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| |score = 320 | | |score = 320 |
| |dangerlevel = Low | | |dangerlevel = Low |
− | |item = Star Item x3 | + | |item = [Star Item x3] |
| |locales = Stage 3 | | |locales = Stage 3 |
− | |content = Can only be damaged when open. | + | |content = Can only be damaged when open. These flipover turrets will only drop three Star Items when destroyed after the screen has stopped scrolling. |
| }} | | }} |
| | | |
Revision as of 07:38, 27 September 2020
Enemy list
Stage 1
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Very Low |
130 |
Low |
- |
Stage 1, 2, 3, 4
|
Harmless popcorn helicopter that dies in one hit.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Low |
1,200 |
Low |
Power-Up |
Stage 1, 2, 3, 4, 5
|
The item carrier has a comparatively high score value making it worthwhile to include early on in chains.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Low |
190 |
Low |
- |
Stage 1
|
A harmless turret shooting bullets occasionally when the bushes open up.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Very Low |
turret: 60 base: 270 |
Low |
- |
Stage 1, 2, 3
|
Consists of two parts and often comes in groups therefore making it very important for longer chains.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Low |
600 |
Low |
- |
Stage 1, 4, 5
|
Another simple turret that you shouldn't worry about too much.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Medium |
turret: 330 base: 4,400 |
Low |
- |
Stage 1
|
High score value but difficult to chain due to the higher health. Will keep shooting from its back turrets even once the main turret is gone.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Medium |
1,310 |
Low |
- |
Stage 1
|
This bunker can only be destroyed once the turret on the roof is fully opened. Blow it up and four small tanks will appear underneath it.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
High |
turret: 60 base: 1,500 |
Medium |
- |
Stage 1
|
The midboss of stage 1. This enemy can be very dangerous if you don't take it out as quickly as possible. Very lucrative to include early on in a chain.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Low |
150 |
- |
- |
Stage 1
|
It's just a house. No danger.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Low |
1,120 |
- |
Star Item x4 |
Stage 1
|
Another scenery object. No danger level but leaves behind four Star Items.
|
Stage 1 Boss
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Very Low |
110 |
- |
Bee Medal |
Stage 1, 3
|
Shoot this small car for a Bee Medal.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Medium |
1,500 |
Medium |
- |
Stage 1
|
Turret at the back of stage 1 boss that shoots a very wide 7-way spread when opening.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Medium |
1,500 |
Medium |
- |
Stage 1
|
Turret at the side of stage 1 boss that shoots a fast stream of bullets. Can't be damaged as long as the turret on the back is still active.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Very High |
100,000 |
Medium |
- |
Stage 1
|
The core of the boss changes attack patterns once all four turrets are destroyed. If you wait for too long a very deadly attack pattern is fired after a while. The core of the boss has significantly more health during the loop.
|
Stage 2
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Very Low |
turret: 60 base: 270 |
Low |
- |
Stage 1, 2, 3
|
Consists of two parts and often comes in groups therefore making it very important for longer chains.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Very Low |
330 |
Low |
- |
Stage 2
|
Popcorn enemy that shows up in various formations but rarely becomes a threat.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Medium |
510 |
Low |
- |
Stage 2, 4
|
Harmless midsize plane with a directly aimed line of bullets. Behavior is very easy to predict. Don't let it push you too far to the side.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Very Low |
130 |
Low |
- |
Stage 1, 2, 3, 4
|
Harmless popcorn helicopter that dies in one hit. The helicopter formations directly aimed at the player can be lured around the screen to set up for bigger chains.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Low |
800 |
Low |
Star Item |
Stage 2
|
A simple turret. Not a big deal.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Low |
800 |
Low |
Star Item |
Stage 2, 3, 4, 5
|
A small turret that wouldn't be an issue on its own. However, since it appears with numerous other turrets on the big yellow ships, it can create some very hectic scenarios.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Low |
800 |
Low |
Star Item |
Stage 2
|
A slightly less dangerous turret. May only cause trouble in groups with other turrets.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Medium |
800 |
- |
- |
Stage 2
|
A scenery object. However, as it blocks the path to the more dangerous core of the yellow ships, it can be quite a nuisance. Take out as soon as possible and focus on the core.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Medium |
800 |
Medium |
- |
Stage 2
|
The core of the yellow ships can be comparatively dangerous sometimes. The frequency of the bullet spread is high and is difficult to see in crowded scenarios. Don't underestimate!
