Difference between revisions of "Category:Hyper system mechanic"

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(Created page with "'''"Hyper system"''' or '''hyper''' refers to a game mechanic where the player can spend a gauge or power-up that grants them increased power, invulnerability, or various othe...")
 
 
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In more non-traditional uses of the term, '''hyper''' may be used to refer to any temporary, powered-up state.
 
In more non-traditional uses of the term, '''hyper''' may be used to refer to any temporary, powered-up state.
  
''See [[History#Hyper System|the history page]] for more details.''
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In most shmups, using Hyper will also make enemy bullet patterns more agressive.
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Some shmups also tend to name their Hyper system as Break or any other names related to that term.
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''See [[Help:Glossary#Hyper_System|the glossary]] and [[History#Hyper System|the history page]] for more details.''
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[[Category:Game mechanics]]

Latest revision as of 21:42, 10 January 2024

"Hyper system" or hyper refers to a game mechanic where the player can spend a gauge or power-up that grants them increased power, invulnerability, or various other enhancements for a limited time.

In more non-traditional uses of the term, hyper may be used to refer to any temporary, powered-up state.

In most shmups, using Hyper will also make enemy bullet patterns more agressive.

Some shmups also tend to name their Hyper system as Break or any other names related to that term.

See the glossary and the history page for more details.

Pages in category "Hyper system mechanic"

The following 9 pages are in this category, out of 9 total.