Difference between revisions of "RedBlue Cell"
Jump to navigation
Jump to search
Line 6: | Line 6: | ||
|background = #f8f8f8 | |background = #f8f8f8 | ||
|image = RBCellilust.jpg | |image = RBCellilust.jpg | ||
− | |width = | + | |width = 640px; |
|imagecaption = | |imagecaption = | ||
− | |imagescalepx = | + | |imagescalepx = 640px |
|developer = LKK Game | |developer = LKK Game |
Revision as of 06:46, 22 January 2025
RedBlue Cell (レッドブルーセル) is a shmup by LKK Game created in Unity. The game takes inspiration in Ikaruga gameplay mechanics, alongside graphics style like Recca, including it´s stages and boss sections style.
Gameplay Overview
Like in Ikaruga, you absorb bullets of a same color to build up energy. The speciall attack is a 3-way burst shot, in which when fired with higher energy, the more bursts come out.
Modes
- Normal: The standard mode. Enemies fire suicide bullets if killed with the same color.
- Hard: Enemies fire back suicide bullets at all times regardless of color.
- Retro: Ship cannot absorb any bullet color. Must dodge at all times.
- Boss Rush: Fight all bosses.
Notes and references
Contributors:
- Page made byJSAV2006STG(ABC)