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Medium |
800 |
- |
Bee Medal |
Stage 2
|
Scenery objects awarding the player with Bee Medals. The two yellow ships at the end of the stage have one crate each placed outside of the screen. Type C can reach both of them anyway. Type B can only reach the crate out of screen to the left. Type A can reach neither of them.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Medium |
turrets: 200 base: 3,000 |
Medium |
- |
Stage 2
|
Potentially dangerous aircraft that is very important for chaining due to the high score value of the base.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Low |
100 |
Low |
- |
Stage 2, 4
|
Another small fry. Shoot it down and focus on other things.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
High |
turret: 420 base: 6,400 |
High |
[Bomb] |
Stage 2
|
The midboss section holds 3 of these very dangerous enemies. If you are playing for survival use a planned laser bomb. Very important for chaining. This enemy drops a bomb item when destroyed without the use of a bomb during the loop only.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Low |
1,200 |
Low |
Bomb |
Stage 2, 3, 4, 5
|
The item carrier has a comparatively high score value making it worthwhile to include early on in chains.
|
Stage 2 Boss
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Low |
- |
Low |
- |
Stage 2
|
These discs will be fired in streams and try to ram into you. Be sure to have an active laser and they can't reach you. Don't try to milk them as there is no point reward!
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Very High |
210,000 |
Medium |
- |
Stage 2
|
Try to stay as much in the center of the screen as possible particularly when the boss is sweeping from side to side.
|
Stage 3
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Very Low |
130 |
Low |
- |
Stage 1, 2, 3, 4
|
Harmless popcorn helicopter that dies in one hit.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Low |
1,200 |
Low |
Power-Up |
Stage 1, 2, 3, 4, 5
|
The item carrier has a comparatively high score value making it worthwhile to include early on in chains.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Medium |
220 |
Low |
- |
Stage 3
|
Attacks with a twin shot that can occasionally snipe the player due to weird angles.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Low |
800 |
Low |
- |
Stage 2, 3, 4, 5
|
A small turret that only becomes an issue when the screen is filled with other enemies.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Very Low |
turret: 60 base: 270 |
Low |
- |
Stage 1, 2, 3
|
Consists of two parts and often comes in groups therefore making it very important for longer chains.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Medium |
500 |
Low |
- |
Stage 3
|
The front turret of the big carrier ships.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Medium |
500 |
Medium |
- |
Stage 3
|
The side turret of the big carrier ships is much more dangerous shooting a tricky 5-way pattern.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Medium |
500 |
- |
Bee Medal |
Stage 3
|
Scenery object. This crate holds a Bee Medal.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Medium |
1,500 |
- |
- |
Stage 3
|
If you destroy this part first, all remaining parts of the carrier ships will automatically blow up and the crate will not drop a Bee Medal.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Medium |
1,400 |
Medium |
- |
Stage 3
|
Shoots an unusual bullet pattern that can be quite disorienting. Important to include early on in chains due to the higher score value.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Low |
280 |
- |
- |
Stage 3
|
Scenery object. Two small tanks will appear from underneath.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Low |
520 |
- |
Star Item |
Stage 3
|
A container holding a Star Item. No danger.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Very Low |
110 |
- |
Bee Medal |
Stage 1, 3
|
Shoot this small car for a Bee Medal.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Very Low |
130 |
- |
Star Item |
Stage 3
|
Scenery object.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
High |
4,900 |
High |
[Bomb] |
Stage 3
|
A dangerous, high HP and very high score value enemy. Essential for chaining. Drops a bomb item only if destroyed after fully coming to a halt.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Low |
1,900 |
- |
- |
Stage 3
|
High score value scenery object.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Low |
630 |
- |
Star Item |
Stage 3
|
The purple container gives slightly more points than the other ones.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Medium |
210 |
Low |
- |
Stage 3
|
Shoots a twin shot attack in very inflexible angles.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Low |
110 |
- |
- |
Stage 3
|
Negligible scenery object.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Low |
turret: 60 base: 210 |
Low |
- |
Stage 3
|
Towards the end of the stage there's a tricky part with these enemies coming from behind. Try to seal their twin bullets and eliminate them as soon as possible.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Medium |
3,100 |
Medium |
- |
Stage 3
|
These enemies shoot a wide 7-way pattern and are quite resilient. Don't underestimate!
