Difference between revisions of "Takumi"
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(Doesn't the Giga Wing series top out at 20 digits?) |
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! Game !! Year | ! Game !! Year | ||
|- | |- | ||
− | | ''[[ | + | | ''[[Kyuukyoku Tiger II]] (Twin Cobra II)'' || 1995 |
|- | |- | ||
| ''[[Giga Wing]]'' || 1999 | | ''[[Giga Wing]]'' || 1999 | ||
Line 17: | Line 17: | ||
|- | |- | ||
| ''[[Mars Matrix]]'' || 2000 | | ''[[Mars Matrix]]'' || 2000 | ||
+ | |- | ||
+ | | ''[[Night Raid]]'' || 2001 | ||
|- | |- | ||
| ''[[Giga Wing Generations]]'' || 2004 | | ''[[Giga Wing Generations]]'' || 2004 | ||
|} | |} |
Revision as of 09:27, 5 October 2020
Takumi Corporation
Takumi Corporation was a Japanese game development company formed after the bankruptcy of Toaplan in 1994. When Toaplan was dissolved, the staffers split off into four companies; CAVE, Raizing, Takumi, and Gazelle. To our knowledge, Takumi is the only company to create direct sequels of Toaplan IPs, such as Twin Cobra II.
Takumi games are typically known for their very high bullet counts, bullet manipulation mechanics (such as reflecting and absorbing bullets), and multiplier-based scoring systems that result in astronomically high scores. The Giga Wing series, in particular, can achieve scores up to the quintillions!
Shooting games developed by Takumi
Game | Year |
---|---|
Kyuukyoku Tiger II (Twin Cobra II) | 1995 |
Giga Wing | 1999 |
Giga Wing 2 | 2000 |
Mars Matrix | 2000 |
Night Raid | 2001 |
Giga Wing Generations | 2004 |