Difference between revisions of "Solite Spirits"
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==Gameplay Overview== | ==Gameplay Overview== | ||
| − | ''Solite Spirits'' uses 2 buttons. It has 6 stages with a single loop. | + | ''Solite Spirits'' uses 2 buttons. It has 6 stages with a single loop. Pretty much the entire gameplay is based on [[Psikyo|Psikyo's]] Strikers 1945 series ([[Strikers 1945 II]] and Psikyo are even mentioned during the credits). |
===Controls=== | ===Controls=== | ||
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*'''A button (Hold):''' Fires the player's charge shot. | *'''A button (Hold):''' Fires the player's charge shot. | ||
*'''B button (Press):''' Activates the player's bomb. | *'''B button (Press):''' Activates the player's bomb. | ||
| + | |||
| + | ===Weapons=== | ||
| + | |||
| + | ====Shot==== | ||
| + | |||
| + | The player's primary weapon. It increases in width and gains a sub-shot by collecting power-ups. It takes 4 power-ups to max out the shot, afterwards every item collected grants 10,000pts. | ||
| + | |||
| + | ====Charge shot==== | ||
| + | |||
| + | A higher damaging attack can be performed by holding the A button, determined by the gauge at the bottom of the screen. The charge gauge has 3 differents levels: blue, yellow and red. Charge shots can be used as long as the gauge is above blue and become stronger the more it is filled. Higher levels deplete a larger amount, with a maxed out charged shot depleting the entire gauge. | ||
| + | |||
| + | Enemy collision isn't deadly, but drains about 1/4 of the charge gauge. | ||
| + | |||
| + | ====Bomb==== | ||
| + | |||
| + | Bombs can be activated as long as the player has bombs in stock. They mostly consist of support planes that block enemy attacks and may fire back. | ||
==Ships== | ==Ships== | ||
Latest revision as of 21:05, 19 June 2026
Title screen
| Developer: | Team Muhaha |
|---|---|
| Publisher: | Promat |
| Director: | Sung Jung Woo |
| Producer: | Lee Hyung Kee Sung Jung Woo |
| Music: | Lee Seung Woo |
| Program: | Sung Jung Woo |
| Art: | Kim Tae Wook Lee Dong Ik Woo Sang Gyun |
| Designer: | Sung Jung Woo Kim Tae Wook Lee Dong Ik |
| Release date: | 1999 |
Solite Spirits is a vertical scrolling shoot em' up developed by Team Muhaha and published by Promat in 1999.
1945k III, a later revision of the game, was published by Oriental Software the following year.
For replay videos, visit the Video Index.
Contents
Gameplay Overview
Solite Spirits uses 2 buttons. It has 6 stages with a single loop. Pretty much the entire gameplay is based on Psikyo's Strikers 1945 series (Strikers 1945 II and Psikyo are even mentioned during the credits).
Controls
- A button (Press): Fires the player's weapons.
- A button (Hold): Fires the player's charge shot.
- B button (Press): Activates the player's bomb.
Weapons
Shot
The player's primary weapon. It increases in width and gains a sub-shot by collecting power-ups. It takes 4 power-ups to max out the shot, afterwards every item collected grants 10,000pts.
Charge shot
A higher damaging attack can be performed by holding the A button, determined by the gauge at the bottom of the screen. The charge gauge has 3 differents levels: blue, yellow and red. Charge shots can be used as long as the gauge is above blue and become stronger the more it is filled. Higher levels deplete a larger amount, with a maxed out charged shot depleting the entire gauge.
Enemy collision isn't deadly, but drains about 1/4 of the charge gauge.
Bomb
Bombs can be activated as long as the player has bombs in stock. They mostly consist of support planes that block enemy attacks and may fire back.
Ships
| F-15 |
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| EF2000 |
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| Rafale |
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| SU-37 |
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| F-14 |
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| F-22 |
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| F-2A |
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| Tornado |
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Hidden ship #1.
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There aren't any secret codes to select either of the hidden ships. However, the random selection always highlights in the same order, being possible to develop a timing for it.
Items
| Item | Description |
|---|---|
| Power-up Powers up the player's weapons. | |
| Bomb Adds a bomb. | |
| Bonus Score item. |
Scoring
While there is a major scoring bug, the scoring system revolves around picking up bonus items with the right timing. These are found in spades throughout the game via destructible scenery and defeated enemies. The items go through several slot machine bonuses each awarding a different value, following a cycle of Plum->Bell->Watermelon->Cherry->Bar->7. This cycle then goes in reverse and starts over. Each bonus lasts for 8 frames.
| Icon | Points |
|---|---|
| 100 | |
| 200 | |
| 500 | |
| 1,000 | |
| 2,000 | |
| 3,000 |










