Difference between revisions of "Danmaku Unlimited 3"

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== General remarks ==
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[[File:Danmaku Unlimited 3 title.jpg|frameless|center]]
 
 
=== Creating a new page ===
 
There are two ways to create a new entry in the wiki:
 
# Reference the new page that you would like to make on a page somewhere ( <nowiki>[[Your Page Name Here]]</nowiki> ), and then click the red link to be taken to the "missing page" screen. You can then click "create a new page" and start filling it out.
 
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.
 
 
 
=== Writing etiquette ===
 
* Write from a [https://en.wikipedia.org/wiki/Wikipedia:Neutral_point_of_view neutral point of view], avoid personal opinions and overly subjective explanations.
 
* Particularly when it comes to the inner workings of a game (e.g. scoring, rank system etc.), please confirm and double-check your statements, ideally backing them up with hard evidence. If you can't confirm something right away but have very good reasons to believe that it's true, please attach the tag <code><nowiki>{{unconfirmed}}</nowiki></code> to the statement in question. This way, other people can work on this part and eventually confirm it.
 
 
 
 
 
 
 
[[File:Template_Logo.png|center]]
 
  
 
{{GameInfobox
 
{{GameInfobox
 
|bordercolor = black
 
|bordercolor = black
|title = Game Title
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|title = Danmaku Unlimited 3
 
|background = #f8f8f8
 
|background = #f8f8f8
|image = Template_Title.png
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|image = Danmaku Unlimited 3 vertical.jpg
 
|width = 324px;
 
|width = 324px;
 
|imagecaption = Title screen
 
|imagecaption = Title screen
 
|imagescalepx = 180px
 
|imagescalepx = 180px
  
|developer = Dev here
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|developer = [[Doragon Games]]
|
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|officialsite = [https://doragongames.com/ Doragon Games]
|music = Person A
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|music = warinside (BLANKFIELD)
|
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|program = Sunny Tam
|program = Person B
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|art = Sunny Tam
|
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|releasedate = '''Windows''': 2017-03-09</br> '''Mobile''': 2017-08-09</br> '''Nintendo Switch''': 2018-03-13</br> '''PS4''': 2023-06-13
|art = Person C
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|previousgame = [[Danmaku Unlimited 2]]
|
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|nextgame = Wyver Ultra
|releasedate = Release Date
 
 
 
|nextgame = Next game in a series
 
 
}}
 
}}
  
__TOC__
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[[Danmaku Unlimited 3]] is a vertically scrolling [[shoot'em up]] game developed and published by [[Doragon Games]] in 2017. It has a detailed but very purple graphics design, a metal soundtrack by BLANKFIELD, and impressive bullet patterns. The mood seems inspired by [[Ikaruga]], with interstitial philosophical questions evoking lore.
 
 
 
 
== ( Insert Game Title Here ) ==
 
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets.
 
 
 
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.
 
  
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]
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The game supports TATE mode, with the whole UI rotating at a 90° angle.
  
 +
{{VideoIndex}}
  
 
== Gameplay Overview ==
 
== Gameplay Overview ==
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.
 
  
=== Controls ===
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''Danmaku Unlimited 3'' features 5 stages to play, 4 difficulty modes (Easy, Medium, Hard and True), each one having a mid-level boss and ending with a boss, and a TLB that`s accessible if Hard or True is completed with no continues.
----
 
* '''A:''' Description
 
* '''A (Press):''' Description
 
* '''A (Hold):''' Description
 
* '''B:''' Description
 
  
=== Unlockable Secrets ===
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Aside from the 4 main difficulties, there´s also a tutorial, a standard arcade mode, a "free play" mode allowing to start from the beginning of any level, a boss rush mode, and a "boss free play" allowing to pick any boss to play against, including the TLB.
----
 
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''
 
  
=== Characters / Ships / Styles ===
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Each of these modes is available in "Spirit mode" and "Graze mode": in the Spirit mode, killing an enemy turns their shots into spirits (similar mechanic of Bullet Soul), while in Graze mode, the bullets always stay.
----
 
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different "styles" (for games that use them, such as ''[[DoDonPachi]]'') would also be included here.  
 
  
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.
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The ship has a regular rapid fire wide shot ; a focus shot, more powerful but narrower ; and a bomb that clears enemy bullets. The bomb can be automatically triggered, and as such can be thought of as additional lives, although using a bomb reduces the graze counter: by half if done manually, completely if done automatically.
  
=== Weapons ===
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The gameplay is based on bullet grazing: the ship is surrounded by two circles, and bullets that enter the inner one generate a spark and increase the graze gauge. When the gauge is full, the player can trigger the "Trance" mode: the shot is much more powerful, and generates score bonus items when killing enemies. The bullets on screen are also cleared when the trance mode is activated, and transformed into bonus items.
----
 
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''
 
  
=== Items ===
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There is only one ship, but the player can pick different shots types: 5 regular shots types, and 5 focus shot types, some of them being locked behind requirements.
----
 
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.
 
  
=== Rank ===
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Like most modern bullet hell games, the hitbox at the center of the ship is brightly lit to be very visible and well-defined.
----
 
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''
 
  
=== Loops ===
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=== Controls ===
----
 
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''
 
 
 
=== Scoring ===
 
----
 
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.
 
 
 
== Strategy ==
 
<div style='text-align: center;'>
 
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''
 
</div>
 
----
 
 
 
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.
 
 
 
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''
 
 
 
 
 
== Story ==
 
Basic story breakdowns, plot information, and endings are included here.
 
 
 
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.
 
