Jamestown/Ships
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Revision as of 12:15, 17 August 2021 by AlvaLynsis (talk | contribs)
Classic ships
Beam | |
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Description: "Forward beam and spread shot. Sir Walter's conveyance." | |
Vulcan Shot: A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same. | |
Special Shot: Special description | |
Stats:
While Special aura does exist, there's no proof that the laser and aura damage are stackable at point blank range. |
Gunner | |
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Description: "Directional vulcan shot. John Smith's conveyance." | |
Vulcan Shot: Forward shot and directional shot. The directional shot angle will not be changed. | |
Special Shot: While special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over regular shot. The movement speed is unaffected. | |
Stats:
ActiveFrames refers to the amount of shots until cooldown. The cooldownFrames refers to the amount of frames until the shots continue. Both of these are randomly determined. |
Treason ships
Treason | |
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Description: "Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance." | |
Vulcan Shot: The vulcan shot is one wide bullet being shot straight forward. | |
Special Shot: While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. If two missiles are enough to destroy the first target, the following missiles will have different targets. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. The precise targetting logic has yet to be fully understood. | |
Stats:
Missile damage is divided by 10 on JackInTheBox enemies and multiplied by 2 on Watertower enemies. |
References
- Jamestown+ lua scripts, decompiled by Olifante and analyzed by AlvaLynsis