Difference between revisions of "Hishouzame"

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* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].</small>
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* This page was started by [[User:Coreo|Coreo]]</small>

Revision as of 23:05, 5 October 2020

Hishouzame 飛翔鮫

Hishouzame title.jpg
Hishouzame title screen.png


Hishouzame (飛翔鮫, Flying Shark or Sky Shark in North America and Europe) is a vertically scrolling shoot-em up developed by Toaplan in 1987. It was published by Taito in Japan, Romstar in North America and Electocoin in Europe. [1]

It was the third shoot 'em up developed by Toaplan but the first to use the new Motorola 68000 microprocessor. This new processor allowed for more onscreen sprites which allowed the designers at Toaplan to become more creative with enemy patterns and graphical touches. It was also the first Toaplan game to allow players to scroll the screen left or right. [2]

Many ports of Hishouzame were released to many different consoles and often named Flying Shark or Sky Shark in North America and Europe. M2's ShotTriggers division announced in April 2020 that they were developing a new port of Hishouzame for modern consoles. [3] [4]

Gameplay Overview

Hishouzame is a prototypical Toaplan shoot 'em up with 8-way joystick movement, a shot button, and a bomb button.

Controls


  • A (Press): Fires a shot. Tapping A fires many more shots than holding A.
  • A (Hold): Auto fires but the shots do not repeat very fast.
  • B: Bomb

Items


Power Up Shot: Spawns upon shooting down all 6 red planes in a pattern. It increases the number of shots fired at one time. Plane starts at 2 shots at a time and each power up increases those shots up to two. This happens 5 times for maximum of 12 shots at a time. Red planes do not appear at maximum power.

Red plane x 6 Hisho red plane.png Power Up Hisho power up.png

Bomb: Spawns upon shooting particular land targets like tanks or turrets on ships. Adds an additional bomb to the stock.

Hisho bomb.png

1-UP: Spawns upon shooting down 6 consecutive white planes. Adds an extra player plane to the stock.


Rank


If the game features a relevant rank system, use this section to discuss it in more detail. Otherwise, this can be omitted.

Loops


If a game features a loop system, elaborate on it in detail here. Otherwise, omit this section.

Scoring


Points are awarded by shooting down enemies and blowing up destructible environments like bunkers and mountains.

Power Ups and Bombs: Collecting power ups and bombs yields 150 pts each.

End Stage Bonus: 3000 points are awarded for each bomb left over at the end of the stage.

Yellow Planes: Shooting down all 6 yellow planes in a pattern yields 1000 pts. Once fully powered up, the red planes are replaced with yellow planes providing the player with the ability to increase their score even more.

Yellow Plane x6 Hisho yellow plane.png 1000 Points Hisho 1000 points.png

Strategy

See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.

(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)


Creating a new page

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  1. Reference the new page that you would like to make on a page somewhere ( [[Your Page Name Here]] ), and then click the red link to be taken to the "missing page" screen. You can then click "create a new page" and start filling it out.
  2. In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.

Story

Basic story breakdowns, plot information, and endings are included here.

If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.


Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences

  • Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.

Trivia

  • Cool facts and random tidbits go here!

Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


Other

We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.

(Template Page)
put your stuff here

References & Contributors

  1. Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
  2. If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: [[User:(You)|(Your Name)]]
    1. And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.


  • This page was started by Coreo
  • https://archive.org/stream/ArcadeGameList1971-2005#page/n131/mode/1up
  • http://shmuplations.com/toaplan-chronicleqa/
  • https://www.gematsu.com/2020/04/toaplan-shoot-em-ups-twin-cobra-truxton-ii-flying-shark-and-out-zone-coming-to-consoles
  • https://www.siliconera.com/toaplans-flying-shark-twin-cobra-truxton-ii-and-out-zone-coming-to-modern-platforms/