Difference between revisions of "Kaikan"
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==== Bombs ==== | ==== Bombs ==== | ||
− | Bombing will spawn additional big medals from enemies destroyed with the bomb and converts any enemy bullets on screen during the bomb duration. These big medals | + | Bombing will spawn additional big medals from enemies destroyed with the bomb and converts any enemy bullets on screen during the bomb duration into big medals as well. These big medals are worth (Current Item Rank Point Value x 5) and also give (Item Rank Count Value x 5). If a bomb is in stock and the player gets hit, rank will drop to G Rank and the bomb will act as a one use shield and be expended. |
==== Bosses ==== | ==== Bosses ==== | ||
− | Destroying a stage boss will turn all enemy bullets on screen into gigantic medals that are worth (Current Item Rank Point Value x 10) | + | Destroying a stage boss will turn all enemy bullets on screen into gigantic medals that are worth (Current Item Rank Point Value x 10). |
==== Item Rank Management ==== | ==== Item Rank Management ==== | ||
− | Item rank will reset anytime the player | + | Item rank will reset anytime the player shields, the player loses a life, or when a medal flies off the screen at the bottom. |
=== Strategy === | === Strategy === |
Revision as of 18:42, 25 July 2020
Contents
Kaikan
Kaikan is a doujin PC SHMUP released in 2013 by Zakichi, who has released several games under the name ©-kigekiyahonpo-. The game is inspired by Raizing games where medal collection occurs, but with a focus on vacuum effects on medals instead of needing to collect them by touching them like in a Raizing game. The game was created solely within Shooting Game Builder and features royalty free music from various artists to fill in the game's soundtrack.
Gameplay Overview
Controls
Kaikan is a 3-button game as follows:
- Fire: This is what you press to deploy the fire of your main and subshots.
- Bomb: This is what you press to deploy a bomb when the bomb meter is full.
- Focus: Holding this button shows the ship hitbox and alters properties of the subshot for whichever ship you select.
Ships
All ships have a standard forward shot, the ship picked determines what kind of subshot is powered up along the way.
Ship | Sprite | Speed | Weapon | Focus | Overview |
---|---|---|---|---|---|
Type A | 5/6 | Napalm | Tightens subshot spread for a focused attack | Pros:
Cons:
| |
Type B | 4/6 | Wideshot | Engages subshots to fire forward in a 4-line formation | Pros:
| |
Type C | 3/6 | Homing | Puts a target on the field while held, Homing shot directs towards the held target | Pros:
Cons:
| |
Type D | 2/6 | Fire | Slows span of fire pillars from 180 degree fan to 90 degree fan | Pros:
Cons:
| |
Type E | 6/6 | Blast | Prevents subshot from swaying while moving left/right | Pros:
Cons:
| |
Type F | 1/6 | Ball | Freezes balls in place | Pros:
Cons:
|
Scoring
Item Rank Values
Kaikan features an item rank system for medal point value, the higher your rank the more medals will be worth when spawned from destroyed enemies.
- G Rank: 10 Pts, (Ground Medal = Count x 100)
- F Rank: 50 Pts, (Ground Medal = Count x 110)
- E Rank: 100 Pts, (Ground Medal = Count x 120)
- D Rank: 500 Pts, (Ground Medal = Count x 130)
- C Rank: 1000 Pts, (Ground Medal = Count x 140)
- B Rank: 5000 Pts, (Ground Medal = Count x 150)
- A Rank: 10000 Pts, (Ground Medal = Count x 200), A Rank medals collected add +2 to the Count per medal instead of 1.
Item rank is visually displayed by the colored bars that sit on the sides of the screen and indicated by letter on the left side of the screen. Collecting medals will increase item rank and add to your total Count number visible on the right side of the screen. Collecting medals also contributes to a bomb meter that shows on the bottom of the screen.
Bombs
Bombing will spawn additional big medals from enemies destroyed with the bomb and converts any enemy bullets on screen during the bomb duration into big medals as well. These big medals are worth (Current Item Rank Point Value x 5) and also give (Item Rank Count Value x 5). If a bomb is in stock and the player gets hit, rank will drop to G Rank and the bomb will act as a one use shield and be expended.
Bosses
Destroying a stage boss will turn all enemy bullets on screen into gigantic medals that are worth (Current Item Rank Point Value x 10).
Item Rank Management
Item rank will reset anytime the player shields, the player loses a life, or when a medal flies off the screen at the bottom.
Strategy
WIP