Jamestown/Ships

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Classic ships

Beam

Beam

JamestownBeam.png

Description: "Forward beam and spread shot. Sir Walter's conveyance."
Vulcan Shot: A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same.
Special Shot: A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously.
Stats:
  • movement speed: 6 (unfocused), 3 (focused)
  • vulcan shots: 60dps (damage=1, amount=5, cooldown=5)
  • special laser: 87dps
  • special aura: 87dps

While Special aura does exist, there's no proof that the laser and aura damage are stackable at point blank range.

Gunner

Gunner

JamestownGunner.png

Description: "Directional vulcan shot. John Smith's conveyance."
Vulcan Shot: Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button.
Special Shot: Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot.
Stats:
  • movement speed: 6
  • forward shots: 27.84dps (damage=0.928, cooldown=2)
  • directional shots: ~50.75dps? (damage=1.0875, shotFrames=random(8,20), cooldownFrames=random(2,6))

ShotFrames refers to the amount of shots until cooldown. CooldownFrames refers to the amount of frames until the shots continue. Both of these are randomly determined for directional shots. {The resulting net range of cooldown and shot duration is not confirmed.}

Charge

Charge

JamestownCharge.png

Description: "Piercing orb of charged energy. Virginia Dare's conveyance."
Vulcan Shot: Straight shot.
Special Shot: Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not.
Stats:
  • movement speed: 6
  • vulcan shots: 30dps (damage=2, cooldown=4)
  • special shot: damage=[5 (low), 17.5 (medium), 30 (full)], fullCharge=2.5s, damageCooldown=8

The damage potential of the special shot depends on how big an enemy's hitbox is as the orb can deal damage ~8 times per second to the same enemy. Note: Due to ambiguity in the decompilation, it's possible that the net damage values of the special shot may only be half the currently listed values!

Bomber

Bomber

JamestownBomber.png

Description: "Detonate shots mid-air. Joachin Gaunz's conveyance."
Vulcan Shot: Straight shot of vulcan bullets with below average speed.
Special: Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special continuously causes an explosion around the player and takes priority over the vulcan shot.
Stats:
  • movement speed: 6
  • vulcan shots: ~51.43dps (damage=6, cooldown=7)
  • special explosion: ~126.43dps (damage=14.75, cooldown=7)

Each explosion only deals damage once.

Treason ships

Gunpowder

Gunpowder

JamestownPowder.png

Description: "Three barrels can be thrown as bombs or fire bullets. Percy's Conveyance"
Vulcan Shot: Straight shot fired from the ship and every barrel orbiting around it.
Special Shot: Launches one of the barrels forward. Releasing the special button makes the barrel explode. Up to three orbiting barrels get recharged over time automatically. Each taking 1.66s.
Stats:
  • movement speed: 6
  • ship shots: 21.6dps (damage=2.52, cooldown=7)
  • barrel shots: 32.4dps (damage=1.26, cooldown=7, maxBarrels=3), recharge=1.66s (per barrel)
  • ship+3barrels: 54dps (21.6dps+32.4dps)
  • barrel explosion: totalDamage=63 (damage=6.3, cooldown=0.05s, hits=10)

Damage dealt by barrel explosions scales differently with more players. It's divided by 1+(players-1)*0.28333 instead of 1+(players-1)*0.5666.

Treason

Treason

JamestownTreason.png

Description: "Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance."
Vulcan Shot: Straight shot.
Special Shot: While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. If two missiles are enough to destroy the first target, the following missiles will have different targets. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. The precise targetting logic has yet to be fully understood.
Stats:
  • movement speed: 9 (unfocused), 4 (focused)
  • vulcan shots: ~51.43dps (damage=6, cooldown=7)
  • special missiles: 60dps (damage=10, maxAmount=4, fullChargeMultiplier=1.5, fullChargeDuration=1s)

Ghost

Ghost

JamestownGhost.png

Description: "Create a ghost to fight for you & wield a long blade. Catesby's Conveyance."
Vulcan Shot: Straight and sideways shot if the ghost is not active. Sideways shot is much stronger. If the ship's ghost is currently summoned, the shot is replaced with a long blade aimed forward. The ghost shoots its bullets regardless of whether the shot button is held.
Special: The special input is used to summon, reposition and dismiss the ghost. While the ghost is not active, pressing special will summon the ghost at the ship's location. Pressing special while the ghost is active will call the ghost to move to the ship's location at that moment. Pressing special while the ghost is still repositioning (essentially double tapping) will dismiss the ghost.
Stats:
  • movement speed: 6
  • vulcan shots forward: ~17.14dps (damage=1, amount=2, cooldown=7)
  • vulcan shots sideways: ~42.86dps (damage=5, cooldown=7) on each side
  • ghost shots forward: ~38.57dps (damage=1.5, amount=3, cooldown=7)
  • ghost shots backward: 37.2dps (damage=[3 (big), 0.67 (small)], amount=[1 (big), 2 (small)], cooldown=7)
  • blade: 54dps (damage=3.6, damageCooldown=4)

The decompilation reveals that the blade's dps was explicitly intended to be 72. However, just like many other shot cooldowns in Jamestown+, the damage cooldown is 1 frame longer than it should be.

References

  1. Jamestown+ lua scripts, decompiled by Olifante and analyzed by AlvaLynsis