Difference between revisions of "Tatsujin"
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== Tatsujin 達人 == | == Tatsujin 達人 == | ||
− | ''' | + | '''''Tatsujin''''' (known in English territories as ''Truxton'') is a vertical shooting game developed by Toaplan in 1988. It is the first of a two-game series, with ''[[Tatsujin Ou]]'' following it. ''Tatsujin'' is well-known for its high difficulty, checkpoint memorization, and excellent soundtrack. The game was also ported to the Sega Genesis / Mega Drive in 1989, the PC-Engine in 1992, a port for iOS and Android was released (in Japan only) in 2019, and a PC port via [https://store.steampowered.com/app/2022880/Truxton/ Steam] |
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− | The | ||
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== Gameplay Overview == | == Gameplay Overview == | ||
− | |||
− | |||
=== Controls === | === Controls === | ||
---- | ---- | ||
− | * '''A:''' | + | * '''A:''' Fires the player's equipped Weapon. |
− | + | * '''B:''' Releases a Bomb, dealing damage to enemies and canceling bullets within its explosion radius. | |
− | |||
− | * '''B:''' | ||
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=== Weapons === | === Weapons === | ||
---- | ---- | ||
− | + | * Red: The standard three-way shot type for the player's ship. It does not have any sort of auto-fire. When upgraded, it becomes even wider and shoots many more shots at once, making it very powerful for screen control and point-blanking. | |
+ | * Green: A rapid-fire straight shot that deals high damage and can be held for auto-fire. Green does not have a shot limit, allowing it to deal high damage even at further ranges. Higher upgrades increase the amount of projectiles fired. | ||
+ | * Blue: A blue lightning attack that sticks to enemies and continues to deal damage to them as long as the Fire button is held. Higher upgrades create more lightning shots | ||
=== Items === | === Items === | ||
---- | ---- | ||
− | + | ''Tatsujin'' has several different collectible items to power up, change weapon type, and gain extra ships. Unlike items in many other games, the items in ''Tatsujin'' are stationary, and only move down the screen as the stage scrolls. | |
{| class="wikitable" | {| class="wikitable" | ||
Line 79: | Line 49: | ||
! Item !! Description | ! Item !! Description | ||
|- | |- | ||
− | | [[File:Tatsujin power up item.PNG]] || Collect 5 to power up weapon level | + | | <div style='text-align: center;'>[[File:Tatsujin power up item.PNG|64px]]<small><br>'''Power-Up'''</div></small> || Collect 5 of these icons to power up weapon level. Receive 5000 pts if already at max weapon power. |
+ | |- | ||
+ | | <div style='text-align: center;'>[[File:Tatsujin super power up item.PNG|64px]]<small><br>'''Power-Up'''</div></small> || Instantly powers up weapon to the next level. Appears in place of small powerups when enough are collected. Receive 5000 pts if already at max weapon power. | ||
|- | |- | ||
− | | [[File:Tatsujin | + | | <div style='text-align: center;'>[[File:Tatsujin speed item.PNG|64px]]<small><br>'''Speed-Up'''</div></small> || Speeds up ship's movement one level. Receive 5000 pts if at max speed level. |
|- | |- | ||
− | | [[File:Tatsujin | + | | <div style='text-align: center;'>[[File:Tatsujin bomb.PNG|64px]]<small><br>'''Bomb'''</div></small> || Adds one bomb to bomb stock. Receive 5000 pts if at max bomb stock of 10. |
|- | |- | ||
