USAAF Mustang
Title screen
Developer: | NMK |
---|---|
Planning: | Saburou Yotsuya (alias) (and others?) |
Music: | Kazunori Hideya |
Program: | Youichi Koyama |
Art: | Kenji Yokoyama (and others?) |
Release date: | Arcade: 1990 |
Previous game: | Task Force Harrier |
Next game: | Black Heart |
USAAF Mustang is a shmup developed and published by NMK in 1990. It is a spiritual sequel to the earlier P-47, and was called P-51 during development to reflect this.
There is a port released for the Sega Mega Drive and Genesis called Fire Mustang.
Gameplay Overview
Controls
USAAF Mustang is a two-button game.
- A: Shot (with internal autofire)
- B: Bomb
It's worthwhile to have an autofire A button at 30Hz, as it is much faster than the internal autofire.
Rank
Rank in USAAF Mustang is affected only by clearing stages and dying, and only affects the number of enemy bullets, such that at ranks lower than maximum, some enemies do not fire, or fire simpler attacks. At the end of the stage clear display, rank is increased by +1 up to a maximum of 3. Dying reduces rank by -1, down to a minimum of 0. After the 1st loop, rank is fixed at 3 (maximum rank) and cannot be lowered again.
Loops
USAAF Mustang loops infinitely. Any loop after the first one is a simple repetition of the second loop.
References & Contributors
- Page created and written by trap15.