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Chaos Field
CField Title (Arcade).png

Arcade ver. title screen

Developer: Milestone Inc.
Publisher: Able Corporation
Director: Manabu Matsumoto
Producer: Hiroshi Kimura
Music: Kō Hayashi
Daisuke Nagata
Program: Jirō Hamaya
Manabu Matsumoto
Takahiro Kawachi
Art: Ryohei Murakami
Release date: Arcade
JP : 25 May 2004 [1]
Dreamcast
JP : 16 December 2004 [2]
GameCube
JP : 24 February 2005 [3]
US : 20 December 2005
PS2
JP: 21 December 2005 [4]
Milestone Shooting Collection 1 (Wii)
JP : 10 April 2008 [5]
KO : 19 December 2008 [6]
US : 23 January 2009[7]
Milestone Shooting Collection 2 (Wii)
JP : 30 December 2012 [8]
Sakura Flamingo Archives (X360)
JP: 27, Nov 2014[9]
Next game: Radirgy

Chaos Field (カオスフィールド) is a 2004 vertical-scrolling shoot-em-up arcade game developed by MileStone Inc. and published by Able Corporation. It was the first game developed by Milestone.

The game consists entirely of boss battles, featuring five stages (called "Phases" in-game) with three bosses each. Each of the three player characters features a variety of weapons they can use to destroy each of the boss parts and perform bullet canceling combos for scoring. Furthermore, the player ships can flip the environment at will between two parallel dimensions named "Fields", including the titular Chaos Field.


Gameplay overview

Basic info


  • Vertical orientation, and regular 4:3 screen (Configuration also known as "vertizontal")
  • 1 player only
  • 8-direction movement and 3 buttons. Home ports can feature up to 5 buttons
  • Default extends are at 8 and 20 million points
  • No loops. A full run lasts around 20 minutes
  • Continuing allows the player to change characters

Controls


  • A (Hold): Shot
  • B (Tap 1, 2, or 3 times): Sword
    • Tapping several times in quick succession will unleash a sword combo
  • C: Switch between Order and Chaos Field
  • A + B (Simultaneous tap): Wing-Layer (deploys a protective barrier)
  • B + C (Simultaneous tap): Lock-On (locks and fires homing beams onto the enemies)

Note :

  • The game's ports allow players to map dedicated buttons for the Wing Layer and Lock-On. However, the simultaneous tap inputs have not been removed nor can they be toggled off. It is thus still possible to (accidentally) use either of these weapons by pressing their two buttons at once.

Interface


Chaos Field - Interface 2.png

  • 1 : Shield indicator (Player's lives), character name and portrait.
  • 2 : Meta gauge, used for some of the weapons.
    • Each unit allows one use of the weapons that need it. If a unit is red, it is partially filled but can not be used yet.
  • 3 : Player's score
  • 4 : Current field. Appears in blue for Order Field, and in red for Chaos Field
  • 5 : Amount of hits on the current combo. (Only shows up when a combo is active)
  • 6 : Timer gauge for the current combo. (Only shows up when a combo is active)
  • 7 : For a destroyed part or boss, a display of its base value, multiplier applied, and final value. (Only shows up temporarily after any part or boss destruction)
  • 8 : Boss timer, displayed in seconds. When the timer is below 20 seconds, the ms will also be shown.
  • 9 : Boss' HP bar

Weapons


  • Shot :
  • Sword :
  • Wing Layer :
  • Lock-on Laser :
  • Field Switch :


Field differences

Characters

Please refer to Chaos_Field/Characters

Primary


While in the Order Field, the power and characteristics of primary weapons is normal, but in the Chaos Field, their power will increase and will change their characteristics, from subtle to notable changes.

Ship In Order Field In Chaos Field Description
Mixed Blue
MB Primary1.png
MB Primary2.png
Fires 4 blue lasers; two outer 'ball' beams goes in a spread pattern while the inner two beams goes in a straight pattern forward. In the Chaos Field, the lasers grew in size slightly and the spread range is extended.
Flawed Red
FR Primary1.png
FR Primary2.png
Fires 6 continuous stream of red lasers which locks on to the enemy once one comes contact with them. In Chaos Field, the lasers grew in size and no longer locks on to the enemies, but instead, fires in a straight fixed pattern that follows the player and penetrates, damaging anything that goes through it.
Fake Yellow
FY Primary1.png
FY Primary2.png
Fires a short range, yellow lightning bolt which leaves electric sparks on its track and advances forward, damaging any enemies that hits it. In Chaos Field, the bolt grew in size slightly and able to release more sparks at once.

Secondary


TBA

Wing-Layer

TBA

Lock-On laser

TBA


Items



Item Description
Chaos Field - Meta Stock item.png Meta Stock item : Item that is generated when destroying boss parts or taking a hit. In Original mode, it will also spawn when a popcorn enemy is killed. The Meta stock item will replenish part of the Meta gauge, which is used in order to fire the Wing Layer and the Lock-On Laser. Each individual block of the Meta gauge needs 10 Meta Stock items to be filled. In other words, a single Wing Layer or Lock-On Laser use requires 10 Meta Stock items.
Chaos Field - Point item.png Point item : Alternate item that spawns in place of the Meta Stock item if the player's Meta gauge is actually full when the items are spawned. These golden items are worth 5.000 points each and will not replenish the Meta gauge even if said gauge gets emptied in between the item spawn and the item collection.
Radirgy - Milestone logo.png Milestone logo : Special logo that can be triggered on 1-2 and 3-1 and replenishes one life point when picked up. In order to make the logo appear, the boss has to be killed while in Order Field before the timer goes below 55 seconds (for 1-2) or 64 seconds (for 3-1). Switching to Chaos Field beforehand to inflict additional damage is fine and will not prevent the logo spawn as long as the killing blow occurs in Order Field.