− | | [[File:Tatsujin red weapon item.PNG]] || Changes to red weapon type | + | | <div style='text-align: center;'>[[File:Tatsujin red weapon item.PNG|64px]]<small><br>'''Weapon Change (Red)'''</div></small> || Changes to red weapon type. Receive 5000 pts if already equipped with red weapon. |
|- | |- | ||
− | | [[File:Tatsujin blue weapon item.PNG]] || Changes to blue weapon type | + | | <div style='text-align: center;'>[[File:Tatsujin blue weapon item.PNG|64px]]<small><br>'''Weapon Change (Blue)'''</div></small> || Changes to blue weapon type. Receive 5000 pts if already equipped with blue weapon. |
|- | |- | ||
− | | [[File:Tatsujin green weapon item.PNG]] || Changes to green weapon type | + | | <div style='text-align: center;'>[[File:Tatsujin green weapon item.PNG|64px]]<small><br>'''Weapon Change (Green)'''</div></small> || Changes to green weapon type. Receive 5000 pts if already equipped with green weapon. |
|- | |- | ||
− | | ( | + | | <div style='text-align: center;'>[[File:Tatsujin 1up.png|64px]]<small><br>'''1UP (Extend)'''</div></small> || Gain 1 extra ship. Must use a specific weapon to shoot a specific ground target. Stage 1: green, Stage 2: red, Stage 5: blue |
|- | |- | ||
− | | | + | | <div style='text-align: center;'>[[File:Tatsujin 2up.png|64px]]<small><br>'''2UP'''</div></small> || Gain 2 extra ships. Must acquire many items before dying as it is very high on the item table. Likely to spawn at Stage 3 if no ships have been lost. |
|} | |} | ||
+ | |||
+ | |||
+ | The item dropped by each successive item carrier cycles according to the table below. A death will reset the cycle to the beginning. This determines the type of item ''contained'' by carriers rather than the item that appears when the container is destroyed. In other words, whether or not an item is actually released has no impact on the progression of the cycle. | ||
+ | <br/><br/> | ||
+ | {| | ||
+ | |+ '''Item Drop Cycle''' | ||
+ | |- | ||
+ | | <div style='text-align: right;'>'''1''' [[File:Tatsujin speed item.PNG|32px]]</div> | ||
+ | | <div style='text-align: right;'>'''2''' [[File:Tatsujin power up item.PNG|32px]]</div> | ||
+ | | <div style='text-align: right;'>'''3''' [[File:Tatsujin power up item.PNG|32px]]</div> | ||
+ | | <div style='text-align: right;'>''' 4''' [[File:Tatsujin blue weapon item.PNG|32px]]</div> | ||
+ | | <div style='text-align: right;'>''' 5''' [[File:Tatsujin green weapon item.PNG|32px]]</div> | ||
+ | | <div style='text-align: right;'>''' 6''' [[File:Tatsujin bomb.PNG|32px]]</div> | ||
+ | |- | ||
+ | | <div style='text-align: right;'>''' 7''' [[File:Tatsujin power up item.PNG|32px]]</div> | ||
+ | | <div style='text-align: right;'>''' 8''' [[File:Tatsujin speed item.PNG|32px]]</div> | ||
+ | | <div style='text-align: right;'>''' 9''' [[File:Tatsujin red weapon item.PNG|32px]]</div> | ||
+ | | '''10''' [[File:Tatsujin speed item.PNG|32px]] | ||
+ | | '''11''' [[File:Tatsujin power up item.PNG|32px]] | ||
+ | | '''12''' [[File:Tatsujin power up item.PNG|32px]] | ||
+ | |- | ||
+ | | '''13''' [[File:Tatsujin red weapon item.PNG|32px]] | ||
+ | | '''14''' [[File:Tatsujin speed item.PNG|32px]] | ||
+ | | '''15''' [[File:Tatsujin power up item.PNG|32px]] | ||
+ | | '''16''' [[File:Tatsujin speed item.PNG|32px]] | ||
+ | | '''17''' [[File:Tatsujin power up item.PNG|32px]] | ||
+ | | '''18''' [[File:Tatsujin green weapon item.PNG|32px]] | ||
+ | |- | ||
+ | | '''19''' [[File:Tatsujin speed item.PNG|32px]] | ||
+ | | '''20''' [[File:Tatsujin power up item.PNG|32px]] | ||
+ | | '''21''' [[File:Tatsujin bomb.PNG|32px]] | ||
+ | | '''22''' [[File:Tatsujin speed item.PNG|32px]] | ||
