Difference between revisions of "STG Hall of Records"
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Welcome to the STG Hall of Records! | Welcome to the STG Hall of Records! | ||
− | In the following page you will find a list of all world record scores for arcade shmups. The list is a major revision of the [https://shmups.system11.org/viewtopic.php?f=2&t=38524 long-standing topic on the Shmups Forum] under the same name, which was maintained by the user NTSC-J from September 2011 to July 2020. This list takes the Japanese score keeping traditions as a basis, primarily the uninterrupted combined tradition of Gamest magazine (1986 to 1999), Arcadia magazine (1999 to 2015) and the [ | + | In the following page you will find a list of all world record scores for arcade shmups. The list is a major revision of the [https://shmups.system11.org/viewtopic.php?f=2&t=38524 long-standing topic on the Shmups Forum] under the same name, which was maintained by the user NTSC-J from September 2011 to July 2020. This list takes the Japanese score keeping traditions as a basis, primarily the uninterrupted combined tradition of Gamest magazine (1986 to 1999), Arcadia magazine (1999 to 2015) and the [https://sites.google.com/view/jha-arcade website] of the Japan Highscore Association a.k.a. JHA (2016 to the present). For the current revision of the STG Hall of Records, several more scores have been retrieved from other sources such as Micom Basic magazine (1984 to 1999) but also private Twitter accounts, forums, and other websites. |
[[File:MICB.jpg|400px|right]] | [[File:MICB.jpg|400px|right]] | ||
The STG Hall of Records in its current form would have been an unthinkable project without the meticulous work carried out by Marco “Gemant” Frattino who has been spreading information about Japanese arcade highscores with tireless enthusiasm within the english-speaking community for over a decade. Gemant’s work culminates in the latest publication of his monumental project ARCA (started in 2007), a document providing information on a selection of 600 arcade games (not only shmups), which can be [https://www.mameretroavengers.com/documenti/arca-general-dei-record-arcade/ accessed here]. However, the STG Hall of Records is not merely a copy of Gemant’s document. Whenever possible, the records have been double checked and verified. Furthermore, you will notice two fundamental departures from the ARCA project. First, while non-shmups have been excluded, the STG Hall of Records aims to cover every arcade shmup and is constantly growing, not limited to a specific number of games. Second, games from the so-called “Golden Era” (pre 1985 and therefore prior to the first issue of Gamest) are also considered. | The STG Hall of Records in its current form would have been an unthinkable project without the meticulous work carried out by Marco “Gemant” Frattino who has been spreading information about Japanese arcade highscores with tireless enthusiasm within the english-speaking community for over a decade. Gemant’s work culminates in the latest publication of his monumental project ARCA (started in 2007), a document providing information on a selection of 600 arcade games (not only shmups), which can be [https://www.mameretroavengers.com/documenti/arca-general-dei-record-arcade/ accessed here]. However, the STG Hall of Records is not merely a copy of Gemant’s document. Whenever possible, the records have been double checked and verified. Furthermore, you will notice two fundamental departures from the ARCA project. First, while non-shmups have been excluded, the STG Hall of Records aims to cover every arcade shmup and is constantly growing, not limited to a specific number of games. Second, games from the so-called “Golden Era” (pre 1985 and therefore prior to the first issue of Gamest) are also considered. | ||
− | As an additional innovation, the STG Hall of Records also lists scores for various categories that otherwise do not exist within the Japanese tradition, e.g. a more in-depth and specific recordkeeping of subtypes of ships (e.g. | + | As an additional innovation, the STG Hall of Records also lists scores for various categories that otherwise do not exist within the Japanese tradition, e.g. a more in-depth and specific recordkeeping of subtypes of ships (e.g. including shot and laser types in [[DoDonPachi]]). Scores from particularly accurate ports (e.g. [[Battle Garegga]] on PS4 or [[Crimzon Clover]] on Steam) or scores achieved on emulators (e.g. Mame or GOTVG) can also be found on the list. These scores are not meant to replace the current arcade scores and are but seen as a supplement. Geographically speaking, scores from all over the world are considered. |
