Difference between revisions of "Fire Barrel"
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| imagescalepx = 200px | | imagescalepx = 200px | ||
| developer = [[Irem]] | | developer = [[Irem]] | ||
+ | | music = Rikei Hirashima | ||
| releasedate = '''Arcade:''' 1993 | | releasedate = '''Arcade:''' 1993 | ||
| previousgame = [[R-Type Leo]] | | previousgame = [[R-Type Leo]] | ||
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=== Loops === | === Loops === | ||
---- | ---- | ||
− | ''Fire Barrel'' ends at the 3rd loop. The player retains all Power Ups. | + | ''Fire Barrel'' ends at the 3rd loop. The player retains all Power Ups. With lots of practice and strategies, a 3-ALL clear can be done on 1 credit. |
=== Strategy === | === Strategy === |
Latest revision as of 01:56, 12 January 2025
Fire Barrel
Title screen
Developer: | Irem |
---|---|
Music: | Rikei Hirashima |
Release date: | Arcade: 1993 |
Previous game: | R-Type Leo |
Next game: | Kaitei Daisenso (In the Hunt) |
Fire Barrel is a vertical scrolling shooter developed and published by Irem in 1993. It was released overseas under the name Air Assault.
Gameplay Overview
Controls
Fire Barrel is a 2 button game with 8 stages. Finishing every stage will start the 2nd loop.
- A button: Fires the player's main weapon.
- B button: Releases a bomb which erases enemy bullets.
Items
Weapon powerups max out at level 4. Excess items give a 5,000 point bonus.
Extra Lives
On default settings, extra lives are obtained at 200,000 points and then every 300,000 points.
Loops
Fire Barrel ends at the 3rd loop. The player retains all Power Ups. With lots of practice and strategies, a 3-ALL clear can be done on 1 credit.
Strategy
WIP