Difference between revisions of "Sisters Royale"

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(→‎Trivia: add names origin (movie Mustang))
(→‎Trivia: add Yassin origin (movie Mustang))
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The original Japanese title is ''シスターズロワイヤル 5姉妹に嫌がらせを受けて困っています (Sisters Royale: 5 Shimai ni Iyagarase o Ukete Komatteimasu)'', which translates to '''Sisters Royale: I’m Being Harassed by 5 Sisters and It Sucks'''.
 
The original Japanese title is ''シスターズロワイヤル 5姉妹に嫌がらせを受けて困っています (Sisters Royale: 5 Shimai ni Iyagarase o Ukete Komatteimasu)'', which translates to '''Sisters Royale: I’m Being Harassed by 5 Sisters and It Sucks'''.
  
The sisters’ names are from the movie [https://en.wikipedia.org/wiki/Mustang_(film) Mustang].
+
The sisters’ names, as well as their love interest’s, are from the movie [https://en.wikipedia.org/wiki/Mustang_(film) Mustang].
  
 
== Gallery ==
 
== Gallery ==

Revision as of 17:32, 24 November 2023

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SR logo02-300x225.png
Sisters Royale: Five Sisters Under Fire
SR widelogo02-300x30.png

simple logo

Developer: AlfaSystem
Music: Person A
Program: Person B
Art: Person C
Release date: 2020-01-30
Previous game: Shikigami no Shiro 3
Next game: TBD

(Template Page) is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new game pages. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets.

It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.

The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: Template:GameInfobox

If the page has a video index, please keep the VideoIndex template directly above the TOC as shown here. Otherwise, please remove it.

For replay videos, visit the Video Index.

Gameplay Overview

The gameplay overview section starts out with the controls of the game, including all of the buttons used and what they're used for. It's recommended to keep the control layout simple and easy to understand. Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.

Controls

Controls on Nintendo Switch:

  • Y: shot
  • B: summon familiar
  • A: bomb

Hitbox

The hitbox is a bit unusually located at the back of the head of the playable characters. When enemy bullets are nearby, it appears as a shining star.

Unlockable Secrets


If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in Battle Garegga or Strong Style in DoDonPachi DaiFukkatsu that are relevant to the basic system of a game, put these codes here. Otherwise, omit this section.

Characters

Sonay (ソナイ)

Eldest sister. Fire magic.

You can Get down on your tarty knees and Lick the floor.

Sonay’s normal shot is a rapid narrow straight shot. Its powershot variant is slightly wider.

When Sonay summons her familiar, it homes in on near-by enemies.

Her bomb are spinning flames.

Selma (セルマ)

Second eldest sister. Ice magic.

Thanks, sis, it’s been a ball. Let’s do this again.

Selma’s normal shot is a three-way spread forward shot. Its powershot variant is a five-way spread shot.

When Selma summons her familiar, it creates from ice three spikes around Selma at 120º angles from each other. As she moves with her familiar, she can turn 360°. When summoned, one spike is in front of Selma, with the other two being behind her at an angle. As soon as she moves, the spikes change order to instead have the single spike right behind her and two at an angle in front of her, leaving her front open. The spikes stay locked in this orientation for as long as the summon is active. To put a spike right in front again, the player needs to first disengage the summon button and re-press it while not moving.

Her bomb are frozen spears that fill the whole screen.

Ece (エジェ)

Middle sister. Light magic.

Fighting amongst ourselves. We’re so Wicked!

Ece’s normal shot is a narrow two-way spread forward shot, leaving the front empty. Its powershot variant has a slightly wider shot.

When Ece summons her familiar, a laser beam between Ece and her familiar appears, where you can initially position the familiar, to set the angle. When you Ece moves, the familiar moves as well, so the initial angle stays the same. To change the angle, the player needs to first disengage the summon button and start a new summon.

Her bomb are four forward-facing lasers.

Nur (ヌル)

Second youngest sister. Wind magic.

I’ll show my sisters how my world travels have Changed me!

Nur’s normal shot are three (losely) homing shots. Its powershot variant has five such shots.

When Nur summons her two familiars, they circle around her.

Her bomb is a sequence of four ball explosions that progress forward. They always position themselves on the same X axis as Nur, so the player can manipulate where they will spawn.

Lale (ラーレ)

Youngest sister. Dark magic.

Yay! Let’s get married!!

Lale’s normal shot is a sparse narrow straight shot. Its powershot variant is slightly wider.

When Lale summons her familiar, she holds it in front of her and it absorbs enemy bullets. As she moves with her familiar, she can turn 360° to better absorb bullets around her. When released (or when the bar fills?) the familiar shoots powerful homing shots back at the enemies.

Her bomb are spirits that fly out in a upside-down heart pattern, meeting near the top center of the screen. They are slightly homing.

Ode (OZ)

??

I’m this world’s Saviour. I’m here to intervene a little.

Ode’s normal shot is a directed rapid narrow shot – its angle moves slightly in the same direction that Ode is moving. Its powershot variant is slightly wider.

When Ode summons her familiar, you lose control of Ode and have to position where the lightning ball drops.

Her bomb are a screen-full of lightning balls that convert bullets into coins.

Ode is a DLC character, cameo of Fumiko Odette van Stein from Castle of Shikigami 3 – or rather Ode is a doll controlled by Fumiko from a different dimension. At the end of her story arc, Munchausen also makes a guest appearance.


This section should include the characters or ships, if any, that the player can select in the game. Ideally, different "styles" (for games that use them, such as DoDonPachi) would also be included here.

If there is only one playable character and no elements to augment/customize your ship, this section can be omitted from the page.

Weapons


This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. This can be omitted if not relevant to the game in question.

Items


This section describes any and all collectibles that you acquire in the game. An example being any Power Up items or Medals from Battle Garegga. Include secret items such as extra lives as well.

Scoring


This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.

Strategy

See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.

Stage 1: Graveyard of Flame (Sonay)

Stage hazard: wells etc. you have to walk around?

Stage 2: Cave of Ice (Selma)

Stage hazard: slippery patches of ice (note: Ode is flying, so unaffected)

Stage 3: Temple of Wind (Nur)

Stage hazard: windmills blowing wind

Stage 4: Dungeon of the Soul (Lale)

Stage hazard: limited vision, you need to shoot at lanterns to see more of the stage than just around your character

Stage 5: Chapel of Light (Ece)

Stage hazard: wells etc. you have to walk around?

End-boss: Yanshin & Seytan


This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.

(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)

Story

Basic story breakdowns, plot information, and endings are included here.

If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.


Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences

  • Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.

Trivia

The original Japanese title is シスターズロワイヤル 5姉妹に嫌がらせを受けて困っています (Sisters Royale: 5 Shimai ni Iyagarase o Ukete Komatteimasu), which translates to Sisters Royale: I’m Being Harassed by 5 Sisters and It Sucks.

The sisters’ names, as well as their love interest’s, are from the movie Mustang.

Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


Other

We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.

(Template Page)
put your stuff here

References & Contributors

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