Difference between revisions of "Takumi"

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== Takumi Corporation ==
 
== Takumi Corporation ==
 
[[File:Logo_Takumi.png|center]]
 
[[File:Logo_Takumi.png|center]]
'''Takumi Corporation''' was a Japanese game development company formed after the bankruptcy of [[Toaplan]] in 1994. When Toaplan was dissolved, the staffers split off to form several companies: [[CAVE]], Takumi, and [[Gazelle]]. To our knowledge, Takumi is the only company to create direct sequels of Toaplan IPs, such as ''[[Twin Cobra II]]''.
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'''Takumi Corporation''' was a Japanese game development company formed after the bankruptcy of [[Toaplan]] in 1994. When Toaplan was dissolved, the staffers split off to form several companies: [[CAVE]], Takumi, and [[Gazelle]]. To our knowledge, Takumi is the only company to create direct sequels of Toaplan IPs, such as ''[[Kyuukyoku Tiger II]]''.
  
Takumi games are typically known for their '''very high bullet counts''', '''bullet manipulation mechanics''' (such as reflecting and absorbing bullets), and '''multiplier-based scoring systems''' that result in '''astronomically high scores'''. The ''Giga Wing'' series, in particular, can achieve scores up to the quintillions!
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Takumi games are typically known for their '''very high bullet counts''', '''bullet manipulation mechanics''' (such as reflecting and absorbing bullets), and '''multiplier-based scoring systems''' that result in '''astronomically high scores'''. The ''Giga Wing'' series, in particular, can achieve scores up to the quintillions.
  
 
===== [[Shooting game]]s developed by Takumi =====
 
===== [[Shooting game]]s developed by Takumi =====

Latest revision as of 21:33, 18 January 2025

Takumi Corporation

Logo Takumi.png

Takumi Corporation was a Japanese game development company formed after the bankruptcy of Toaplan in 1994. When Toaplan was dissolved, the staffers split off to form several companies: CAVE, Takumi, and Gazelle. To our knowledge, Takumi is the only company to create direct sequels of Toaplan IPs, such as Kyuukyoku Tiger II.

Takumi games are typically known for their very high bullet counts, bullet manipulation mechanics (such as reflecting and absorbing bullets), and multiplier-based scoring systems that result in astronomically high scores. The Giga Wing series, in particular, can achieve scores up to the quintillions.

Shooting games developed by Takumi
Game Year
Kyuukyoku Tiger II (Twin Cobra II) 1995
Giga Wing 1999
Giga Wing 2 2000
Mars Matrix 2000
Night Raid 2001
Giga Wing Generations 2004