Difference between revisions of "Mahou Daisakusen"

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=== Controls ===
 
=== Controls ===
 
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* '''A (Press):''' Fires standard '''shots''' from the ship at a semi auto rate.
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* '''A:''' Fires standard '''shots''' from the ship at a semiauto rate.
 
* '''B:''' Activates a '''[[bomb]]'''. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the game play field. If any of the listed are touched by a bomb, the bombe will immediately explode. Iframes from the bomb are only active for the the duration of time the bomb explosion is on screen.
 
* '''B:''' Activates a '''[[bomb]]'''. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the game play field. If any of the listed are touched by a bomb, the bombe will immediately explode. Iframes from the bomb are only active for the the duration of time the bomb explosion is on screen.
 
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Revision as of 01:08, 25 October 2020

( Mahou Daisakusen )

Logo@2x.png
Mahou title.png


Gameplay Overview


Controls


  • A: Fires standard shots from the ship at a semiauto rate.
  • B: Activates a bomb. Bombs are the same between characters. The bomb will take a few frames to detonate if it does not touch a enemy, solid object or the top of the game play field. If any of the listed are touched by a bomb, the bombe will immediately explode. Iframes from the bomb are only active for the the duration of time the bomb explosion is on screen.

Characters / Ships

  • Gain the Warrior:
  • Chitta the Witch:
  • Miyamoto the Samurai Dragon:
  • Bornman the Necromancer:


Weapons/Magic Books


  • Each magic book corresponds to its own secondary shot type that varies between characters. You must collect 3 of the same book type to max out its fire power.
  • H-Book: Homing Shot Type
  • F-Book: Forward Shot Type
  • W-Book: Wide Shot Type

Items

  • Coin Bag/Coins: Coin bags will contain 4 coins each valued at 100 points, bags will release coins in a random direction when shot. Your shot level is determined by number of coins collected starting at shot level 1. Each level up requires its own set amount of coins after gaining the next level. Level 2: 1 coin, Level 3: 2 coins, Level 4: 3 coins, Level 5: 4 coins, Level 6: 12 coins. A total of 22 coins are needed to reach max shot power for your characters main shot.
  • Bomb Icon: Bomb icons are dropped by predetermined enemies or scenery in each stage. You can carry as many bombs as you can get a hold of but the bomb counter will only display 9 in stock.

Rank


Loops


  • This game has 2 loops with the second being much harder. The second loop no longer rewards score extends, all power ups disappear on death, enemies have much more HP and are more aggressive.

Scoring



Strategy


Story

Development History

  • This is the first game developed by Raizing.


Version Differences

  • Western release, Sorcer Striker, is a much easier game in both loops.


Gallery



(Template Page)
FatDragonHats

References & Contributors

Neo_Antwon