Difference between revisions of "RayCrisis"
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The Bad ending is achieved by allowing Encroachment to reach 100%. When this happens, the player is immediately taken to the battle with Dis-Human, and the Bad ending follows thereafter. | The Bad ending is achieved by allowing Encroachment to reach 100%. When this happens, the player is immediately taken to the battle with Dis-Human, and the Bad ending follows thereafter. | ||
− | The True ending has two conditions - first, a certain number of maps must have been unlocked on the player's user code. Beating the game 5 times while selecting a 'New' course on each run is sufficient to meet this condition. On subsequent runs, reaching Dis-Human with less than 25% encroachment will trigger the True Last Boss, Infinity. Defeating Infinity will then lead to the True Ending. <ref name="van-gluon">"[https://van-gluon.github.io/Leslie-Remake/ VAN-Gluon RayCrisis Guide]" at github.io. Retrieved 2023.03.21</ref> | + | The True ending has two conditions - first, a certain number of maps must have been unlocked on the player's user code. Beating the game 5 times while selecting a 'New' course on each run is sufficient to meet this condition. On subsequent runs, reaching Dis-Human with less than 25% encroachment will trigger the [[True Last Boss]], Infinity. Defeating Infinity will then lead to the True Ending. <ref name="van-gluon">"[https://van-gluon.github.io/Leslie-Remake/ VAN-Gluon RayCrisis Guide]" at github.io. Retrieved 2023.03.21</ref> |
== Secret Codes == | == Secret Codes == | ||
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[[Category:Vertical orientation]] | [[Category:Vertical orientation]] | ||
[[Category:Ray series]] | [[Category:Ray series]] | ||
+ | [[Category:True Last Boss]] |
Revision as of 00:34, 22 March 2023
Title screen
Developer: | Taito |
---|---|
Producer: | Yukio Abe |
Music: | Tamayo Kawamoto (Zuntata) |
Release date: | 1998 (JP) |
Previous game: | RayStorm |
RayCrisis is a vertically scrolling shooting game developed by Taito for the Taito G-NET arcade hardware and released in Japanese arcades in 1998. Acting as a prequel to 1994's RayForce, RayCrisis details the rise of the malevolent Con-Human supercomputer.
The game is notable for it's unusual structure, featuring 41 different variations of the game map.
Scoring
Laser Multiplier
When the player locks on to multiple targets, a score multiplier is applied to each enemy. The multipliers for the player ships are: [1]
WR-01R
Laser | Multiplier |
1st | x2 |
2nd | x4 |
3rd | x8 |
4th | x16 |
5th | x32 |
6th | x64 |
7th | x128 |
8th | x256 |
WR-02R
Laser | Multiplier |
1st | x2 |
2nd | x4 |
3rd | x8 |
4th | x16 |
5th | x24 |
6th | x32 |
7th | x48 |
8th | x64 |
9th | x80 |
10th | x96 |
11th | x112 |
12th | x128 |
13th | x160 |
14th | x192 |
15th | x224 |
16th | x256 |
Therefore, the player should aim to always lock onto as many enemies at a time as possible, and the locks should be constructed such that the most valuable enemies (ie. highest base value) are the final targets to be acquired.
Endings
There are three possible endings in RayCrisis - commonly referred to as the Good, Bad and True endings.
The Good ending is achieved by beating the game normally.
The Bad ending is achieved by allowing Encroachment to reach 100%. When this happens, the player is immediately taken to the battle with Dis-Human, and the Bad ending follows thereafter.
The True ending has two conditions - first, a certain number of maps must have been unlocked on the player's user code. Beating the game 5 times while selecting a 'New' course on each run is sufficient to meet this condition. On subsequent runs, reaching Dis-Human with less than 25% encroachment will trigger the True Last Boss, Infinity. Defeating Infinity will then lead to the True Ending. [2]
Secret Codes
The hidden ship WR-03 can be unlocked as follows: after inserting a credit, enter ↑ → ↑ → ↓ ↑ ← A B
Video References
References
- ↑ Values taken from ingame gadgets in "Ray'Z Arcade Chronology"
- ↑ "VAN-Gluon RayCrisis Guide" at github.io. Retrieved 2023.03.21