+ | | '''23''' [[File:Tatsujin red weapon item.PNG|32px]] | ||
+ | | '''24''' [[File:Tatsujin power up item.PNG|32px]] | ||
+ | |- | ||
+ | | '''25''' [[File:Tatsujin blue weapon item.PNG|32px]] | ||
+ | | '''26''' [[File:Tatsujin speed item.PNG|32px]] | ||
+ | | '''27''' [[File:Tatsujin green weapon item.PNG|32px]] | ||
+ | | '''28''' [[File:Tatsujin red weapon item.PNG|32px]] | ||
+ | | '''29''' [[File:Tatsujin speed item.PNG|32px]] | ||
+ | | '''30''' [[File:Tatsujin power up item.PNG|32px]] | ||
+ | |- | ||
+ | | '''31''' [[File:Tatsujin speed item.PNG|32px]] | ||
+ | | '''32''' [[File:Tatsujin bomb.PNG|32px]] | ||
+ | | '''33''' [[File:Tatsujin red weapon item.PNG|32px]] | ||
+ | | '''34''' [[File:Tatsujin green weapon item.PNG|32px]] | ||
+ | | '''35''' [[File:Tatsujin blue weapon item.PNG|32px]] | ||
+ | | '''36''' [[File:Tatsujin power up item.PNG|32px]] | ||
+ | |- | ||
+ | | '''37''' [[File:Tatsujin speed item.PNG|32px]] | ||
+ | | '''38''' [[File:Tatsujin speed item.PNG|32px]] | ||
+ | | '''39''' [[File:Tatsujin power up item.PNG|32px]] | ||
+ | | '''40''' [[File:Tatsujin bomb.PNG|32px]] | ||
+ | | '''41''' [[File:Tatsujin red weapon item.PNG|32px]] | ||
+ | | '''42''' [[File:Tatsujin speed item.PNG|32px]] | ||
+ | |- | ||
+ | | '''43''' [[File:Tatsujin power up item.PNG|32px]] | ||
+ | | '''44''' [[File:Tatsujin bomb.PNG|32px]] | ||
+ | | '''45''' [[File:Tatsujin blue weapon item.PNG|32px]] | ||
+ | | '''46''' [[File:Tatsujin green weapon item.PNG|32px]] | ||
+ | | '''47''' [[File:Tatsujin speed item.PNG|32px]] | ||
+ | | '''48''' [[File:Tatsujin power up item.PNG|32px]] | ||
+ | |- | ||
+ | | '''49''' [[File:Tatsujin green weapon item.PNG|32px]] | ||
+ | | '''50''' [[File:Tatsujin 2up.png|32px]] | ||
+ | | '''51''' [[File:Tatsujin power up item.PNG|32px]] | ||
+ | | '''52''' [[File:Tatsujin red weapon item.PNG|32px]] | ||
+ | | '''53''' [[File:Tatsujin speed item.PNG|32px]] | ||
+ | | '''54''' [[File:Tatsujin blue weapon item.PNG|32px]] | ||
+ | |- | ||
+ | | '''55''' [[File:Tatsujin bomb.PNG|32px]] | ||
+ | | '''56''' [[File:Tatsujin red weapon item.PNG|32px]] | ||
+ | | '''57''' [[File:Tatsujin speed item.PNG|32px]] | ||
+ | | '''58''' [[File:Tatsujin blue weapon item.PNG|32px]] | ||
+ | | '''59''' [[File:Tatsujin green weapon item.PNG|32px]] | ||
+ | | '''60''' [[File:Tatsujin speed item.PNG|32px]] | ||
+ | </div> | ||
+ | |} | ||
+ | <br/> | ||
+ | |||
+ | ===Hit Box=== | ||
+ | ---- | ||
+ | The ship's [[Help:Glossary#Hitbox|hit box]] covers nearly the entire ship, excluding the tips of the cockpit and wings. The hit box can be made thinner by moving the ship horizontally. | ||
+ | |||
+ | [[File:TATSUJIN_HITBOXES.gif]] | ||
=== Rank === | === Rank === | ||
---- | ---- | ||
− | + | Rank increases as the player progresses through more areas of the game. At higher rank, enemies fire more often, and the overall bullet speed increases. | |
+ | |||
+ | ''rank = base + area/2'' <br/> | ||
+ | |||
+ | The maximum value is 24. After the first loop the rank no longer changes when a new area is reached and remains fixed at the maximum value of 24. | ||
+ | |||
+ | The base rank value is determined by the region and the difficulty setting: | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! rowspan="2" | Difficulty !! colspan="2" | Region | ||
+ | |- | ||
+ | ! JP !! INT | ||
+ | |- | ||
+ | ! Easy | ||
+ | | 0 || 0 | ||
+ | |- | ||
+ | ! Normal | ||
+ | | 4 || 1 | ||
+ | |- | ||
+ | ! Hard | ||
+ | | 8 || 2 | ||
+ | |- | ||
+ | ! Very Hard | ||
+ | | 12 || 3 | ||
+ | |} | ||
