Tatsujin

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Tatsujin title.png
Tatsujin
Tatsujin start screen.png

Title screen

Developer: Toaplan Co. LTD.
Music: Masahiro Yuge
Program: Masahiro Yuge
Art: Naoki Ogiwara, Yumiko Shimizu
Release date: October 1988
Next game: Tatsujin Ou


Tatsujin 達人[edit]

Tatsujin (known in English territories as Truxton) is a vertical shooting game developed by Toaplan in 1988. It is the first of a two-game series, with Tatsujin Ou following it. Tatsujin is well-known for its high difficulty, checkpoint memorization, and excellent soundtrack.


Gameplay Overview[edit]

The gameplay overview section starts out with the controls of the game, including all of the buttons used and what they're used for. It's recommended to keep the control layout simple and easy to understand. Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.

Controls[edit]


  • A: Fires the player's equipped Weapon.
  • B: Releases a Bomb, dealing damage to enemies and canceling bullets within its explosion radius.

Weapons[edit]


  • Red: The standard three-way shot type for the player's ship. It does not have any sort of auto-fire. When upgraded, it becomes even wider and shoots many more shots at once, making it very powerful for screen control and point-blanking.
  • Green: A rapid-fire straight shot that deals high damage and can be held for auto-fire. Green does not have a shot limit, allowing it to deal high damage even at further ranges. Higher upgrades increase the amount of projectiles fired.
  • Blue: A blue lightning attack that sticks to enemies and continues to deal damage to them as long as the Fire button is held. Higher upgrades create more lightning shots

Items[edit]


Tatsujin has several different collectible items to power up, change weapon type, and gain extra ships.

Item  Description 
Tatsujin power up item.PNG Collect 5 to power up weapon level. Receive 5000 pts if already at max weapon power.
Tatsujin super power up item.PNG Instantly powers up weapon level. Receive 5000 pts if already at max weapon power.
Tatsujin speed item.PNG Speeds up ship's movement one level. Receive 5000 pts if at max speed level.
Tatsujin bomb.PNG Adds one bomb to bomb stock. Receive 5000 pts if at max bomb stock of 10.
Tatsujin red weapon item.PNG Changes to red weapon type. Receive 5000 pts if already equipped with red weapon.
Tatsujin blue weapon item.PNG Changes to blue weapon type. Receive 5000 pts if already equipped with blue weapon.
Tatsujin green weapon item.PNG Changes to green weapon type. Receive 5000 pts if already equipped with green weapon.
Tatsujin 1up.png Gain 1 extra ship. Must use a specific weapon to shoot a specific ground target. Stage 1: green, Stage 2: red, Stage 5: blue
Tatsujin 2up.png Gain 2 extra ships. Must acquire many items before dying as it is very high on the item table. Likely to spawn at Stage 3 if no ships have been lost.

Rank[edit]


Rank increases in the game with every loop the player successfully completes. At higher rank, enemies fire more often, and the overall bullet speed increases.

Loops[edit]


Like many early Toaplan games, Tatsujin loops infinitely, with each loop starting after defeating the boss of stage 5.

Scoring[edit]


Destroy All, Don't Die (DADD Scoring).

Every enemy is worth a flat amount of points, with point gain increasing with every loop. Collecting excess items rewards the player with an extra 5000 points.


Strategy[edit]

See Tatsujin/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.



Story[edit]

The evil Gidans attacked the transport ship Belery. The forces of planet Borogo must retrieve Belery's cargo of secret weapons. However, the Gidans are in between them and the weapons. Fearless ace pilot, Tom the Bomb, volunteers for the mission. Tom's commanding officer tells him to fly the Super Fighter. It is equipped with such power weapons that no one dared using them before. So the lone fighter sets off to far reaches of space to rescue the cargo and defeat the Gidans. [1]

The game takes place in space and passes over 8 asteroids in the following order: Blue, Yellow, Red, Orchid, Purple, Poison, Galaxy Pool, and Magman.

There are 5 Gidan bosses called Monster Powers and they appear at the end of each stage.

Stage Boss Name
Stage 1 J-Tank
Stage 2 Badron
Stage 3 Dosvam
Stage 4 Gurus
Stage 5 Dogurava

Development History[edit]

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences[edit]

  • Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.

Trivia[edit]

  • Cool facts and random tidbits go here!

Gallery[edit]

See (Template Page)/Gallery for our collection of images and scans for the game.


Video References[edit]

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References & Contributors[edit]

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  • https://www.gamesdatabase.org/Media/SYSTEM/Sega_Genesis//Manual/formated/Truxton_-_Tatsujin_-_1989_-_Sega.pdf