Difference between revisions of "Solite Spirits"
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==Version Differences== | ==Version Differences== | ||
| − | === | + | ===1945k III=== |
[[File:1945kiii_title_screen.png]] | [[File:1945kiii_title_screen.png]] | ||
| − | This is a later revision published by Oriental Software somewhere around 1999-2000 named '' | + | This is a later revision published by Oriental Software somewhere around 1999-2000 named ''1945k III''. Odd title considering there was never a 1945k or 1945k II released, and references to ''Solite Spirits'' remain in the screen between each stage. There are 3 versions currently dumped according to MAME: '''1945k III (older, OPCX1 PCB)''', '''1945k III (newer, OPCX1 PCB)''' and '''1945k III (newer, OPCX2 PCB)'''. |
====OPCX1 (older)==== | ====OPCX1 (older)==== | ||
=====Gameplay differences===== | =====Gameplay differences===== | ||
| + | |||
*Two score-based extends have been added at 800k and 1400k points. | *Two score-based extends have been added at 800k and 1400k points. | ||
*The plane summoned by Rafale's bomb now fires. | *The plane summoned by Rafale's bomb now fires. | ||
| Line 356: | Line 357: | ||
=====Other differences===== | =====Other differences===== | ||
| + | |||
*Stage 1 has a completely different background and its name has been changed to '''A.D 2000 Beijing City'''. The enemy placement of the stage remains identical. | *Stage 1 has a completely different background and its name has been changed to '''A.D 2000 Beijing City'''. The enemy placement of the stage remains identical. | ||
| + | *The name of Stage 4 has been changed to '''The South Pacific ocean over 3.000m'''. | ||
*The charge gauge has a slightly different appearance. | *The charge gauge has a slightly different appearance. | ||
*All the aforementioned bugs in ''Solite Spirits'' related to ships changing sprites and incorrect HUD icons have been fixed. | *All the aforementioned bugs in ''Solite Spirits'' related to ships changing sprites and incorrect HUD icons have been fixed. | ||
*The stage names now appear at the start of each stage instead of on a separate screen. | *The stage names now appear at the start of each stage instead of on a separate screen. | ||
| + | *In the ship select screen, the second player is now properly labelled as 2P instead of 1P. | ||
| + | |||
| + | ====OPCX1 (newer)==== | ||
| + | |||
| + | Includes the same changes as the OPCX1 older version. | ||
| + | |||
| + | =====Gameplay differences===== | ||
| + | |||
| + | *There is a new playable ship. | ||
| + | {| class="wikitable" style="width:320px;" | ||
| + | |- | ||
| + | ! <big>F-117A</big> | ||
| + | |- | ||
| + | | [[File:1945kiii_f117a.png|340px]] | ||
| + | |- | ||
| + | | | ||
| + | *'''Speed:''' Fast. | ||
| + | *'''Shot:''' Narrow. | ||
| + | *'''Sub-shot:''' Same as F-22 | ||
| + | *'''Charge shot:''' Option stays in place firing. Initially it is a 3-Way shot, then becomes a 4-Way and at max gauge it is 5-Way lasers. | ||
| + | *'''Bomb:''' Large plane that fires at enemies. | ||
| + | ---- | ||
| + | Overall, it plays like a mix of SU-37 and F-22. | ||
| + | |- | ||
| + | |} | ||
| + | *Tornado is available by default in the ship select screen, making SE-11L the only hidden ship. | ||
| + | |||
| + | =====Other differences===== | ||
| + | |||
| + | *The copyright year in the title screen has been changed from the year 1999 to 2000. | ||
| + | *EF2000's sub-shot sprite has been changed to spinning sawblades. | ||
| + | *The cutscene graphic issue when selecting SE-11L has been fixed. | ||
| + | *The charge gauge looks slightly different, again. | ||
| + | |||
| + | ====OPCX2==== | ||
| + | |||
| + | Seemingly no differences compared to the OPCX1 newer version. | ||
[[Category:Bomb_mechanic]] | [[Category:Bomb_mechanic]] | ||
[[Category:Medal_mechanic]] | [[Category:Medal_mechanic]] | ||
[[Category:Vertical_orientation]] | [[Category:Vertical_orientation]] | ||
Latest revision as of 06:06, 29 June 2026
Title screen
| Developer: | Team Muhaha |
|---|---|
| Publisher: | Promat |
| Director: | Sung Jung Woo |
| Producer: | Lee Hyung Kee Sung Jung Woo |
| Music: | Lee Seung Woo |
| Program: | Sung Jung Woo |
| Art: | Kim Tae Wook Lee Dong Ik Woo Sang Gyun |
| Designer: | Sung Jung Woo Kim Tae Wook Lee Dong Ik |
| Release date: | 1999 |
Solite Spirits is a vertical scrolling shoot em' up developed by Team Muhaha and published by Promat in 1999.
1945k III, a later revision of the game, was published by Oriental Software the following year.
For replay videos, visit the Video Index.
Gameplay Overview
Solite Spirits uses 2 buttons. It has 6 stages with a single loop. Pretty much the entire gameplay is based on Psikyo's Strikers 1945 series (Strikers 1945 II and Psikyo are even mentioned during the credits).
Controls
- A button (Press): Fires the player's weapons.
- A button (Hold): Fires the player's charge shot.
- B button (Press): Activates the player's bomb.
Weapons
Shot
The player's primary weapon. It increases in width and gains a sub-shot by collecting power-ups. It takes 4 power-ups to max out the shot, afterwards every item collected grants 10,000pts.