+ | |||
+ | ''bullet speed = 24 + rank/2 + difficulty/2 + power*2 + loop*2''</br> | ||
+ | The maximum value of bullet speed is 80 and it continually increases each time the game is looped. | ||
+ | The maximum speed will be reached by loop 22. | ||
=== Loops === | === Loops === | ||
---- | ---- | ||
− | + | Like many early Toaplan games, ''Tatsujin'' loops infinitely, with each loop starting after defeating the boss of stage 5. | |
=== Scoring === | === Scoring === | ||
---- | ---- | ||
− | + | Destroy All, Don't Die (DADD Scoring). | |
+ | |||
+ | Every enemy is worth a flat amount of points, with point gain increasing with every loop. Collecting excess items rewards the player with an extra 5000 points. | ||
== Strategy == | == Strategy == | ||
<div style='text-align: center;'> | <div style='text-align: center;'> | ||
− | ''See [[ | + | ''See [[Tatsujin/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.'' |
</div> | </div> | ||
---- | ---- | ||
− | |||
− | |||
+ | == Story == | ||
+ | The evil Gidans attacked the transport ship Belery. The forces of planet Borogo must retrieve Belery's cargo of secret weapons. However, the Gidans are in between them and the weapons. Fearless ace pilot, Tom the Bomb, volunteers for the mission. Tom's commanding officer tells him to fly the Super Fighter. It is equipped with such power weapons that no one dared using them before. So the lone fighter sets off to far reaches of space to rescue the cargo and defeat the Gidans. <ref>https://www.gamesdatabase.org/Media/SYSTEM/Sega_Genesis//Manual/formated/Truxton_-_Tatsujin_-_1989_-_Sega.pdf</ref> | ||
− | + | The game takes place in space and passes over 8 asteroids in the following order: Blue, Yellow, Red, Orchid, Purple, Poison, Galaxy Pool, and Magman. | |
− | + | ||
+ | There are 5 Gidan bosses called Monster Powers and they appear at the end of each stage. | ||
− | + | {| class="wikitable" | |
− | ---- | + | |- |
+ | ! Stage !! Boss Name | ||
+ | |- | ||
+ | | Stage 1 || J-Tank | ||
+ | |- | ||
+ | | Stage 2 || Badron | ||
+ | |- | ||
+ | | Stage 3 || Dosvam | ||
+ | |- | ||
+ | | Stage 4 || Gurus | ||
+ | |- | ||
+ | | Stage 5 || Dogurava | ||
+ | |} | ||
== Development History == | == Development History == | ||
Line 131: | Line 231: | ||
== Version Differences == | == Version Differences == | ||
− | + | ===PC Port=== | |
+ | A PC port of the arcade version is available on [https://store.steampowered.com/app/2022880/Truxton/ Steam], released by Bitwave Games on February 14, 2023. Aside from autofire, This version provides an assist feature and other quality of life improvements in order to make the game significantly easier: | ||
+ | *Includes all versions of the game. | ||
+ | *Auto-dodging | ||
+ | *Instant slowdown button | ||
+ | *Health: Allows the player to take a select number of hits before dying. | ||
+ | *Hitbox size modification | ||
+ | *Hitbox display | ||
+ | *Rewinds | ||
+ | *Savestates, up to 10 | ||
+ | *Practice mode | ||
+ | *Widescreen Mode | ||
+ | *Online leaderboards, only accessible when not using assists. | ||
+ | <br/> | ||
---- | ---- | ||
== Trivia == | == Trivia == | ||
− | * | + | * The Tatsujin ship also appears in Tatsujin Oh as a cameo. |
+ | * In Game Tengoku Cruisn Mix Special, the Tatsujin ship is a downloadable DLC character. | ||
---- | ---- | ||
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== Video References == | == Video References == | ||
− | If the game already has an existing entry in the [[ | + | If the game already has an existing entry in the [[:Category:Video_Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here. |