[ VIDEO SHOWCASE : https://www.youtube.com/watch?v=Ew8iTmBNnrI & https://www.youtube.com/watch?v=bbB951BT7GM ]

One thing to note on 3-1 is that the boss will be moving towards the left edge of the screen when the timer is close to the threshold. As a result, a last second kill will actually spawn the logo a bit too far away from the area the ship can move in, and the logo will be impossible to collect. When the logo gets despawned, the collection SFX will still play, but no life point will be restored.

[ VIDEO SHOWCASE : https://www.youtube.com/watch?v=onqZmuqAldI ]

Scoring



Story

[Taken from the US GC manual]

The "Chaos Field", a warped and chaotic dimension.

There humankind was exposed to the threat of annihilation through the invasion of the mysterious "Abo". Humankind resisted them, and a costly battle ensued for many years, a battle with no clear victor.

Over time, the battle spread out beyond the Chaos Field to engulf another time-space dimension called the "Order Field".

In order to put a stop to this multi dimensional war, three pilots have been chosen for an assault...

Video References

Please refer to https://shmups.wiki/library/Chaos_Field/Video_Index


Characters page



Note : The character profiles and ship descriptions have been taken from the official US localization

Hal

Hal
Hal.png
Since he was born, Hal has been training at the research institute to do battle with the Abo. A young boy of 15, he is quiet and expressionless, and will get down and dirty in battle if he's ordered to. However, he's slowly begun to realize that he's involved in a life or death struggle, one that he might not survive.
MixedBlue.png
Mixed Blue : A standard fighter that is improved and tuned based on the data of past combats. It has well-balanced maneuverability and striking power.
Shot Order Field : The ship fires a forward narrow shot as well as side circular shots that slightly wave on the sides. Chaos Field : The shots all gain additional power, and the side shots increase in size. The angle limit for the waving movement also increases, which means those shots can hit targets further away on the ship's left and right sides.
Sword The ship swings a green sword. Hal's sword swing has an intermediate cooldown duration, longer than Ifumi's but slightly shorter than Jinn's.
Wing Layer Order Field : A blue disc is launched slightly ahead of the ship's position and will remain in place until its disappearance. Cancellable bullets that touch said disc will be erased, and targets that touch it will receive continuous tick damage. Chaos Field : The disc size is increased, making it capable of catching more bullets in the vicinity.
Lock-On Laser The lock-on laser range opens up in a fan shape ahead of the ship. It thus covers the front, and the sides slightly.

Ifumi

Ifumi
Ifumi.png
19 years old---she's a kind-hearted girl who has taken on the role of looking after Hal, ever since he was very young. As would be expected, she too has received combat training, and with excellent results. She is bright and cheerful with everyone and does not despair when times are tough.
FlawedRed.png
Flawed Red : The newest and most advanced fighter that is designed based on the present standard fighter with emphasis placed on further reinforcement of maneuverability.
Shot Order Field : Six lasers are fired ahead of the ship. Whenever one of those hits at target, it will lock-on to it and inflict continuous damage until the target dies, the player stops shooting, or if the player ship gets too far away from the target. Chaos Field : The six lasers no longer lock-on to hit targets, but will instead pierce through the bosses.
Sword The ship swings a red sword. Ifumi's sword swipe combos have the shortest cooldown.
Wing Layer Order Field : Two modules are deployed around the ship. They will orbit around the ship while following its movements. Cancelable bullets that touch either of the two modules will be canceled. Additionally, enemies and turrets that come into contact with the spinning modules will receive a bit of tick damage. Chaos Field : Three modules will be summoned instead of two, and the modules themselves are slightly bigger. This additional module improves the reliability of bullet canceling and decreases the chances that bullets slip past a module and hit the ship.
Lock-On Laser Ifumi's lock-on covers a relatively small disc area ahead of her ship.


Jinn

Jinn
Jinn.png
He's a mysterious man whose past experience is unknown---it's hard to tell whether he's serious or not. He's said to be 30 years old, but there are some ways in which his thinking is rather childish.

There's also a rumor going on that he was "built" from organic data obtained from captured enemy Abo.

FakeYellow.png
Fake Yellow : A prototype that was built in the early stages of development. Though its maneuverability is lower then that of the others because of its heavy equipment, its striking performance is higher than that of the present models.
Shot
Sword The ship swings a yellow sword. Jinn's sword combo has the longest cooldown out of all three.
Wing Layer
Lock-On Laser The lock-on area is composed of two narrow beams fired from the sides of the ships at a ~45° angle. The two beams then swing a bit towards the center, however they end their movement before reaching the center, which leaves a blind spot ahead of the ship.