Difference between revisions of "Valtric"

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(Created page with "center ---- {{GameInfobox |bordercolor = black |title = Valtric |background = #f8f8f8 |image = Valtric_title_screen.png |width = 324px; |imagecaption...")
 
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|developer = [[NMK]]
 
|developer = [[NMK]]
 
|publisher = [[Jaleco]]
 
|publisher = [[Jaleco]]
|music = Cheabow<ref name="tcrf">[https://tcrf.net/Valtric#Developers_Credits The Cutting Room Floor]</ref>
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|music = Shinichi Sakamoto<ref name="tcrf">[https://tcrf.net/Valtric#Developers_Credits The Cutting Room Floor]</ref>
|program = Satoshi Nakamura<ref name="tcrf" /> <br> Tommy Nakasato<ref name="tcrf" />
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|program = Satoshi Nakamura<ref name="tcrf" /> <br> Tamio Nakasato<ref name="tcrf" />
 
|releasedate = November 1986<ref>[https://archive.org/details/ArcadeGameList1971-2005/page/n123/mode/1up?view=theater Domestic and Overseas Arcade Game List 1971-2005]</ref>
 
|releasedate = November 1986<ref>[https://archive.org/details/ArcadeGameList1971-2005/page/n123/mode/1up?view=theater Domestic and Overseas Arcade Game List 1971-2005]</ref>
 
|previousgame = [[Argus]]
 
|previousgame = [[Argus]]

Revision as of 07:15, 27 July 2023

Valtric logo.png

Valtric
Valtric title screen.png

Title screen

Developer: NMK
Publisher: Jaleco
Music: Shinichi Sakamoto[1]
Program: Satoshi Nakamura[1]
Tamio Nakasato[1]
Release date: November 1986[2]
Previous game: Argus
Next game: P-47

Valtric (JP: バルトリック) is a vertical scrolling shoot em' up developed by NMK and published by Jaleco released in 1986. The game features 8-way movement, non-automatic scrolling and projectiles aimed with a reticle similar to the likes of Xevious.

It never received any rereleases.

Gameplay Overview

Valtric is a 2-buttons shooter with 4 stages (called Areas in-game). Finishing all the stages will send the player back to Area 1 as the game has infinite loops. Extends are granted at 30,000 points and then every 100,000 points.

Controls

  • A button: Fires the player's main shot and bombs.
  • B button: Activates the Jump if there is one in stock.

Weapons

Shot

This is the player's primary weapon, it can defeat regular enemies and turrets, but not the ones high above. The shot can be upgraded by collecting red colored power ups.

Bomb

These are thrown automatically when firing the shot. Bombs are the only way to destroy turrets high above and uncovering ? spots in the ground. Unlike the shot, bombs cannot be upgraded.

Jump

The player starts with 3 of them available. Using a Jump will propel the player into the air for a few seconds, unable to be killed by enemies. In some cases, they are mandatory for progressing further into a stage. Each Jump in stock will grant 1,000 points at the end of stages. The player can have up to 5 Jumps.

Dying with extra Jumps unused won't revert back to 3.

Items

These are found during stages by throwing bombs into the ? spots in the ground.

Item Description
Valtric red powerup.png Red
Powers up the player's shot.
Valtric green powerup.png Green
Destroys all small enemies and erases bullets currently on the screen.
Valtric purple powerup.png Purple
Adds a Jump.
Valtric blue powerup.png Blue
Grants temporary invincibility.
Valtric shield.png Shield
Adds a shield pod that can withstand 1 hit. It fires in the direction it was attached to.
Valtric warp.png Warp
Sends the player to the end of the stage for a limited time (30 seconds).

Loops

Valtric loops infinitely. Enemies' bullet speed and aggressiveness is drastically increased during the loops.

Strategy

See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.

(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)

Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.

Trivia

  • Cool facts and random tidbits go here!

Video References

If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.

References & Contributors

  • Page creation and primary info provided by Andrew98.