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== References & Contributors == | == References & Contributors == | ||
Line 166: | Line 269: | ||
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts. | ## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts. | ||
− | + | [[Category:Vertical orientation]] | |
− |
Latest revision as of 06:03, 22 October 2023
Title screen
Developer: | Toaplan Co. LTD. |
---|---|
Music: | Masahiro Yuge |
Program: | Masahiro Yuge |
Art: | Naoki Ogiwara, Yumiko Shimizu |
Release date: | October 1988 |
Next game: | Tatsujin Ou |
Contents
Tatsujin 達人
Tatsujin (known in English territories as Truxton) is a vertical shooting game developed by Toaplan in 1988. It is the first of a two-game series, with Tatsujin Ou following it. Tatsujin is well-known for its high difficulty, checkpoint memorization, and excellent soundtrack. The game was also ported to the Sega Genesis / Mega Drive in 1989, the PC-Engine in 1992, a port for iOS and Android was released (in Japan only) in 2019, and a PC port via Steam
Gameplay Overview
Controls
- A: Fires the player's equipped Weapon.
- B: Releases a Bomb, dealing damage to enemies and canceling bullets within its explosion radius.
Weapons
- Red: The standard three-way shot type for the player's ship. It does not have any sort of auto-fire. When upgraded, it becomes even wider and shoots many more shots at once, making it very powerful for screen control and point-blanking.
- Green: A rapid-fire straight shot that deals high damage and can be held for auto-fire. Green does not have a shot limit, allowing it to deal high damage even at further ranges. Higher upgrades increase the amount of projectiles fired.
- Blue: A blue lightning attack that sticks to enemies and continues to deal damage to them as long as the Fire button is held. Higher upgrades create more lightning shots
Items
Tatsujin has several different collectible items to power up, change weapon type, and gain extra ships. Unlike items in many other games, the items in Tatsujin are stationary, and only move down the screen as the stage scrolls.
Item | Description |
---|---|
Collect 5 of these icons to power up weapon level. Receive 5000 pts if already at max weapon power. | |
Instantly powers up weapon to the next level. Appears in place of small powerups when enough are collected. Receive 5000 pts if already at max weapon power. | |
Speeds up ship's movement one level. Receive 5000 pts if at max speed level. | |
Adds one bomb to bomb stock. Receive 5000 pts if at max bomb stock of 10. | |
Changes to red weapon type. Receive 5000 pts if already equipped with red weapon. | |
Changes to blue weapon type. Receive 5000 pts if already equipped with blue weapon. | |
Changes to green weapon type. Receive 5000 pts if already equipped with green weapon. | |
Gain 1 extra ship. Must use a specific weapon to shoot a specific ground target. Stage 1: green, Stage 2: red, Stage 5: blue | |
Gain 2 extra ships. Must acquire many items before dying as it is very high on the item table. Likely to spawn at Stage 3 if no ships have been lost. |
The item dropped by each successive item carrier cycles according to the table below. A death will reset the cycle to the beginning. This determines the type of item contained by carriers rather than the item that appears when the container is destroyed. In other words, whether or not an item is actually released has no impact on the progression of the cycle.
