Difference between revisions of "Category:Time-based mechanic"
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Latest revision as of 14:05, 9 May 2021
A game mechanic that makes time central to the gameplay.
Sine Mora is a great example, where time doubles as the plane’s health. The player is given a certain amount of time to finish a section of the stage. Precious seconds are substracted from the countdown if the player is hit, and added when they kill an enemy or pick up a time item. As that game’s central theme is time-travel, it binds well with the story as well.
Pages in category "Time-based mechanic"
The following 2 pages are in this category, out of 2 total.