R-Type II

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Rtype2 logo.png

R-Type II
Rtype2 title screen.png

Title screen

Developer: Irem
Publisher: Irem
Planning: Yoshihito Tagami
Music: Masahiko Ishida[1]
Program: Takeo Sumita
Art: Akio Oyabu[2]
Yoshio Shimizu
Release date: Arcade
JP: November 1989 [3]
US: April 1990[4]
PlayStation
JP: February 5, 1998
JP: October 25, 2001 (Reprint)
US: February 28, 1999
EU: September 20, 1998
Xbox 360: 2009
Previous game: Dragon Breed
Next game: X Multiply

R-Type II is a horizontal scrolling shoot em up developed by Irem in the year 1989. It is the first sequel to the original R-Type and the second game in the series. Just like its predecessor, R-Type II has had several ports, more often than not downscaled in some way to make up for the different hardware (most notable one is Super R-Type for the Super Nintendo). The Arcade version has been ported to PlayStation as part of the R-Types compilation and R-Type Dimensions release.

Gameplay Overview

There are 6 stages with a second loop in R-Type II. Extends are granted at 200k, 350k, 500k and 700k points respectively.

Controls

  • A button (Press): Fires the player's weapons.
  • A button (Hold): Charges the Wave Cannon.
  • B button (Press): Controls the Force Pod.

Weapons

Wave Cannon

This is always available without the need of any power-ups. By holding the A button, the player can fire larger single shots, represented by the bar at the bottom of the screen. About a second after fully charged, the bar will go from light blue to gold, allowing the usage of several overlapping shots. There is a small window to use this, afterwards it will keep looping from blue to gold.

Force Pod

The Force Pod is obtained by collecting any laser items. It can block projectiles and deal contact damage. The pod works differently when it's attached or detached. While attached, it fires the respective laser weapon the player has in the direction it's currently facing. Pressing the B button will release the pod, making it fire bullets forward. This can be upgraded to a < shaped arc of bullets and it can additionally fire up and down when maxed.

The Force can be reattached by pressing the B button or simply flying close to it.

Laser

They are the upgrade to the main shot. Initially, picking up a laser item just makes the Force pod appear, level 2 makes the player fire the respective laser that was picked up and the third upgrade grants the strongest version of it.

Missile

Used alongisde the player's main shot. Unlike other weapons, they don't have any subsequent upgrades after the initial pick up. There are 2 different types of missiles available.

Bits

The bits are option items that follow the player. The first one is attached to the top of the player's ship and the second underneath. They can deal contact damage and fire while using the red laser.

Items

Icon Description
Rtype2 blue.png
Rebound Laser
Fires 2 lasers at 45° angles and one directly forward. They bounce off terrain.
Rtype2 yellow.png
Counter-Ground Laser
Fires 2 lasers at 90° angles that travel across the terrain.
Rtype2 red.png
Counter-Air Laser
Usually called the "DNA shot". Fires intertwined shots forward.
Rtype2 green.png
Search Laser
2 thin lasers that move diagonally (including terrain) while tracking enemies.
Rtype2 gray.png
Shotgun Laser
Fires special rounds that explode after a short distance.
At full power, they can travel about half a screen.
Rtype2 blue missile.png
Scatter Bombs
Travels across the ground releasing explosions on its way.
Rtype2 red missile.png
Homing Missile
Flies forward and tracks enemies.
Rtype2 bit.png
Bit
Adds a bit.
Rtype2 speedup.png
Speed-up
Increases movement speed.

Loops

At the start of the second loop the player retains their missile and current movement speed, other upgrades are removed. Due to the higher difficulty bullets move faster, enemies fire more and most of them have higher HP.

Scoring

Stage 2

Near the halfway point of stage 2, several egg-like enemies will appear and drift upwards. Destroying them grants 200 points, but when they collide with the ceiling or other part of the stage's scenery they will spread into 3 smaller versions that slowly chase the player, each worth 100 points. For scoring purposes it's more benefitial to avoid defeating these until after they have spread.

Checkpoint Milking

Since there aren't endgame bonuses after clearing it's common for very high scoring runs to sacrifice lives during the run for more points. This is done on the second checkpoint of 2-6.

Version Differences

World Version

This is the international release of the Arcade version. It is considered easier than its Japanese counterpart.

Stage Differences

Stage 1:

  • A red enemy at the start has removed.
  • Many of the yellow enemies that rise from the water have been removed, including one that shoots from behind.
  • When the second snake appears, the hatch that is facing right releases enemies slightly later.
  • No walkers coming from behind after the large enemy with the laser appears.

Stage 2:

  • The third wave of kamikaze enemies that appears from behind is removed.
  • Right as the first bit drop appears, one enemy coming from behind has been removed.
  • Kamikaze enemies coming from behind near the end have been removed.

Stage 3:

  • After the Shotgun Laser drop, the missile item from one of the POW Armors has been changed from Homing Missile to Scatter Bomb.

Stage 4:

  • The second wave of wheel enemies that comes from behind now appears from the right side of the screen.
  • Right before the first section with the flying tanks, the laser item dropped from the POW Armor has been changed from Search Laser to Rebound Laser.
  • During the same section, a set of wheel enemies coming from behind has been removed alongside walker enemies appearing from both sides of the screen.
  • Wheel enemies appearing from both sides of the screen during the second wave of flying tanks have been removed.
  • The item from the last POW Armor has been changed from a Speed-up to a Counter-Air Laser drop.

Stage 5:

  • One of the last laser items in the stage has been changed from a Shotgun Laser to a Counter-Air Laser drop.

Stage 6:

  • After the large worm enemy that appears from behind, there is an additional POW Armor that drops a Scatter Bomb item.

R-Types

This was a compilation including both R-Type and R-Type II released for the PlayStation. Both games run at 60Hz instead of 55.

R-Type Dimensions

  • Based on the World release.
  • The game can be played with its original look or 3D graphics. The 3D mode supports simultaneous co-op play, player 2 controls a black colored R9C with a green windshield and Force Pod.

References