Difference between revisions of "Category:Environmental hazard mechanic"
Jump to navigation
Jump to search
(Created page with "Some games feature ''environmental hazards'' to further restrict the player’s freedom to move about. For an environmental feature to qualify as an ''environmental hazard''...") |
(No difference)
|
Latest revision as of 13:37, 19 September 2021
Some games feature environmental hazards to further restrict the player’s freedom to move about.
For an environmental feature to qualify as an environmental hazard it has to both be indistructible and cause the player harm (lost life, lost health/shield, power down etc.)
Some typical examples are the tunnels and general level structure in R-Type and Sine Mora; or the tumbling metal panels in the Stage 4 of Caladrius.
Pages in category "Environmental hazard mechanic"
The following 17 pages are in this category, out of 17 total.