Solite Spirits

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Sspirits logo.png

Solite Spirits
Sspirits title screen.png

Title screen

Developer: Team Muhaha
Publisher: Promat
Director: Sung Jung Woo
Producer: Lee Hyung Kee
Sung Jung Woo
Music: Lee Seung Woo
Program: Sung Jung Woo
Art: Kim Tae Wook
Lee Dong Ik
Woo Sang Gyun
Designer: Sung Jung Woo
Kim Tae Wook
Lee Dong Ik
Release date: 1999

Solite Spirits is a vertical scrolling shoot em' up developed by Team Muhaha and published by Promat in 1999.

1945k III, a later revision of the game, was published by Oriental Software the following year.

For replay videos, visit the Video Index.

Gameplay Overview

Solite Spirits uses 2 buttons. It has 6 stages with a single loop. Pretty much the entire gameplay is based on Psikyo's Strikers 1945 series (Strikers 1945 II and Psikyo are even mentioned during the credits).

Controls

  • A button (Press): Fires the player's weapons.
  • A button (Hold): Fires the player's charge shot.
  • B button (Press): Activates the player's bomb.

Weapons

Shot

The player's primary weapon. It increases in width and gains a sub-shot by collecting power-ups. It takes 4 power-ups to max out the shot, afterwards every item collected grants 10,000pts.

Charge shot

A higher damaging attack can be performed by holding the A button, determined by the gauge at the bottom of the screen. The charge gauge has 3 differents levels: blue, yellow and red. Charge shots can be used as long as the gauge is above blue and become stronger the more it is filled. Higher levels deplete a larger amount, with a maxed out charged shot depleting the entire gauge.

Enemy collision isn't deadly, but drains about 1/4 of the charge gauge.

Bomb

Bombs can be activated as long as the player has bombs in stock. They mostly consist of support planes that block enemy attacks and may fire back.

Ships

F-15
Sspirits f15.png
  • Speed: Slow.
  • Shot: Narrow.
  • Sub-shot: Missiles that travel forward.
  • Charge shot: Fires a continue wave beam.
  • Bomb: Summons 2 large bomber planes that shoot at enemies.
EF2000
Sspirits ef2000.png
  • Speed: Slow.
  • Shot: Narrow.
  • Sub-shot: 2 projectiles that travel forward.
  • Charge shot: Fires a phoenix that pierces through enemies.
  • Bomb: Large piercing laser.
Rafale
Sspirits rafale.png
  • Speed: Fast.
  • Shot: Narrow.
  • Sub-shot: Releases homing boomerangs.
  • Charge shot: Fires a plasma orb that stops in place once it touches an enemy.
  • Bomb: Summons a large bomber plane.
SU-37
Sspirits su37.png
  • Speed: Fast.
  • Shot: Narrow.
  • Sub-shot: Orbs that move in a zig-zag pattern.
  • Charge shot: Releases a drone that fires at enemies.
  • Bomb: Summons a large bomber plane that fires at enemies.
F-14
Sspirits f14.png
  • Speed: Medium.
  • Shot: Wide.
  • Sub-shot: Bullets fired diagonally in sets of 2.
  • Charge shot: Miniature F-14 stays in place shooting.
  • Bomb: Summons 4 planes that fire forward.
F-22
Sspirits f22.png
  • Speed: Fast.
  • Shot: Wide.
  • Sub-shot: 2 small missiles travel forward.
  • Charge shot: Time stop.
  • Bomb: Several planes carpet bomb the screen.
F-2A
Sspirits f2a.png
  • Speed: Fast.
  • Shot: Wide.
  • Sub-shot: Releases homing orbs.
  • Charge shot: Option that stays in place using a flamethrower.
  • Bomb: Summons 6 planes that shoot forward.
Tornado
Sspirits tornado.png

Hidden ship #1.

  • Speed: Slow.
  • Shot: Wide.
  • Sub-shot: Releases homing boomerangs.
  • Charge shot: Fires several missiles forward.
  • Bomb: Summons 5 large bomber planes that shoot forward.
SE-11L
Sspirits se11l.png

Hidden ship #2

  • Speed: Fast.
  • Shot: Narrow.
  • Sub-shot: Releases homing boomerangs.
  • Charge shot: Fires a missile that behaves like Rafale's plasma orb once it collides with an enemy.
  • Bomb: Same as Rafale's.

There aren't any secret codes to select either of the hidden ships. However, the random selection always highlights in the same order, being possible to develop a timing for it.

Items

Item Description
Sspirits powerup.png Power-up
Powers up the player's weapons.
Sspirits bomb.png Bomb
Adds a bomb.
Sspirits seven.png Bonus
Score item.

Scoring

While there is a major scoring bug, the scoring system revolves around picking up bonus items with the right timing. These are found in spades throughout the game via destructible scenery and defeated enemies. The items go through several slot machine bonuses each awarding a different value, following a cycle of Plum->Bell->Watermelon->Cherry->Bar->7. This cycle then goes in reverse and starts over. Each bonus lasts for 8 frames.

Icon Points
Sspirits plum.png 100
Sspirits bell.png 200
Sspirits watermelon.png 500
Sspirits cherry.png 1,000
Sspirits bar.png 2,000
Sspirits seven.png 3,000