Difference between revisions of "Shippu Mahou Daisakusen"
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'''Stage 2A - Air Circus'''<br> | '''Stage 2A - Air Circus'''<br> | ||
<br> | <br> | ||
− | + | This stage is full of close corners and often makes tight The stage is also full of turrets that sit on the side and can be tricky to hit.<br> | |
'''Boss''': Big Wheel Crab<br> | '''Boss''': Big Wheel Crab<br> | ||
<br> | <br> | ||
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− | + | Water themed stage with almost no walls. Enemies come from all sides on the screen in this level, so be careful.<br> | |
'''Boss''': Little Brother Gillman<br> | '''Boss''': Little Brother Gillman<br> | ||
<br> | <br> | ||
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'''Stage 3A - Outcast Castle'''<br> | '''Stage 3A - Outcast Castle'''<br> | ||
<br> | <br> | ||
− | + | Undead themed stage, notable for its varied types of enemies. It has mirrors that bump the player into other enemies, ghosts that can go through walls and giant worms that try to eat the player.<br> | |
'''Boss''': Vampire Earl McGee-McGee<br> | '''Boss''': Vampire Earl McGee-McGee<br> | ||
<br> | <br> | ||
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'''Stage 3B - Cross Fire'''<br> | '''Stage 3B - Cross Fire'''<br> | ||
<br> | <br> | ||
− | + | You race inbetween an airship raid, similair to stage 2 from [[Mahou Daisakusen]].<br> | |
'''Boss''': Skull Howard the 4th<br> | '''Boss''': Skull Howard the 4th<br> | ||
<br> | <br> | ||
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'''Stage 4A - Deeply Dungeon'''<br> | '''Stage 4A - Deeply Dungeon'''<br> | ||
<br> | <br> | ||
− | + | The dungeon has been set under water after the events of Sorcer Striker. Be careful for the enemies that can pop out of the sewer pipes.<br> | |
'''Boss''': Prime Slime<br> | '''Boss''': Prime Slime<br> | ||
<br> | <br> | ||
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− | + | Frozen palace stage with speed sections. You can get stuck behind the walls during these parts, so you have to balance between not staying behind the screen without running into enemies.<br> | |
'''Boss''': Big Brother Gillman<br> | '''Boss''': Big Brother Gillman<br> | ||
<br> | <br> | ||
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'''Stage 5A - Strato Storm'''<br> | '''Stage 5A - Strato Storm'''<br> | ||
<br> | <br> | ||
− | + | This stage contains no walls. The challenge is keeping up with killing the enemies in time before the swarm the player.<br> | |
'''Boss''': Gigandes<br> | '''Boss''': Gigandes<br> | ||
<br> | <br> | ||
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<br> | <br> | ||
− | + | Much like Outcast Castle, it's another undead themed stage. Even the boss from Outcast Castle can show up in the stage if the player attacks the big coffin.<br> | |
'''Boss''': Demon Apocalypse<br> | '''Boss''': Demon Apocalypse<br> | ||
<br> | <br> | ||
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'''Stage 6A - Kingdom Grandprix'''<br> | '''Stage 6A - Kingdom Grandprix'''<br> | ||
<br> | <br> | ||
− | + | Fast-paced final stage. Often a wall will sit in the middle of the screen and the player had to pick sides where to go to. Later in the stage are electrical walls that the player must avoid touching.<br> | |
'''Boss''': Bashinet-R<br> | '''Boss''': Bashinet-R<br> | ||
<br> | <br> | ||
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'''Stage 6B - Yashiki of Ninja'''<br> | '''Stage 6B - Yashiki of Ninja'''<br> | ||
<br> | <br> | ||
− | + | You enter a mansion full of ninjas and other types of enemies, which usually appear from the sides of the screen rather than the top. Often considered the hardest one out of the final stages.<br> | |
'''Boss''': Hayatemaru<br> | '''Boss''': Hayatemaru<br> | ||
<br> | <br> | ||
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'''Stage 6C - Kobolds Tower'''<br> | '''Stage 6C - Kobolds Tower'''<br> | ||
<br> | <br> | ||
− | + | Throughout the stage boulder fall from the top of the tower. Be careful not to get hit by the missle launchers that sit on the sides of the screen.<br> | |
'''Boss''': Weather Satellite Stimpy<br> | '''Boss''': Weather Satellite Stimpy<br> | ||
<br> | <br> |
Revision as of 10:39, 2 July 2020
Title screen
Developer: | Raizing / Eighting |
---|---|
Music: | Hitoshi Sakimoto Masaharu Iwata |
Program: | Yasunari Watanabe Yuichi Toyama |
Art: | Akihiro_Yamada Kazuyuki Nakashima Kenichi Yokoo |
Release date: | JP: September 1994 EU: 1994 |
Previous game: | Mahou Daisakusen |
