Parodius Da!

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Parodius Da logo.png
Parodius Da!
Parodius Da Title Screen.png

Title screen

Developer: Konami
Music: Muraoka Kazuki
Program: Tokuda Tsukasa
Art: Gakincho, Touyou Syoutarou, Miyoshi Takemasa, Mory-Wandayu, Mikachan
Release date: Arcade: April 25, 1990
Famicom: November 30, 1990
Gameboy: April 5, 1991
PC Engine: February 21, 1992
Super Famicom: July 3, 1992
PlayStation: December 3, 1994
Sega Saturn: May 19, 1995
Previous game: Trigon
Next game: Thunder Cross II

Parodius Da! (Japanese: Parodiusu Da! パロディウスだ!) is a shmup developed and published by Konami in 1990. It is the second installment in the Parodius series succeeding the less popular Parodius (Konami 1988) released on the MSX. It is the first of the three arcade games from the series followed by Gokujou Parodius (Konami 1994) and Sexy Parodius (Konami 1996).

Parodius Da! has received several console ports over the years, e.g. for the Super Nintendo, Sega Saturn or PlayStation - all of which differ significantly from the arcade original as well as from each other.


Gameplay Overview

Controls


Parodius Da! offers two different control styles which can be selected at the start of the game: Auto Power-Up (uses one button) and Manual Power-Up (uses three buttons).

Auto Power-Up Manual Power-Up
A button Select Power-Up
B button Primary weapon (shot/laser)
Secondary weapon (missile)
Bell power
Primary weapon (shot/laser)
C button Secondary weapon (missile)
Bell power

When Auto Power-Up is selected, the game will automatically power up the ship when enough capsules are collected.


Characters


There are four characters to choose from: Vic Viper, Octopus, Twin Bee and Pentarou. While the basic controls are the same, each of the characters has individual strengths and weaknesses due to the different Power Meters. Although preferences may vary, Pentarou is considered to be the hardest character to use.

Parodius Da Power Meter.png

Power Meter


Parodius Da Power Meter iso.png

The Power Meter system in Parodius Da! is directly inherited from the Gradius series. When the game begins, the Power Meter starts at position 0, i.e. no box of the Power Meter is highlighted. When the player picks up a red capsule, the Power Meter position is advanced by +1 and the next box in the Power Meter sequence will be highlighted. Upon pressing A, the ship receives the currently highlighted ability. Once an upgrade is activated, the Power Meter jumps back to position 0 again and the sequence starts anew.

When a red capsule is picked up when the Power Meter is at position 7 it will jump back to position 1.

The effects of the seven positions of the Power Meter are as follows.

Position Effect
Speed Up Increases the speed of the character. This position can be selected up to 5 times to gradually increase the speed further.
Missile Activates the secondary weapon which in most cases is useful against ground targets. The shot frequency is lower than Double or Laser.
Double Activates the first of the two primary weapons. Depending on the character it gives greater coverage diagonally up or to the back.
Laser Activates the second of the two primary weapons. Usually gives much greater screen coverage to the front and deals more damage than Double.
Option Adds an option to the character. Each character can carry up to four helping options.
!? The character is set back to the default state. All speed ups, weapons, options and the shield are removed immediately.
Shield A shield is added which can protect against a number of hits from bullets or enemies/terrain. The shield has its own hitbox that is larger than the character itself.

While Missile can be equipped in conjunction with Double or Laser, only one of the primary weapon (Double or Laser) can be selected at a time. Therefore, the player has to decide when to use Double and when Laser might be the better choice.

Items


Rank


Loops


Scoring


Strategy

Version Differences

Video References

Video index for Parodius Da!

Other

References & Contributors