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
High |
4,500 |
High |
- |
Stage 3
|
So to say the midboss of stage 3. Due to the high HP, you will barely be able to destroy it before it traps you with the nasty spread bullets from its back turrets. Thankfully, these can be sealed by pointblanking. This only leaves the line of bullets from the center to worry about.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Low |
340 |
- |
- |
Stage 3
|
A wooden crate. Move on.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Very Low |
130 |
- |
Star Item |
Stage 3
|
The blue, red, and purple cars throughout the stage don't carry Bee Medals and are therefore less important.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Low |
800 |
- |
Star Item |
Stage 3
|
Scenery object. Worth a bit more than the small cars.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Medium |
3,300 |
Medium |
- |
Stage 3
|
This big turret building can easily become an issue if you don't take it out quickly. Difficult to include in bigger chains but worth it.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Medium |
820 |
- |
Bee Medal |
Stage 3
|
The cockpit of the cargo ship holds a Bee Medal.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Low |
520 |
- |
Star Item |
Stage 3
|
A container holding a Star Item. No danger.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Low |
tank: 2,000 truck: 2,000 |
- |
Star Item x2 |
Stage 3
|
Scenery object but very important for chaining due to the unexpectedly high score value.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Low |
190 |
- |
- |
Stage 3
|
Low scoring scenery object.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Low |
1,200 |
Low |
Bomb |
Stage 2, 3, 4, 5
|
The item carrier has a comparatively high score value making it worthwhile to include early on in chains.
|
Stage 3 Boss
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Low |
360 |
Low |
Star Item |
Stage 3, 5
|
A simple turret. Not a big deal.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Low |
320 |
Low |
[Star Item x3] |
Stage 3
|
Can only be damaged when open. These flipover turrets will only drop three Star Items when destroyed after the screen has stopped scrolling.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Medium |
- |
Low |
- |
Stage 3
|
No point reward, milking is futile!
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Very Low |
800 |
- |
- |
Stage 3
|
A simple cover for the underlying turret. If you keep this cover intact, you can prevent the turret from ever attacking.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
High |
40,000 |
Medium |
Bee Medal |
Stage 3
|
Highest score value outside of bosses proper. Even short chains with this turret are worth a lot.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Very Low |
- |
Low |
- |
Stage 1, 2, 3, 4
|
Harmless popcorn helicopter that dies in one hit. This red version appearing during the boss fight doesn't give any points so milking them is not possible.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
 |
Extremely High |
300,000 |
High |
- |
Stage 3
|
The core of the boss has an insane amount of health. The attack patterns are a bit weird but very consistent if you can find the right rhythm.
|
Stage 4
Stage 4 Boss
Stage 5
Stage 5 Boss
References & Contributors
- Most of the image files are taken from an unreleased guide on Donpachi bearing the title "De Taisabachi à Inbachi: Guide complet des shoot them ups de la compagnie Cave, (1) Donpachi, Le dernier des Toaplan" from the French user "Yami" posted on Discord on November 18th, 2018.