Difference between revisions of "Takumi"
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[[File:Logo_Takumi.png|center]] | [[File:Logo_Takumi.png|center]] | ||
'''Takumi Corporation''' was a Japanese game development company formed after the bankruptcy of [[Toaplan]] in 1994. When Toaplan was dissolved, the staffers split off into four companies; [[CAVE]], [[Raizing]], Takumi, and Gazelle. To our knowledge, Takumi is the only company to create direct sequels of Toaplan IPs, such as ''[[Twin Cobra II]]''. | '''Takumi Corporation''' was a Japanese game development company formed after the bankruptcy of [[Toaplan]] in 1994. When Toaplan was dissolved, the staffers split off into four companies; [[CAVE]], [[Raizing]], Takumi, and Gazelle. To our knowledge, Takumi is the only company to create direct sequels of Toaplan IPs, such as ''[[Twin Cobra II]]''. | ||
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+ | Takumi games are typically known for their '''very high bullet counts''', '''bullet manipulation mechanics''' (such as reflecting and absorbing bullets), and '''multiplier-based scoring systems''' that result in '''astronomically high scores'''. | ||
===== [[Shooting game]]s developed by Takumi ===== | ===== [[Shooting game]]s developed by Takumi ===== |
Revision as of 22:47, 23 June 2020
Takumi Corporation
Takumi Corporation was a Japanese game development company formed after the bankruptcy of Toaplan in 1994. When Toaplan was dissolved, the staffers split off into four companies; CAVE, Raizing, Takumi, and Gazelle. To our knowledge, Takumi is the only company to create direct sequels of Toaplan IPs, such as Twin Cobra II.
Takumi games are typically known for their very high bullet counts, bullet manipulation mechanics (such as reflecting and absorbing bullets), and multiplier-based scoring systems that result in astronomically high scores.
Shooting games developed by Takumi
Game | Year |
---|---|
Twin Cobra II (Kyukyoku Tiger II) | 1995 |
Giga Wing | 1999 |
Giga Wing 2 | 2000 |
Mars Matrix | 2000 |
Giga Wing Generations | 2004 |