Cotton: Fantastic Night Dreams

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Cotton Fantastic Night Dreams Logo.png




Cotton: Fantastic Night Dreams
Cotton Title Screen.png

Title screen

Developer: Success
Music: Person A
Program: Person B
Art: Person C
Release date: Release Date
Next game: Next game in a series

Cotton: Fantastic Night Dreams, the first game in the Cotton serise and the fist game developed by Success, was released for the arcade in March 1991.


Gameplay Overview

The gameplay overview section starts out with the controls of the game, including all of the buttons used and what they're used for. It's recommended to keep the control layout simple and easy to understand. Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.

Controls


Joystick (Two Buttons).png

Cotton has two button controls with multiple actions per button.

  • A (Press): Fire Shot
  • B (Press): Drop Bomb
  • A (Hold, Release): Use Magic
  • B (Hold, Release): Launch Fairy
  • A+B (Hold, Release): Combination Magic

Unlockable Secrets


If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in Battle Garegga or Strong Style in DoDonPachi DaiFukkatsu that are relevant to the basic system of a game, put these codes here. Otherwise, omit this section.

Characters / Ships / Styles


This section should include the characters or ships, if any, that the player can select in the game. Ideally, different "styles" (for games that use them, such as DoDonPachi) would also be included here.

If there is only one playable character and no elements to augment/customize your ship, this section can be omitted from the page.

Weapons


Main Shot and Bullet Level

The EXP bar is increased by shooting enemies and collecting yellow and orange crystals. When the bar is full, your shot power increases.

The icons next to the EXP bar indicate your current bullet level.

Bombs and Bomb Power Level

Fairies

Magic

Combination Magic

Effect of Death on Weapons

  • Bullet level is halved
  • Bomb power is returned to weakest level
  • A fairy is expended in a screen clearing explosion (unless you have 1 or fewer fairies)

Items


Crystals

Colour Small Large Description
Yellow Image Image
Orange Image Image
Red Image Image
Blue Image Image

Other Items

Header text Header text Header text
Example Example Example
Example Example Example
Example Example Example


Rank


If the game features a relevant rank system, use this section to discuss it in more detail. Otherwise, this can be omitted.

Loops


If a game features a loop system, elaborate on it in detail here. Otherwise, omit this section.

Scoring


This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.

Strategy

See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.

(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)


Story

Basic story breakdowns, plot information, and endings are included here.

If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.


Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences

  • Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.

Trivia

  • Cool facts and random tidbits go here!

Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


Video References

If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.


Other

We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.

(Template Page)
put your stuff here

References & Contributors

  1. https://gamefaqs.gamespot.com/turbocd/589251-cotton-fantastic-night-dreams/faqs/55168
  2. If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: [[User:(You)|(Your Name)]]
    1. And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.