----
 
 
 
== Development History ==
 
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''
 
----
 
 
 
== Version Differences ==
 
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.
 
----
 
 
 
== Trivia ==
 
* Cool facts and random tidbits go here!
 
----
 
 
 
== Gallery ==
 
<div style='text-align: center;'>
 
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''
 
</div>
 
----
 
 
 
== Video References ==
 
 
 
If the game already has an existing entry in the [[:Category:Video_Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.
 
  
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'''On Switch'''
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* '''A''': shot
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* '''X''': beam (focus shot)
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* '''B''': trance
  
== Other ==
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== Scoring ==
  
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
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Scoring is based on the graze mechanism.  
  
{| class="wikitable" style="float: right; margin-left: 10px;"
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Grazing bullets increases the graze counter on the top left, which acts as a score multiplier. It also fills the graze gauge (on the left, below the counter), which fills when grazing and empties when not, and resets the graze counter when it's empty. Players will need to graze near-continuously to keep both the counter and the gauge full for maximum scoring.
|-
 
! [[(Template Page)]]
 
|-
 
| put your stuff here
 
|}
 
  
== References & Contributors ==
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Grazing also fills the hyper gauge on the right of the screen. Once the gauge is filled, the player can activate Trance mode, which does three things:
<small>
 
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
 
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: <nowiki>[[User:(You)|(Your Name)]]</nowiki>
 
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.
 
  
 +
* it makes the shot more powerful
 +
* it clears all bullets on screen, transforming them into gems that are added to the multiplier
 +
* it slows down the drop of the graze gauge
  
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].</small>
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Note that in Spirit mode, cancelled bullets leave a "soul" in their wake, which act the same as grazing when touched.
  
 +
---
  
 
[[Category:Independent/Doujin shooting games]]
 
[[Category:Independent/Doujin shooting games]]
 
[[Category:Vertical orientation]]
 
[[Category:Vertical orientation]]
[[Category:Bullet Hell]]
 
 
[[Category:Grazing mechanic]]
 
[[Category:Grazing mechanic]]
[[Category:Bullet-cancelling_mechanic]]
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[[Category:True Last Boss]]
[[Category:Bomb_mechanic]]
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[[Category:Bomb mechanic]]
 +
[[Category:Bullet-cancelling mechanic]]

Latest revision as of 21:10, 15 July 2025

Danmaku Unlimited 3 title.jpg
Danmaku Unlimited 3
Danmaku Unlimited 3 vertical.jpg

Title screen

Developer: Doragon Games
Official site: Doragon Games
Music: warinside (BLANKFIELD)
Program: Sunny Tam
Art: Sunny Tam
Release date: Windows: 2017-03-09
Mobile: 2017-08-09
Nintendo Switch: 2018-03-13
PS4: 2023-06-13
Previous game: Danmaku Unlimited 2
Next game: Wyver Ultra

Danmaku Unlimited 3 is a vertically scrolling shoot'em up game developed and published by Doragon Games in 2017. It has a detailed but very purple graphics design, a metal soundtrack by BLANKFIELD, and impressive bullet patterns. The mood seems inspired by Ikaruga, with interstitial philosophical questions evoking lore.

The game supports TATE mode, with the whole UI rotating at a 90° angle.

For replay videos, visit the Video Index.

Gameplay Overview

Danmaku Unlimited 3 features 5 stages to play, 4 difficulty modes (Easy, Medium, Hard and True), each one having a mid-level boss and ending with a boss, and a TLB that`s accessible if Hard or True is completed with no continues.

Aside from the 4 main difficulties, there´s also a tutorial, a standard arcade mode, a "free play" mode allowing to start from the beginning of any level, a boss rush mode, and a "boss free play" allowing to pick any boss to play against, including the TLB.

Each of these modes is available in "Spirit mode" and "Graze mode": in the Spirit mode, killing an enemy turns their shots into spirits (similar mechanic of Bullet Soul), while in Graze mode, the bullets always stay.

The ship has a regular rapid fire wide shot ; a focus shot, more powerful but narrower ; and a bomb that clears enemy bullets. The bomb can be automatically triggered, and as such can be thought of as additional lives, although using a bomb reduces the graze counter: by half if done manually, completely if done automatically.

The gameplay is based on bullet grazing: the ship is surrounded by two circles, and bullets that enter the inner one generate a spark and increase the graze gauge. When the gauge is full, the player can trigger the "Trance" mode: the shot is much more powerful, and generates score bonus items when killing enemies. The bullets on screen are also cleared when the trance mode is activated, and transformed into bonus items.

There is only one ship, but the player can pick different shots types: 5 regular shots types, and 5 focus shot types, some of them being locked behind requirements.

Like most modern bullet hell games, the hitbox at the center of the ship is brightly lit to be very visible and well-defined.

Controls

On Switch

  • A: shot
  • X: beam (focus shot)
  • B: trance

Scoring

Scoring is based on the graze mechanism.

Grazing bullets increases the graze counter on the top left, which acts as a score multiplier. It also fills the graze gauge (on the left, below the counter), which fills when grazing and empties when not, and resets the graze counter when it's empty. Players will need to graze near-continuously to keep both the counter and the gauge full for maximum scoring.

Grazing also fills the hyper gauge on the right of the screen. Once the gauge is filled, the player can activate Trance mode, which does three things:

  • it makes the shot more powerful
  • it clears all bullets on screen, transforming them into gems that are added to the multiplier
  • it slows down the drop of the graze gauge

Note that in Spirit mode, cancelled bullets leave a "soul" in their wake, which act the same as grazing when touched.

---