Difference between revisions of "Solid State Survivor"
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− | | [[File:SSS-crystal.png|center]] || ''' | + | | [[File:SSS-crystal.png|center]] || '''Crystal''' <br>Increases score, with it`s value depending on the combo multiplier. Spawns from bullet cancels. |
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− | | [[File:SSS-bomb.png|center]] || '''Bomb''' <br>Increases your bomb stock by 1. | + | | [[File:SSS-bomb.png|center]] || '''Bomb''' <br>Increases your bomb stock by 1. |
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− | | [[File:SSS-1up.png|center]] || ''' | + | | [[File:SSS-1up.png|center]] || '''1UP''' <br>Appears if the falling cube is destroyed before the Stage 5 Boss encounter. Grants an extra life. |
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Revision as of 04:29, 5 March 2025
Solid State State Survivor is a shmup by kt.software released in July 11 2012 as a freeware doujin game.
Contents
Gameplay Overview
The game consists of building up a combo meter that will later affect crystal items.
(Scoring and mechanics more detailed below)
Difficulties
The game has 3 difficulties:
Easy: Low bullet density. Fast bullet speed.
Normal: The base difficulty of the game. Regular bullet density. Regular bullet speed.
Hard: Suicide bullets addition. More bullet density.
Ships
Type A | Shot | Laser | Options | Speed | |
---|---|---|---|---|---|
300px | Spread | Narrow | Spin | Slow |
Type-A is the basic ship in the game. Has slow speed, decent coverage and decent focus firing. Has bomb system.
Type B | Shot | Laser | Options | Speed | |
---|---|---|---|---|---|
300px | Narrow | Narrow | Trace | Fast |
Type-B moves fast, and it`s options follow it, altho they do not freeze position on focus firing. Has bomb system
Type C | Shot | Laser | Options | Speed | |
---|---|---|---|---|---|
300px | Narrow | Narrow | Steady | Fast |
Type-C is a very unique ship. Instead of using a bomb system, it uses a reflector system, in which upon absorbing bullets (including the orange explosions from St5 midboss 1, and the giant blue lasers by St5 midboss 1, St5 midboss 2, St5 Boss and TLB), it will temporarily boost it`s strength, and it`s length variates on the amount of enemy attacks absorbed. Unlocked by clearing the game once.
Scoring
Scoring relies on building up the combo meter to affect the value of crystal items (obtained trough bullet cancells).
The combo meter has a primary timer on itself, and the secondary timer is the approach. If the approach gauge depletes, it will reset combo. During bosses, the way multiplier can decrease is if the player is not attacking the boss.
Items
Crystal Increases score, with it`s value depending on the combo multiplier. Spawns from bullet cancels. | |
Bomb Increases your bomb stock by 1. | |
1UP Appears if the falling cube is destroyed before the Stage 5 Boss encounter. Grants an extra life. |
True Last Boss / TLB
The TLB will show up if the player gets at least a 1cc on all 5 stages. After Stage 5 results end, the TLB fight will begin, and upon defeating it, the player will recieve it`s final bonus if the game is fully 1cc`d.
Details about stage clear and all clear bonuses is detailed in the "Stage Bonuses" content section.
Stage Bonuses
End of Stage Bonuses | |
---|---|
No-Miss | 100,000 |
Crystal get | Amount collected variates bonus |
Destruction rate | Percentage = Bonus of it (example: 97% is 97 pts) |
Approach | Approach count x 100 |
All Clear Bonus | |
---|---|
Life stock remaining: | Amount x 1,000,000
|
Contributors:
- Page made byJSAV2006STG(ABC)