Difference between revisions of "Cotton: Fantastic Night Dreams"

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Revision as of 21:16, 1 February 2021

Cotton Fantastic Night Dreams Logo.png



Cotton: Fantastic Night Dreams
Cotton Title Screen.png

Title screen

Developer: Success
Music: Person A
Program: Person B
Art: Person C
Release date: March 1991
Next game: Next game in a series

Cotton: Fantastic Night Dreams (also referred to as Fantastic Night Dreams: Cotton), the first game in the Cotton series and the fist game developed by Success, was released for the arcade in March 1991.


Gameplay Overview

Coming soon...

Controls


Cotton has two button controls with multiple actions per button.

Joystick (Two Buttons).png
  • A (Press): Fire Shot
  • B (Press): Drop Bomb
  • A (Hold, Release): Use Magic
  • B (Hold, Release): Launch Fairy
  • A+B (Hold, Release): Combination Magic

Ships


You play the witch called Cotton, 'who doesn't care such a thing and just loves "Willows"!'.

Hitbox

...

TBC?

Weapons


Cotton utilises a forward facing shot,

Main Shot and Bullet Level

The EXP bar is increased by shooting enemies and collecting yellow and orange crystals. When the bar is full, your shot power increases.

The icons next to the EXP bar indicate your current bullet level.

Bombs and Bomb Power Level

Fairies

Magic

Combination Magic

Effect of Death on Weapons

  • Bullet level is halved
  • Bomb power is returned to weakest level
  • A fairy is expended in a screen clearing explosion (unless you have 1 or fewer fairies)

Items


Crystals

Colour Small Large Effect
(Small/Large)
Yellow
Cotton Crystal Yellow.png
Small EXP
Orange
Cotton Small Crystal Orange.png
Large EXP
Red
Cotton Small Crystal Red.png
Fire Spell / Fire Spell x2
Blue
Cotton Small Crystal Blue.png
Lightning Spell / Lightning Spell x2

Other Items

Header text Header text Header text
Example Example Example
Example Example Example
Example Example Example


Rank


TB?

Loops


After completing stage 7, the player proceeds to a second loop. Should they complete this, they are awarded with a different ending.?

Scoring


This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.

Strategy

See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.



Story

Coming soon...


Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences

Cotton has had multiple ports, some notable for various reasons.

  • The PC Engine port, released on February 12, 1993[1], has been praised for its remixed, CD-quality soundtrack.
  • The Sharp X68000 port, released on September 24, 1993 [2], featured redrawn, high-resolution graphics and fine-tuned gameplay, and is sometimes considered the definitive version.

Trivia

  • Cool facts and random tidbits go here!

Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


Video References

If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.


Cotton Story Edit Transparency.png

References & Contributors

  1. https://gamefaqs.gamespot.com/turbocd/589251-cotton-fantastic-night-dreams/faqs/55168
  2. If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: [[User:(You)|(Your Name)]]
    1. And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.


  • http://www.pcengine.co.uk/HTML_Games/Cotton-Fantastic_Night_Dreams.htm
  • https://www.mobygames.com/game/sharp-x68000/fantastic-night-dreams-cotton/release-info