Difference between revisions of "Halloween Itazura"
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The game has a Gradius styled upgrade mechanic. Players collect Koro items to highlight an upgrade from the Power bar and then press the upgrade button to enhance the character. | The game has a Gradius styled upgrade mechanic. Players collect Koro items to highlight an upgrade from the Power bar and then press the upgrade button to enhance the character. | ||
− | + | == Controls == | |
− | |||
* '''Z key/A button:''' Shot | * '''Z key/A button:''' Shot | ||
− | * '''X key/B button:''' | + | * '''X key/B button:''' Upgrade |
− | * ''' | + | * '''Shift key/X button:''' Slow |
− | + | == Scoring == | |
− | |||
Scoring consists of killing enemies and getting blue items for score. | Scoring consists of killing enemies and getting blue items for score. | ||
Boss fights will have boss bonuses, which is their timer, and will reward the player a big bonus for how fast a boss is defeated. | Boss fights will have boss bonuses, which is their timer, and will reward the player a big bonus for how fast a boss is defeated. | ||
− | + | == Rank == | |
− | |||
In this game, rank controls the agressiveness of the enemies. For every 18 Koros collected, rank will increase by 1 level. Rank decreases 1 level when a life is lost. | In this game, rank controls the agressiveness of the enemies. For every 18 Koros collected, rank will increase by 1 level. Rank decreases 1 level when a life is lost. | ||
− | + | == Difficuly modes == | |
− | |||
Each difficulty has it´s rank level limits. | Each difficulty has it´s rank level limits. | ||
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*Lunatic: Rank always stays at lvl. 8 regardless of lives lost. | *Lunatic: Rank always stays at lvl. 8 regardless of lives lost. | ||
− | + | == Upgrades == | |
− | |||
*Speed up: Increases scrolling speed. (Up to 3 times.) | *Speed up: Increases scrolling speed. (Up to 3 times.) | ||
*Power-up: Increases weapon strength. (Up to 3 times.) | *Power-up: Increases weapon strength. (Up to 3 times.) | ||
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*Bomber: Releases a huge explosion forward. It can touch and attract blue items. | *Bomber: Releases a huge explosion forward. It can touch and attract blue items. | ||
− | + | == Items == | |
− | |||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
|- | |- | ||
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|} | |} | ||
− | + | == True Last Boss / TLB == | |
− | |||
The exact requirements to trigger Blacker Kram (the TLB) are unknown. But, it´s probable that Il Grande Cocomero (the Stage 3 Boss) must be defeated on Rank 5. | The exact requirements to trigger Blacker Kram (the TLB) are unknown. But, it´s probable that Il Grande Cocomero (the Stage 3 Boss) must be defeated on Rank 5. | ||
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== Trivia == | == Trivia == | ||
*The upgrade bar mechanic is inspired by Gradius. | *The upgrade bar mechanic is inspired by Gradius. | ||
− | * | + | *Il Grande Cocomero and Blacker Krams´s low HP final attack is majorly inspired in Gengetsu´s infamous time-out pattern. |
[[Category:True Last Boss]] | [[Category:True Last Boss]] | ||
[[Category:Independent/Doujin shooting games]] | [[Category:Independent/Doujin shooting games]] | ||
[[Category:Upgrade_bar_mechanic]] | [[Category:Upgrade_bar_mechanic]] |
Latest revision as of 01:24, 30 March 2024
Halloween Itazura, aka お菓子くれなかったから街破壊しちゃうよっ! (Okashi kurenakattakara machi hakai shi chau yo~tsu! / If you don't give me sweets, I'll destroy the city!) is a doujin shmup by Inatsuka Haru in 2012.
The game consists of 3 stages.
For replay videos, visit the Video Index.
Contents
Gameplay Overview
The game has a Gradius styled upgrade mechanic. Players collect Koro items to highlight an upgrade from the Power bar and then press the upgrade button to enhance the character.
Controls
- Z key/A button: Shot
- X key/B button: Upgrade
- Shift key/X button: Slow
Scoring
Scoring consists of killing enemies and getting blue items for score.
Boss fights will have boss bonuses, which is their timer, and will reward the player a big bonus for how fast a boss is defeated.
Rank
In this game, rank controls the agressiveness of the enemies. For every 18 Koros collected, rank will increase by 1 level. Rank decreases 1 level when a life is lost.
Difficuly modes
Each difficulty has it´s rank level limits.
- Easy: Rank starts at lvl. 1 and caps at lvl. 2
- Normal: Rank starts at lvl. 2 and caps at lvl. 6
- Hard: Rank starts at lvl. 4 and caps at lvl. 8
- Lunatic: Rank always stays at lvl. 8 regardless of lives lost.
Upgrades
- Speed up: Increases scrolling speed. (Up to 3 times.)
- Power-up: Increases weapon strength. (Up to 3 times.)
- Barrier: Grants the player a 1-hit shield.
- Life-up: Recovers a life. Only available when lives are lost.
- Bomber: Releases a huge explosion forward. It can touch and attract blue items.
Items
Koro: Advances the Power Meter by 1. Every 18 Koros collected increases rank by 1. | |
Blue item: Grants extra score. Can be attracted with bomber explosion. |
True Last Boss / TLB
The exact requirements to trigger Blacker Kram (the TLB) are unknown. But, it´s probable that Il Grande Cocomero (the Stage 3 Boss) must be defeated on Rank 5.
It has really large health, and it´s nearly impossible to beat without a time-out.
Trivia
- The upgrade bar mechanic is inspired by Gradius.
- Il Grande Cocomero and Blacker Krams´s low HP final attack is majorly inspired in Gengetsu´s infamous time-out pattern.