Kaikan
Gameplay Overview
Controls
Kaikan is a 3-button game as follows:
Fire: This is what you press to deploy the fire of your main and subshots.
Bomb: This is what you press to deploy a bomb when the bomb meter is full.
Focus: Holding this button shows the ship hitbox and alters properties of the subshot for whichever ship you select.
Ships
All ships have a standard forward shot, the ship picked determines what kind of subshot is powered up along the way.
Ship |
Sprite |
Speed |
Weapon |
Focus |
Overview
|
Type A |
|
5/6 |
Napalm |
Tightens subshot spread for a focused attack |
Pros:
- Fast Ship with high damage
- Can change sub to be slightly wider or focused with proper use of Focus.
Cons:
- Lingering subshot can make for harder chain timings due to needing to let off the shot for longer to collect medals
|
Type B |
|
4/6 |
Wideshot |
Engages subshots to fire forward in a 4-line formation |
Pros:
- Most balanced ship in the game, no major flaws and can handle any situation
- Wide shot covers entire screen, focus lets it get better damage on smaller targets or specific spots
- Subshot ends quickly to allow for quick easier medal collecting
|
Type C |
|
3/6 |
Homing |
Puts a target on the field while held, Homing shot directs towards the held target |
Pros:
- Homing subshot lets players concentrate solely on dodging while having good medal collection due to the subshot not lingering
- Unique shot strategies in tandem with use of Focus.
Cons:
- Overall very weak, loses out on bonus waves other ships would see
- Has to score completely differently from the other ships due to it's abnormal kit
|
Type D |
|
2/6 |
Fire |
Slows span of fire pillars from 180 degree fan to 90 degree fan |
Pros:
- Fire Pillars hit wide and pierce through anything
- Being able to have unfocused + focused fire pillars simultaneously gives the ship versatility.
Cons:
- The slower speed of the ship can be a detriment in some areas.
- Big damage with this ship requires being close to enemies and stacking fire pillars for optimal destruction
|
Type E |
|
6/6 |
Blast |
Prevents subshot from swaying while moving left/right |
Pros:
- Fastest ship and highest damaging ship in the game
- Due to it's high damage, has access to unique bonus waves only it can reach
Cons:
- Very high speed means needing to dodge attacks with higher than normal speed
- Due to the destructive power of it's subshot, it is an extreme version of Type A where one would need to let off Fire longer than they
might think in order to preserve medals and not lose chains
|
Type F |
|
1/6 |
Ball |
Freezes balls in place |
Pros:
- A highly disruptive ship that can cover the entire screen in flurries
Cons:
- The major lack of speed turns into a hindrance when simply collecting ground medals or dodging some attacks
- If any balls take too much damage and disappear, that means the ship will lose a power level as balls are tied to power level
|
Scoring
WIP
Strategy
WIP
Gallery