving, and creates a sweep of bullets as you change direction.
  • The 3-way wide shot always shoots forward.

The two special weapons are used when collecting their corresponding SP item, randomly dropped by enemies.

  • The Super Burner is similar to the 8-directional laser but with shorter range and increased power
  • The Super Ball will rotate around you when you keep the button pressed, and will be launched forward when you release the button

Items


Outzonebombitem.PNG Bomb: Adds 1 to your bomb stock.
Outzoneenergybox.PNGOutzoneeenergyitem.PNG Energy item: Partially fills up your energy bar. In two-player games, two energy items will appear in each container, and can only be collected by the player of the matching color.
Outzonecitembox.PNG Outzonecitem.PNG Change: Changes your main weapon to free range if you have fixed, or fixed if you have free range. If you have a special weapon (Super Burner or Super Ball) when picking it up, you go back to the main weapon you had just before.
Powerup.PNG Power-Up: Dropped by red enemies, increases the power of your main weapon by 1 level. Two are required for full power.
Outzonesuperburner.PNG Yellow - Super Burner: Replaces your main shot with the Super Burner weapon, which can shoot a column of flames in 8 directions and based on your character's position.
Outzonesuperball.PNG Pink - Super Ball: Replaces your main shot with the Super Ball weapon, which has a constantly rotating ball that contact damages any enemies it touches and can be launched forwards with a button press.
Outzoneshelid.PNG Pale Pink - Shield: Gives the player a Shield that allows them to take one bullet without dying. The player will still die if they ram into an enemy or against some attacks such as lasers.
Outzonespeedup.PNG Blue - Speed up: Increases the player's speed.
Outzoneenergyextend.PNG Green - Energy Extend: Increases the player's energy bar, allowing them to survive for a longer period of time without energy pickups. Also completely fills up your energy bar.
Outzone1up.png Red - 1UP: Gives the player a 1up. Very rare item and only present in the first loop.

Hit Box


The player's hit box covers the chest and legs, making the head and gun of the character unaffected.

OUTZONE HITBOX.png

When dying by a bullet or enemy collision, a large explosion will occur where the player died that covers the entire sprite. This is meaningless when playing solo.

Rank


Rank is tied to survival and maxes out in loop 3.

Loops


The game will loop indefinitely.

Scoring


Points are awarded by shooting enemies, destroying item boxes, and blowing up destructible environments like wall columns.

Power Ups and Bombs: Collecting power ups and bombs yields 100 pts each. After you have collected 10 bombs, additional bomb pickups yield 5,000 points each.

End Stage Bonus: 5000 points are awarded for each bomb left over at the end of the stage.

Zero Wing Bonus: These give up to 50k each and can appear 9 times in a loop (1 in stages 2-4, 2 in stages 5-7). So they can give up to 450k points in a loop. They appear in certain spots if you've picked up eight C items at that point. The counter resets back to one if you pick up a ninth C item.

Pipiru Bonus: Appears in Stage 1 and gives 5k points if you destroy it immediately, up to 40k if you manage to bring Pipiru to the Stage 1 boss.

Strategy

See OutZone/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


Story

In an advanced space era, humanity encountered, traded and formed alliances with many alien races to ensure security. Humanity had been subject to past invasions from hostile outside forces but the alliances Earth forged granted victories in the past. However in the year 2095, Earth had been subjected a to new invasion launched by the alien military force of planet Owagira, with overwhelmingly powerful and sophisticated weaponry than anything Earth's alliance could counter. With the threat of annihilation looming over, Earth's United Nations receive a message from an alien elder within their alliances about the existence of an ultra-elite mercenary unit named "Out Zone" at a remote region of the Milky Way galaxy. Known as "Space Entrepreneurs" and renowned for their fighting skills by other alien alliances, Out Zone takes sides with no one and are willing to fight any wars for the proper price. Under desperation and as a last-ditch effort to counterattack Owagira's military force, the UN requests Out Zone's service, guaranting Earth's entire budget as payment. With negotiations complete, two very powerful cyborg mercenaries belonging to Out Zone volunteer for the mission to fight for Earth. Having ties to Earth and realizing that their homeworld is in great peril, the two warriors rise up to save it from doom and destroy the Owagira Forces.


Development History

Uemura recounted its development process and history in a 2017 interview, stating that it was difficult for him as he could not apply his experience from vertical-scrolling shooters with flying ships, as players controlled the game on-foot and could not design its progress.[1] He stated that the project was fundamentally different due to the lack of forced scrolling, which did not required skills from vertical shoot 'em ups and players could move or stop freely.[1][2] Uemura stated that the intro was written during creation of the demonstration sequence, as the game's world was already established.[3] The team integrated puzzle elements not found in ship-based shooters, which took time to plan out and Uemura stated that the schedule for sound production was constantly being reduced, barely implementing the music during development.[1] When composing the music for the last stage, Uemura wanted to convey the sense of a "decisive battle".[1] Uemura has since regarded the project as "the most difficult product he worked on".[1]


Version Differences

  • JP version contains additional text during the attract mode and after you beat the stage 7 boss.

Ports

There is currently only one port of the game on Steam, released by Bitwave Games on February 14, 2023. Aside from autofire, This version provides an assist feature and other quality of life improvements in order to make the game significantly easier:

  • Auto-dodging
  • Instant slowdown button
  • Health: Allows the player to take a select number of hits before dying.
  • Hitbox size modification
  • Hitbox display
  • Rewinds
  • Savestates, up to 10
  • Practice mode
  • Online leaderboards, only accessible when not using assists.

Trivia

The game contains several references to previous Toaplan works, such as

  • Pipiru, Toaplan's mascot, appears in Stage 1 if you shoot a specific area
  • Planes from Hishouzame help you if you shoot some bushes in Stage 2 in a specific order. Their behavior is similar to the helper planes in Daisenpuu.
  • The Zero Wing ship can give you a point bonus if you reach specific areas fulfilling a certain condition (see the Advanced Strategy page.)
  • The ship from Tatsujin will help you if you have exactly 7 bombs upon destroy the door at the beginning of Stage 4. It follows you, automatically fires its signature 3-way shot at a slow rate and blocks bullets. The ship is destroyed after taking 20 hits and it's shot goes through some walls. The ship leaves when reaching the Stage 4 boss if it hasn't been destroyed at this point.

Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


References & Contributors

* This template page was assembled by CHA-STG and Plasmo.