− | Mostly limited to a number of older games, Japanese scorekeeping sometimes sets a goal score of 10,000,000 points and closes the game for competition once this threshold is achieved regardless of whether the score counter would continue normally or roll over back to 0. These scores are marked by the notation of "+α", e.g. "10,000,000+α". The STG Hall of Records likewise lists these +α-scores and indicates the first player(s) to reach this score (players achieving the same goal score later on are not considered). Moreover, the highest score beyond this arbitrary threshold is also listed. Only when a true counterstop is achieved, the game or category will be closed for competition as long as no special rules apply as is the case with Ultra Mode in [[Mushihimesama Futari]] 1.5. | + | Mostly limited to a number of older games, Japanese scorekeeping sometimes sets a goal score of 10,000,000 points and closes the game for competition once this threshold is achieved regardless of whether the score counter would continue normally or roll over back to 0. These scores are marked by the notation of "+α", e.g. "10,000,000+α" and are then marked in green color to indicate that the ranking is officially closed under JHA rules. The STG Hall of Records likewise lists these +α-scores and indicates the first player(s) to reach this score (players achieving the same goal score later on are not considered). Moreover, the highest score beyond this arbitrary threshold is also listed. Only when a true counterstop is achieved, the game or category will be closed for competition as long as no special rules apply as is the case with Ultra Mode in [[Mushihimesama Futari]] 1.5. In the case of a counterstop, the ranking will be marked in grey color to indicate that it is closed. |
− | + | <table class="wikitable"> | |
− | + | <tr> | |
− | + | <th class="mw-customtoggle-1 mw-customtoggle-2 mw-customtoggle-3 mw-customtoggle-4 mw-customtoggle-5 mw-customtoggle-6 " style="padding-left:10px;padding-right:10px;">0-9</th> | |
− | + | <th class="mw-customtoggle-7 mw-customtoggle-8 mw-customtoggle-9 mw-customtoggle-10 mw-customtoggle-11 mw-customtoggle-12 mw-customtoggle-13 mw-customtoggle-14 mw-customtoggle-15 mw-customtoggle-16 mw-customtoggle-17 mw-customtoggle-18 mw-customtoggle-19 mw-customtoggle-20 mw-customtoggle-21 mw-customtoggle-22 mw-customtoggle-23 mw-customtoggle-24 mw-customtoggle-25 mw-customtoggle-26 mw-customtoggle-27 mw-customtoggle-28 mw-customtoggle-29 mw-customtoggle-30 mw-customtoggle-31 " style="padding-left:10px;padding-right:10px;">A</th> | |
− | + | <th class="mw-customtoggle-32 mw-customtoggle-33 mw-customtoggle-34 mw-customtoggle-35 mw-customtoggle-36 mw-customtoggle-37 mw-customtoggle-38 mw-customtoggle-39 mw-customtoggle-40 mw-customtoggle-41 mw-customtoggle-42 mw-customtoggle-43 mw-customtoggle-44 mw-customtoggle-45 mw-customtoggle-46 mw-customtoggle-47 mw-customtoggle-48 mw-customtoggle-49 " style="padding-left:10px;padding-right:10px;">B</th> | |
− | + | <th class="mw-customtoggle-50 mw-customtoggle-51 mw-customtoggle-52 mw-customtoggle-53 mw-customtoggle-54 mw-customtoggle-55 mw-customtoggle-56 mw-customtoggle-57 mw-customtoggle-58 mw-customtoggle-59 mw-customtoggle-60 mw-customtoggle-61 mw-customtoggle-62 mw-customtoggle-63 mw-customtoggle-64 mw-customtoggle-65 mw-customtoggle-66 " style="padding-left:10px;padding-right:10px;">C</th> | |
− | + | <th class="mw-customtoggle-67 mw-customtoggle-68 mw-customtoggle-69 mw-customtoggle-70 mw-customtoggle-71 mw-customtoggle-72 mw-customtoggle-73 mw-customtoggle-74 mw-customtoggle-75 mw-customtoggle-76 mw-customtoggle-77 mw-customtoggle-78 mw-customtoggle-79 mw-customtoggle-80 mw-customtoggle-81 mw-customtoggle-82 mw-customtoggle-83 mw-customtoggle-84 mw-customtoggle-85 mw-customtoggle-86 mw-customtoggle-87 mw-customtoggle-88 mw-customtoggle-89 mw-customtoggle-90 mw-customtoggle-91 mw-customtoggle-92 mw-customtoggle-93 mw-customtoggle-94 mw-customtoggle-99 mw-customtoggle-95 mw-customtoggle-96 mw-customtoggle-97 mw-customtoggle-98 " style="padding-left:10px;padding-right:10px;">D</th> | |
− | + | <th class="mw-customtoggle-100 mw-customtoggle-101 mw-customtoggle-102 mw-customtoggle-105 mw-customtoggle-103 mw-customtoggle-104 mw-customtoggle-106 mw-customtoggle-107 mw-customtoggle-108 " style="padding-left:10px;padding-right:10px;">E</th> | |
− | + | <th class="mw-customtoggle-109 mw-customtoggle-110 mw-customtoggle-111 mw-customtoggle-112 mw-customtoggle-113 mw-customtoggle-114 mw-customtoggle-115 mw-customtoggle-116 " style="padding-left:10px;padding-right:10px;">F</th> | |