10 | 11 | 12 | |||
13 | 14 | 15 | 16 | 17 | 18 |
19 | 20 | 21 | 22 | 23 | 24 |
25 | 26 | 27 | 28 | 29 | 30 |
31 | 32 | 33 | 34 | 35 | 36 |
37 | 38 | 39 | 40 | 41 | 42 |
43 | 44 | 45 | 46 | 47 | 48 |
49 | 50 | 51 | 52 | 53 | 54 |
55 | 56 | 57 | 58 | 59 | 60 |
Hit Box
The ship's hit box covers nearly the entire ship, excluding the tips of the cockpit and wings. The hit box can be made thinner by moving the ship horizontally.
Rank
Rank increases as the player progresses through more areas of the game. At higher rank, enemies fire more often, and the overall bullet speed increases.
rank = base + area/2
The maximum value is 24. After the first loop the rank no longer changes when a new area is reached and remains fixed at the maximum value of 24.
The base rank value is determined by the region and the difficulty setting:
Difficulty | Region | |
---|---|---|
JP | INT | |
Easy | 0 | 0 |
Normal | 4 | 1 |
Hard | 8 | 2 |
Very Hard | 12 | 3 |
bullet speed = 24 + rank/2 + difficulty/2 + power*2 + loop*2
The maximum value of bullet speed is 80 and it continually increases each time the game is looped.
The maximum speed will be reached by loop 22.
Loops
Like many early Toaplan games, Tatsujin loops infinitely, with each loop starting after defeating the boss of stage 5.
Scoring
Destroy All, Don't Die (DADD Scoring).
Every enemy is worth a flat amount of points, with point gain increasing with every loop. Collecting excess items rewards the player with an extra 5000 points.
Strategy
See Tatsujin/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.
Story
The evil Gidans attacked the transport ship Belery. The forces of planet Borogo must retrieve Belery's cargo of secret weapons. However, the Gidans are in between them and the weapons. Fearless ace pilot, Tom the Bomb, volunteers for the mission. Tom's commanding officer tells him to fly the Super Fighter. It is equipped with such power weapons that no one dared using them before. So the lone fighter sets off to far reaches of space to rescue the cargo and defeat the Gidans. [1]
The game takes place in space and passes over 8 asteroids in the following order: Blue, Yellow, Red, Orchid, Purple, Poison, Galaxy Pool, and Magman.
There are 5 Gidan bosses called Monster Powers and they appear at the end of each stage.
Stage | Boss Name |
---|---|
Stage 1 | J-Tank |
Stage 2 | Badron |
Stage 3 | Dosvam |
Stage 4 | Gurus |
Stage 5 | Dogurava |
Development History
If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.
Version Differences
PC Port
A PC port of the arcade version is available on Steam, released by Bitwave Games on February 14, 2023. Aside from autofire, This version provides an assist feature and other quality of life improvements in order to make the game significantly easier:
- Includes all versions of the game.
- Auto-dodging
- Instant slowdown button
- Health: Allows the player to take a select number of hits before dying.
- Hitbox size modification
- Hitbox display
- Rewinds
- Savestates, up to 10
- Practice mode
- Widescreen Mode
- Online leaderboards, only accessible when not using assists.
Trivia
- The Tatsujin ship also appears in Tatsujin Oh as a cameo.
- In Game Tengoku Cruisn Mix Special, the Tatsujin ship is a downloadable DLC character.
Gallery
See (Template Page)/Gallery for our collection of images and scans for the game.
Video References
If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.
References & Contributors
- Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
- If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: [[User:(You)|(Your Name)]]
- And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.
- And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.
- ↑ https://www.gamesdatabase.org/Media/SYSTEM/Sega_Genesis//Manual/formated/Truxton_-_Tatsujin_-_1989_-_Sega.pdf