Next game: | Battle Garegga |
Shippu Mahou Daisakusen (疾風魔法大作戦 "Kingdom Grandprix") is a game developed by Raizing and published by Eighting in 1994. It is the second game in the Mahou trilogy. The first game being Mahou Daisakusen (Sorcer Striker) and later being followed up by Great Mahou Daisakusen (Dimahoo). The game is a shoot'em up arcade game with racing game aspects mixed in.
In 1996, the game recieved a port to the Sega Saturn.
Contents
Gameplay Overview
The game mixes racing and shmup elements together for its core gameplay. Rival racers can be knocked into or bumped out of the way or sent flying backwards with bombs, although normal player shots will not affect them at all. The player can move faster by staying high up the screen, indicated by a trail activating behind the ship/character. Holding down the Fire button also increases your speed, but you can't fire during this mode.
Screen scroll speed affects rank. When moving at minimum speed, the game becomes slightly more difficult, with usually more numerous and faster bullets, as well as possible extra enemy spawns.
At the end of every level, the player can choose between two different stages (three stages are given as an option for the final stage).
The game has two loops. To earn the second loop, the player must win the race in the first loop. In the second loop, the player has to go through all the stages they originally didn't pick in the first loop. In the case of the final stage, they get the option between the two that hadn't been chosen.
Score extends (with default settings) are at 300,000 points each, but only in the first loop.
Controls
- A (Press): Fires standard shots from the ship.
- A (Hold): Activates a speed booster, speeding up the rate of screen scrolling to the maximum. You won't slow down no matter what while in this state.
- B: Activates a bomb, bombs are unique to every character.
- Down (Bottom of the screen): Brake / lower the screen scrolling speed.
- Grind (Wall): A strong brake.
- Bump (Enemy or other racer): A weak brake.
Characters / Ships / Styles
Gain
- Regular Shot: Narrow wide shot
- Frontal Shot: Shoots two swords upwards, but only two can be on screen at the same time
- Homing Shot: Releases small daggers with homing properties
- Bomber: Throws a big destructive sphere ahead of Gain
Chitta
- Regular Shot: Narrow wide shot
- Frontal Shot: Shoots large electrical waves forward
- Homing Shot: Shoots flames that fly towards enemies
- Bomber: Two large genies merge and deals heavy damage to nearby enemies
Bornnam
- Regular Shot: Forward shot, gets increasingly wider per level
- Frontal Shot: Shoots balls with skull faces forward
- Homing Shot: Shoots waves forward that can take a straight turn left/right if there are any enemies in that direction
- Bomber: Drops a big bomb ahead of the player with a skull face inside it
Miyamoto
- Regular Shot: Straight shot
- Frontal Shot: Shoots balls to the side (top left and top right)
- Homing Shot: Shoots spinning blades with strong homing properties
- Bomber: Covers everything on top of the player with waves that clear all approaching bullets
Honest John
- Regular Shot: Straight shot
- Frontal Shot: Shoots nuts across the top of the screen
- Homing Shot: Shoots slow beams with strong homing properties
- Bomber: Hits his hammer multiple times and releases high damage waves within the area
Nirvana
- Regular Shot: Straight shot
- Frontal Shot: Shoots large rings around her that go across the screen and after that go upwards
- Homing Shot: Spawns smaller fairies that search for enemies and then hit them, which can reach enemies behind walls
- Bomber: Fairies fly from the bottom of the screen to the top, blowing up everything in their way
Bul-Gin
- Regular Shot: Narrow wide shot
- Frontal Shot: Shoots blue shots straight from the cannon on his ship, which can be aimed by moving left or right (difficult to use)
- Homing Shot: Shoots explosives that are automatically targeted to enemies from all sides
- Bomber: Throws a Gobligan forward who creates a large amount of big explosives around it for several seconds
Kickle & Laycle
- Regular Shot: Forward shot, gets increasingly much wider per level
- Frontal Shot: Shoots a constant stream of bullets forward
- Homing Shot: Launches large missiles that target enemies
- Bomber: Releases an airstrike that targets enemies
Items
Collectable items include:
Coins
These coins increase your Regular Shot power after collecting some. Flying sacks will drop 4 coins when hit or being hovered over.
