Difference between revisions of "DoDonPachi II: Bee Storm"

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=== Items ===
 
=== Items ===
 
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This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.
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WIP
  
 
=== Scoring ===
 
=== Scoring ===

Revision as of 01:03, 31 March 2024

DoDonPachi II: Bee Storm
Ddp2-title.jpg

Title screen

Developer: IGS
Director: WHY
Producer: Vee
Program: Laisam
Hawk Chen
Art: MULDER
Swallow Yang
GUN
Pipy
Kai
C.S.Y
Debby
JOB
Designer: Yan [Bastard]
Release date: 2001

DoDonPachi II: Bee Storm is the third entry in the DonPachi series of shoot-em-ups, and the only title in the series not developed by CAVE. It was developed and released by International Game System(IGS) after obtaining a license to produce a new DoDonPachi game on PGM hardware. DoDonpachi II: Bee Storm was originally sold in Asian markets, like China and Korea, before being released in Japan in 2001.

This game deviates from the rest of the DonPachi series in a number of ways. There are changes to the combo system, ships/shot types, bomb mechanics, and scoring not found anywhere else in the series.

The success of DoDonPachi II: Bee Storm convinced CAVE, whom at the time was considering leaving the arcade business, to re-enter the arcade market. CAVE would go on to release the fourth entry in the DonPachi series, DoDonPachi DaiOuJou, one year later.[1]

For replay videos, visit the Video Index.

Gameplay Overview

DoDonPachi II: Bee Storm is a three-button shooter.

There are six stages in the game, with a hidden extra stage accessible by achieving a given score in-game

Controls


  • A (Press): Fires the standard "spread" Shot weapon.
  • A (Hold): Fires the ship's "focus" Laser weapon (also surrounds the player with an Aura that deals damage).
  • B: (Bomb Type) Releases a spread Bomb, clearing the screen of bullets.
  • B: (Energy Type) Activates Energy Bomb, dealing large amounts of damage in a frontal line.

True last stage & TLB


The true last stage and the TLB (Unknown) are accessible after finishing the sixth stage, if the player gets at least 400,000,000 points. This value can be changed in the PGM settings.

Characters / Ships / Styles


There are three ship types available in DoDonPachi II: Bee Storm.


Ship Speed Shot/Laser Coverage
Type A Slow Large
Type B Fast Small
Type C Medium Medium

Ship Types

  • Bomb Type: Normal DoDonPachi style spread bomb. Converts all bullets onscreen into point items, damages enemies, and makes the player invulnerable for a short period of time.
  • Energy Type: The Energy Type is similar to DoDonPachi's laser bomb. It uses an energy meter instead of bomb stock and can only be fired when the meter is fully charged. The meter is replenished by grazing enemy bullets. The same bullet can be grazed multiple times. The meter can be refilled during a use of an Energy Bomb. If enough bullets are grazed, another bomb will be fully charged after exiting the bomb animation. All Bomb Items are considered excess when playing as Energy Type, and will award the standard 50,000 points.

Items


WIP

Scoring


Taken verbatim from Pearl's Bee Storm TAS video description, available on youtube.

"So some scoring info : Graze gives 10,000 points per graze, Aura hits give 10,000 points per hit.

Chaining is very different here compared to DDP, Your chain bleeds if it drops rather than going to 0 similarly to DFK if you dont have a hyper in stock.?Your chain increases weirdly as well; your shot gives a hit per shot hit? damage dealt? It's hard to tell and it feels like you're limited by the amount of hits you can get regardless of how many things you're hitting with your shot.?

Laser aura gives far more hits and does less damage per hit given (155 damage compared to ~300 from afar); it's best used in a big clump of enemies and large enemies.

Your chain gauge is also backwards from DDP; killing with laser gives a lot more gauge than shot.

The hits themselves are the score this time around, it's HIT x 10 points per hit. so at 9,999 hits you get 99,990 points per hit. On bosses, certain phases are what I call "frenzy" phases, and you're awarded multiple hits per hit tic. Upwards of 10 per hit.

In these cases, assuming these hits are done with aura, the score calculation is (HIT x 10 + 10000) x HitPerTic. So at 10 hits per tic at max combo, you get 1.3 million points per 155 damage dealt." [2]

Strategy

See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


There is a hidden extend available on stage four. It can be accessed by, first, destroying each of the first series of fence posts encountered. Then, you must destroy the spider encountered shortly after. It will drop the games only extend. There are no scoring extends.

Story

Basic story breakdowns, plot information, and endings are included here.

If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.


Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences

  • Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.

Trivia

  • The stage 0 Boss (Nightmare) is highly based on Hachi from DoDonPachi 1997, as well the bosses Deep-Fear (Suzaku), Dragnet (Kakou) and Snare (Raikou).
  • Altho the announcer voice lines are from DoDonPachi 1997, the "Ready?" voice line is exclusive to this game.

Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


Other

We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.

(Template Page)
put your stuff here

References & Contributors