Charge shot
A higher damaging attack can be performed by holding the A button, determined by the gauge at the bottom of the screen. The charge gauge fills up passively, even when not destroying enemies. It has 3 differents levels: blue, yellow and red. Charge shots can be used as long as the gauge is above blue and become stronger the more it is filled. Higher levels deplete a larger amount, with a maxed out charged shot depleting the entire gauge.
Enemy collision isn't deadly, but drains about 1/4 of the charge gauge.
Bomb
Bombs can be activated as long as the player has bombs in stock. They mostly consist of support planes that block enemy attacks and may fire back.
Ships
Default ships
| F-2A |
|---|
|
Strengths:
Weaknesses:
|
Hidden ships
There aren't any secret codes to select either of the hidden ships. However, the random selection always highlights in the same order, being possible to develop a timing for it.
| Tornado |
|---|
|
Strengths:
Weaknesses:
|
Items
| Item | Description |
|---|---|
| Power-up Powers up the player's weapons. | |
| Bomb Adds a bomb. | |
| Bonus Score item. |
Scoring
While there is a major scoring bug, the scoring system revolves around picking up bonus items with the right timing. These are found in spades throughout the game via destructible scenery and defeated enemies. The items go through several slot machine bonuses each awarding a different value, following a cycle of Plum->Bell->Watermelon->Cherry->Bar->7. This cycle then goes in reverse and starts over. Each bonus lasts for 8 frames.
| Icon | Points |
|---|---|
| 100 | |
| 200 | |
| 500 | |
| 1,000 | |
| 2,000 | |
| 3,000 |
Stages
- Mission 1 - Save Earth: Fight over a city during nighttime.
- Mission 2 - The Bryce Canyon: Train chase in a valley. Leads to a mid-boss right before the main boss.
- Mission 3 - The Misawa Airbase: Mostly comprised of turret enemies and a lengthy turret segment near the end.
- Mission 4 - The South Pacific: Sky stage with several mid-bosses.
- Mission 5 - The Atmosphere Area: Similar setting to the previous stage. Ends with an asteroid rush.
- Mission 6 - The Mars Attack: Slow paced stage with a mid-boss and other enemies.
Bugs
Scoring bug
Scoring bug present in the stage 3 boss. For whatever reason, the phase transition during this encounter can only happen after the boss performs its laser attack. The bug occurs when the player has dealt enough damage to defeat the boss before this forced transition, causing the boss to instead award its destruction value (30k) every frame it is taking damage for the remainder of this phase. The general setup is to use a maxed charge shot + bomb, although due to damage differences not every ship will earn the same amount of points. For example, Tornado and F-22 can achieve the most out of this bug, while the Rafale is at a massive disadvantage because its bomb deals no damage.
A demonstration of this bug can be seen here (timestamp 6:00):
Other bugs
- Sometimes, the B button stops activating bombs, even if the player still has bombs in stock. This disappears after the player either loses a life or finishes a stage.
- When playing as the F-14, crashing into an enemy will make the ship's sprite change to Tornado. This bug also happens with F-22, F-2A and Tornado.
- There is a similar bug with the lives counter in the HUD. F-22, F-2A, Tornado all have the wrong ship icon, while the SE-11L doesn't even display one.
- Enemies destroyed by the main shot of the F-2A don't grant any points. Does not apply to the ship's sub-shot.
- The same bug happens with the missiles fired by Tornado's charge shot.
- Slight graphical glitch in the cutscene after selecting a ship when playing as the SE-11L.
- Mashing the B button immediately after bombing will activate more than one bomb. Happens with F-15, F-14, F-2A and Tornado
Version Differences
1945k III
This is a later revision published by Oriental Software somewhere around 1999-2000 named 1945k III. Odd title considering there was never a 1945k or 1945k II released, and references to Solite Spirits remain in the screen between each stage. There are 3 versions currently dumped according to MAME: 1945k III (older, OPCX1 PCB), 1945k III (newer, OPCX1 PCB) and 1945k III (newer, OPCX2 PCB).
OPCX1 (older)
Gameplay differences
- Two score-based extends have been added at 800k and 1400k points.
- The plane summoned by Rafale's bomb now fires.
- There is an entirely new stage placed after stage 4 called The Fortress.
- SE-11L's weapons are different. The sub-shot, charge shot and bomb behave like those of F-2A, F-14, and SU-37, respectively.
Other differences
- Stage 1 has a completely different background and its name has been changed to A.D 2000 Beijing City. The enemy placement of the stage remains identical.
- The name of Stage 4 has been changed to The South Pacific ocean over 3.000m.
- The charge gauge has a slightly different appearance.
- All the aforementioned bugs in Solite Spirits related to ships changing sprites and incorrect HUD icons have been fixed.
- The stage names now appear at the start of each stage instead of on a separate screen.
- In the ship select screen, the second player is now properly labelled as 2P instead of 1P.
OPCX1 (newer)
Includes the same changes as the OPCX1 older version.
Gameplay differences
- There is a new playable ship.
- Tornado is available by default in the ship select screen, making SE-11L the only hidden ship.
Other differences
- The copyright year in the title screen has been changed from the year 1999 to 2000.
- EF2000's sub-shot sprite has been changed to spinning sawblades.
- The cutscene graphic issue when selecting SE-11L has been fixed.
- The charge gauge looks slightly different, again.
OPCX2
Seemingly no differences compared to the OPCX1 newer version.