Bomber Item
You start with 3 bomber items with each extend. These clear the screen of bullets in areas the bomb hits and give invincibility frames when the player uses it.
Frontal Shot
Power-up that adds another shot to the character, but can be replaced by the Homing Shot. Usually gives a shot type with high forward damage.
Homing Shot
Power-up that adds another shot to the character, but can be replaced by the Frontal Shot. Gives a shot type that tracks and chases enemies.
Rank
Rank gets increased at the end of each level. Rank starts out lower in the World version compared to the original Japanese version.
Scoring
<< Scoring goes here >>
Bomb glitch explained here?
Stages
At the end of each level, the player can choose the following levels;
Stage 2A - Air Circus
This stage is full of close corners and often makes tight The stage is also full of turrets that sit on the side and can be tricky to hit.
Boss: Big Wheel Crab
Stage 2B - Velmatic Ocean
Water themed stage with almost no walls. Enemies come from all sides on the screen in this level, so be careful.
Boss: Little Brother Gillman
Stage 3A - Outcast Castle
Undead themed stage, notable for its varied types of enemies. It has mirrors that bump the player into other enemies, ghosts that can go through walls and giant worms that try to eat the player.
Boss: Vampire Earl McGee-McGee
Stage 3B - Cross Fire
You race inbetween an airship raid, similair to stage 2 from Mahou Daisakusen.
Boss: Skull Howard the 4th
Stage 4A - Deeply Dungeon
The dungeon has been set under water after the events of Sorcer Striker. Be careful for the enemies that can pop out of the sewer pipes.
Boss: Prime Slime
Stage 4B - Cold Corridor
Frozen palace stage with speed sections. You can get stuck behind the walls during these parts, so you have to balance between not staying behind the screen without running into enemies.
Boss: Big Brother Gillman
Stage 5A - Strato Storm
This stage contains no walls. The challenge is keeping up with killing the enemies in time before the swarm the player.
Boss: Gigandes
Stage 5B - Forest of Dead
Much like Outcast Castle, it's another undead themed stage. Even the boss from Outcast Castle can show up in the stage if the player attacks the big coffin.
Boss: Demon Apocalypse
Stage 6A - Kingdom Grandprix
Fast-paced final stage. Often a wall will sit in the middle of the screen and the player had to pick sides where to go to. Later in the stage are electrical walls that the player must avoid touching.
Boss: Bashinet-R
Stage 6B - Yashiki of Ninja
You enter a mansion full of ninjas and other types of enemies, which usually appear from the sides of the screen rather than the top. Often considered the hardest one out of the final stages.
Boss: Hayatemaru
Stage 6C - Kobolds Tower
Throughout the stage boulder fall from the top of the tower. Be careful not to get hit by the missle launchers that sit on the sides of the screen.
Boss: Weather Satellite Stimpy
Trivia
- Cool facts and random tidbits go here!