STG Hall of Records

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Thunder Cross II

Company: Konami

Scores (16)

Player Score Source
MFC-GAUT-NAI(4)(1)(5)(0)(3) 10,000,000+α Gamest (Oct 1993)
KGP-発狂(ま)(ど) 9,773,630 Gamest (Feb 1992)
KGP-TUR屋(ま)(ど) 8,986,220 Gamest (Jan 1992) (corrected in Gamest Feb 1992)
闘龍-MATSU[龍] 8,841,280 Gamest (Feb 1992)
GAC-BROS-今技だぁ! (ZMK) 8,841,280 Gamest (Jul 1993)
MMZ-BOM(ま) 8,757,450 Gamest (May 1992)
闘龍-MATSU[龍] 8,422,820 Gamest (Jan 1992) (corrected in Gamest Feb 1992)
KGP-TUR屋(ま)(ど) 8,192,700 Gamest (Dec 1991)
MMZ-BOM(ま) 7,887,820 Gamest (Feb 1992)
MMZ-BOM(ま) 7,609,870 Gamest (Jan 1992)
もういやだ!! ROBOCOP(ま) 6,702,210 Gamest (Dec 1992)
星白金-HIR (ビガー白金はひむ夫) 6,681,310 Gamest (Nov 1991)
GAC-ZMK 6,035,400 Gamest (Nov 1991)
GAU隊隊長 MAI東亜鬼ら(越)(谷) 5,959,030 Gamest (Dec 1991)
BOM (N・H(ど)に50万勝ち) 5,148,550 Gamest (Nov 1991)
IML²-YUJ 4,287,840 Gamest (Nov 1991)
Note: The only difference between the two versions is the default difficulty setting which is set to rank 3 on Sale Version and rank 5 on Sample Version. Japanese scoreboard closed after the achievement of the target score of 10,000,000. Shmups Forum Hi-Score Topic