Difference between revisions of "Jamestown/Ships"
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|'''Description:''' "Directional vulcan shot. John Smith's conveyance." | |'''Description:''' "Directional vulcan shot. John Smith's conveyance." | ||
|- style="vertical-align: center;" | |- style="vertical-align: center;" | ||
− | | '''Vulcan Shot:''' Forward shot and directional shot. The directional shot angle will not be changed. | + | | '''Vulcan Shot:''' Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button. |
|- | |- | ||
− | | '''Special Shot:''' | + | | '''Special Shot:''' Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot. |
|- | |- | ||
|'''Stats:''' | |'''Stats:''' | ||
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|'''Description:''' "Piercing orb of charged energy. Virginia Dare's conveyance." | |'''Description:''' "Piercing orb of charged energy. Virginia Dare's conveyance." | ||
|- style="vertical-align: center;" | |- style="vertical-align: center;" | ||
− | | '''Vulcan Shot:''' | + | | '''Vulcan Shot:''' Straight shot. |
|- | |- | ||
| '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. | | '''Special Shot:''' Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. | ||
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*special shot : damage=[5 (low), 17.5 (medium), 30 (full)], fullCharge=2.5s, damageCooldown=0.125s | *special shot : damage=[5 (low), 17.5 (medium), 30 (full)], fullCharge=2.5s, damageCooldown=0.125s | ||
The damage potential of the special shot depends on how big an enemy's hitbox is as the orb can deal damage 8 times per second to the same enemy. It's possible that the net damage values of the special shot may only be half the currently listed values! | The damage potential of the special shot depends on how big an enemy's hitbox is as the orb can deal damage 8 times per second to the same enemy. It's possible that the net damage values of the special shot may only be half the currently listed values! | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | <h3> <span style="display:none;">Bomber</span></h3> | ||
+ | |||
+ | {| class="wikitable" style="background-color:#B6906B; width : 100%" | ||
+ | |- | ||
+ | ! colspan="2" style="background-color : #804040; color : white; text-align :left" | <big>Bomber</big> | ||
+ | |- | ||
+ | | rowspan="4" style="width : 10%"| | ||
+ | [[File:JamestownBomber.png|150px]] | ||
+ | |'''Description:''' "Detonate shots mid-air. Joachin Gaunz's conveyance." | ||
+ | |- style="vertical-align: center;" | ||
+ | | '''Vulcan Shot:''' Straight shot of vulcan bullets with below average speed. | ||
+ | |- | ||
+ | | '''Special:''' Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special continuously causes an explosion around the player and takes priority over the vulcan shot. | ||
+ | |- | ||
+ | |'''Stats:''' | ||
+ | *movement speed : 6 | ||
+ | *vulcan shots: 60dps (damage=6, cooldown=0.1s) | ||
+ | *special explosion : 147.5dps (damage=14.75, cooldown=0.1s) | ||
+ | Each explosion only deals damage once. | ||
|- | |- | ||
|} | |} |
Revision as of 20:27, 18 August 2021
Contents
Classic ships
Beam | |
---|---|
Description: "Forward beam and spread shot. Sir Walter's conveyance." | |
Vulcan Shot: A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same. | |
Special Shot: A straight laser that functions much like the laser from the DoDonPachi series. Shot and Special can not be used simultaneously. | |
Stats:
While Special aura does exist, there's no proof that the laser and aura damage are stackable at point blank range. |
Gunner | |
---|---|
Description: "Directional vulcan shot. John Smith's conveyance." | |
Vulcan Shot: Forward shot and directional shot. The bullets shot forward can have three different speeds which are determined randomly. The directional shot angle will not be changed while only holding the shot button. | |
Special Shot: Forward shot and directional shot. However, while special is held, the directional shot angle will be changed to the direction the ship is moving in. The change is not immediate. Special shot is prioritized over vulcan shot. | |
Stats:
ActiveFrames refers to the amount of shots until cooldown. The cooldownFrames refers to the amount of frames until the shots continue. Both of these are randomly determined. |
Charge | |
---|---|
Description: "Piercing orb of charged energy. Virginia Dare's conveyance." | |
Vulcan Shot: Straight shot. | |
Special Shot: Releases a slowly moving piercing orb. Its size and damage depends on how long it was charged. It takes 2.5 seconds to charge fully. The charging occurs automatically regardless of whether the vulcan shot is used or not. | |
Stats:
The damage potential of the special shot depends on how big an enemy's hitbox is as the orb can deal damage 8 times per second to the same enemy. It's possible that the net damage values of the special shot may only be half the currently listed values! |
Bomber | |
---|---|
Description: "Detonate shots mid-air. Joachin Gaunz's conveyance." | |
Vulcan Shot: Straight shot of vulcan bullets with below average speed. | |
Special: Causes an explosion at the position of all of the ship's vulcan bullets and the ship itself. The vulcan bullets get destroyed by this but are not necessary for the special. Holding special continuously causes an explosion around the player and takes priority over the vulcan shot. | |
Stats:
Each explosion only deals damage once. |
Treason ships
Treason | |
---|---|
Description: "Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance." | |
Vulcan Shot: The vulcan shot is one wide bullet being shot straight forward. | |
Special Shot: While the special button is held, the two pods next to the ship charge up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. If two missiles are enough to destroy the first target, the following missiles will have different targets. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. The precise targetting logic has yet to be fully understood. | |
Stats:
Missile damage is divided by 10 on JackInTheBox enemies and multiplied by 2 on Watertower enemies. |
References
- Jamestown+ lua scripts, decompiled by Olifante and analyzed by AlvaLynsis