− | + | <th class="mw-customtoggle-118 mw-customtoggle-119 mw-customtoggle-117 mw-customtoggle-120 mw-customtoggle-121 mw-customtoggle-122 mw-customtoggle-123 mw-customtoggle-124 mw-customtoggle-125 mw-customtoggle-126 mw-customtoggle-127 mw-customtoggle-128 mw-customtoggle-129 mw-customtoggle-130 mw-customtoggle-132 mw-customtoggle-133 mw-customtoggle-134 mw-customtoggle-131 mw-customtoggle-135 mw-customtoggle-136 mw-customtoggle-137 mw-customtoggle-138 mw-customtoggle-139 mw-customtoggle-140 mw-customtoggle-141 mw-customtoggle-142 mw-customtoggle-143 mw-customtoggle-144 mw-customtoggle-148 mw-customtoggle-145 mw-customtoggle-146 mw-customtoggle-147 mw-customtoggle-149 mw-customtoggle-150 " style="padding-left:10px;padding-right:10px;">G</th> | |
− | + | <th class="mw-customtoggle-151 mw-customtoggle-152 mw-customtoggle-153 mw-customtoggle-154 mw-customtoggle-155 mw-customtoggle-156 mw-customtoggle-157 " style="padding-left:10px;padding-right:10px;">H</th> | |
− | + | <th class="mw-customtoggle-158 mw-customtoggle-159 mw-customtoggle-160 mw-customtoggle-161 mw-customtoggle-162 | |
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Latest revision as of 06:39, 18 August 2025
Welcome to the STG Hall of Records!
In the following page you will find a list of all world record scores for arcade shmups. The list is a major revision of the long-standing topic on the Shmups Forum under the same name, which was maintained by the user NTSC-J from September 2011 to July 2020. This list takes the Japanese score keeping traditions as a basis, primarily the uninterrupted combined tradition of Gamest magazine (1986 to 1999), Arcadia magazine (1999 to 2015) and the website of the Japan Highscore Association a.k.a. JHA (2016 to the present). For the current revision of the STG Hall of Records, several more scores have been retrieved from other sources such as Micom Basic magazine (1984 to 1999) but also private Twitter accounts, forums, and other websites.
The STG Hall of Records in its current form would have been an unthinkable project without the meticulous work carried out by Marco “Gemant” Frattino who has been spreading information about Japanese arcade highscores with tireless enthusiasm within the english-speaking community for over a decade. Gemant’s work culminates in the latest publication of his monumental project ARCA (started in 2007), a document providing information on a selection of 600 arcade games (not only shmups), which can be accessed here. However, the STG Hall of Records is not merely a copy of Gemant’s document. Whenever possible, the records have been double checked and verified. Furthermore, you will notice two fundamental departures from the ARCA project. First, while non-shmups have been excluded, the STG Hall of Records aims to cover every arcade shmup and is constantly growing, not limited to a specific number of games. Second, games from the so-called “Golden Era” (pre 1985 and therefore prior to the first issue of Gamest) are also considered.
As an additional innovation, the STG Hall of Records also lists scores for various categories that otherwise do not exist within the Japanese tradition, e.g. a more in-depth and specific recordkeeping of subtypes of ships (e.g. including shot and laser types in DoDonPachi). Scores from particularly accurate ports (e.g. Battle Garegga on PS4 or Crimzon Clover on Steam) or scores achieved on emulators (e.g. Mame or GOTVG) can also be found on the list. These scores are not meant to replace the current arcade scores and are but seen as a supplement. Geographically speaking, scores from all over the world are considered.
Mostly limited to a number of older games, Japanese scorekeeping sometimes sets a goal score of 10,000,000 points and closes the game for competition once this threshold is achieved regardless of whether the score counter would continue normally or roll over back to 0. These scores are marked by the notation of "+α", e.g. "10,000,000+α" and are then marked in green color to indicate that the ranking is officially closed under JHA rules. The STG Hall of Records likewise lists these +α-scores and indicates the first player(s) to reach this score (players achieving the same goal score later on are not considered). Moreover, the highest score beyond this arbitrary threshold is also listed. Only when a true counterstop is achieved, the game or category will be closed for competition as long as no special rules apply as is the case with Ultra Mode in Mushihimesama Futari 1.5. In the case of a counterstop, the ranking will be marked in grey color to indicate that it is closed.